// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2019 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_RESOURCE_RESPONSE_H /// Construction of a resource::response transmits result data to the client. /// /// A resource::response is required for every request, which is why the /// return value of every resource method handler is a resource::response type. /// This return value requirement has no other significance, and the response /// object has no useful semantics. /// /// The construction of a response object will send the response head and /// content to the client. The call will probably yield the ircd::ctx. When the /// construction is complete the response has been sent to the client (or copied /// entirely to the kernel). /// /// The lowest level ctors without a content argument allow for sending just the /// response HTTP head to the client. The developer has the option to manually /// write the content to the client's socket following the transmission of the /// head. It is still advised for semantic reasons that the resource::response /// object which transmitted the head still be returned from the handler. /// /// Note that handlers can always throw an exception, and the resource /// framework will facilitate the response there. /// struct ircd::resource::response { struct chunked; static const size_t HEAD_BUF_SZ; static conf::item access_control_allow_origin; response(client &, const http::code &, const string_view &content_type, const size_t &content_length, const string_view &headers = {}); response(client &, const string_view &str, const string_view &content_type, const http::code &, const vector_view &); response(client &, const string_view &str, const string_view &content_type, const http::code & = http::OK, const string_view &headers = {}); response(client &, const json::object &str, const http::code & = http::OK); response(client &, const json::array &str, const http::code & = http::OK); response(client &, const json::members & = {}, const http::code & = http::OK); response(client &, const json::value &, const http::code & = http::OK); response(client &, const json::iov &, const http::code & = http::OK); response(client &, const http::code &, const json::members &); response(client &, const http::code &, const json::value &); response(client &, const http::code &, const json::iov &); response(client &, const http::code &); response() = default; }; /// This device streams a chunked encoded response to a request. This is /// preferred rather than conducting chunked encoding manually with the above /// resource::response (that's what this is for). /// /// Basic usage of this device involves construction of a named instance, /// upon which headers are immediately sent to the client opening the chunked /// encoding session. First know that if a handler throws an exception /// during a chunked encoding session, the client connection is immediately /// terminated as hard as possible (disrupting any pipelining, etc). /// /// Once the instance is constructed the developer calls write() to write a /// chunk to the socket. Each call to write() directly sends a chunk and /// yields the ctx until it is transmitted. /// /// The direct use of this object is rare, instead it is generally paired with /// something like json::stack, which streams chunks of JSON. To facilitate /// this type of pairing and real world use, instances of this object contain /// a simple buffered flush-callback system. // /// By default this object allocates a buffer to facilitate the chunked /// response and to satisfy the majority pattern of allocating this same /// buffer immediately preceding construction. A function pointer can also /// be passed on construction to act as a "flusher." These features are /// best suited for use by json::stack. A developer wishing to conduct chunked /// encoding with some other content has the option of setting a zero buffer /// size on construction. /// struct ircd::resource::response::chunked :resource::response { static conf::item default_buffer_size; client *c {nullptr}; unique_buffer buf; size_t flushed {0}; size_t wrote {0}; uint count {0}; bool finished {false}; size_t write(const const_buffer &chunk, const bool &ignore_empty = true); const_buffer flush(const const_buffer &); bool finish(); std::function flusher(); chunked(client &, const http::code &, const string_view &content_type, const string_view &headers = {}, const size_t &buffer_size = default_buffer_size); chunked(client &, const http::code &, const string_view &content_type, const vector_view &, const size_t &buffer_size = default_buffer_size); chunked(client &, const http::code &, const vector_view &, const size_t &buffer_size = default_buffer_size); chunked(client &, const http::code &, const size_t &buffer_size = default_buffer_size); chunked() = default; chunked(chunked &&) = delete; chunked(const chunked &) = delete; chunked &operator=(chunked &&) = delete; chunked &operator=(const chunked &&) = delete; ~chunked() noexcept; };