/* * charybdis: oh just a little chat server * ctx.h: userland context switching (stackful coroutines) * * Copyright (C) 2016 Charybdis Development Team * Copyright (C) 2016 Jason Volk * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice is present in all copies. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #pragma once #define HAVE_IRCD_CTX_CONTEXT_H namespace ircd::ctx { struct context; const size_t DEFAULT_STACK_SIZE { 64_KiB }; } /// Principal interface for a context. /// /// This object creates, holds and destroys a context with an interface /// similar to that of std::thread. /// /// The function passed to the constructor is executed on a new stack. By /// default this execution will start to occur before this object is even /// fully constructed. To delay child execution pass the `POST` flag to /// the constructor; the execution will then be posted to the io_service /// event queue instead. `DISPATCH` is an alternative, see boost::asio docs. /// /// Unlike std::thread, when this object goes out of scope the context is /// interrupted and joined if it has not been already; the current context /// will wait for this to complete. If the child context does not cooperate /// the destructor will hang. To prevent this behavior `detach()` the ctx /// from this handler object; the detached context will free its own resources /// when finished executing. This is bad practice except in certain cases. /// /// To wait for the child context to finish use `join()`. Calling `interrupt()` /// will cause an `interrupted` exception to be thrown down the child's stack /// from the next interruption point; a context switch is an interruption point /// and so the context will wake up in its exception handler. /// struct ircd::ctx::context { enum flags { POST = 0x01, ///< Defers spawn with an ios.post() DISPATCH = 0x02, ///< Defers spawn with an ios.dispatch() (possibly) DETACH = 0x04, ///< Context deletes itself; see struct context constructor notes INTERRUPTED = 0x10, ///< (INDICATOR) Marked }; using function = std::function; private: std::unique_ptr c; public: operator const ctx &() const { return *c; } operator ctx &() { return *c; } bool operator!() const { return !c; } operator bool() const { return bool(c); } bool joined() const { return !c || ircd::ctx::finished(*c); } void interrupt() { ircd::ctx::interrupt(*c); } void join(); // Blocks the current context until this one finishes ctx *detach(); // other calls undefined after this call // Note: Constructing with DETACH flag makes any further use of this object undefined. context(const char *const &name, const size_t &stack_size, const flags &, function); context(const char *const &name, const size_t &stack_size, function, const flags & = (flags)0); context(const char *const &name, const flags &, function); context(const char *const &name, function, const flags & = (flags)0); context(function, const flags & = (flags)0); context() = default; context(context &&) = default; context(const context &) = delete; context &operator=(context &&) = default; context &operator=(const context &) = delete; ~context() noexcept; friend void swap(context &a, context &b) noexcept; }; inline void ircd::ctx::swap(context &a, context &b) noexcept { std::swap(a.c, b.c); }