// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_CTX_CONTEXT_H namespace ircd::ctx { struct context; extern const size_t DEFAULT_STACK_SIZE; void swap(context &a, context &b) noexcept; } /// Principal interface for a context. /// /// This object creates, holds and destroys a context with an interface /// similar to that of std::thread. /// /// The function passed to the constructor is executed on a new stack. By /// default this execution will start to occur before this object is even /// fully constructed. To delay child execution pass the `POST` flag to /// the constructor; the execution will then be posted to the io_service /// event queue instead. `DISPATCH` is an alternative, see boost::asio docs. /// /// When this object goes out of scope the context is interrupted and joined /// if it has not been already; the current context will wait for this to /// complete. If the child context does not cooperate the destructor will hang. /// To prevent this behavior `detach()` the ctx from this handler object; the /// detached context will free its own resources when finished executing. /// /// To wait for the child context to finish use `join()`. Calling `interrupt()` /// will cause an `interrupted` exception to be thrown down the child's stack /// from the next interruption point; a context switch is an interruption point /// and so the context will wake up in its exception handler. /// struct ircd::ctx::context { enum flags :uint32_t; using function = std::function; private: std::unique_ptr c; public: operator const ctx &() const { return *c; } operator ctx &() { return *c; } bool operator!() const { return !c; } operator bool() const { return bool(c); } bool joined() const { return !c || ircd::ctx::finished(*c); } void terminate() { ircd::ctx::terminate(*c); } void interrupt() { ircd::ctx::interrupt(*c); } void join(); // Blocks the current context until this one finishes ctx *detach(); // other calls undefined after this call // Note: Constructing with DETACH flag makes any further use of this object undefined. context(const string_view &name, const mutable_buffer &stack, const flags &, function); context(const string_view &name, const size_t &stack_size, const flags &, function); context(const string_view &name, const size_t &stack_size, function, const flags & = (flags)0); context(const string_view &name, const flags &, function); context(const string_view &name, function, const flags & = (flags)0); context(function, const flags & = (flags)0); context(); context(context &&) noexcept; context(const context &) = delete; context &operator=(context &&) noexcept; context &operator=(const context &) = delete; ~context() noexcept; friend void swap(context &a, context &b) noexcept; }; enum ircd::ctx::context::flags :uint32_t { POST = 0x0001, ///< Defers spawn with an ios.post() DISPATCH = 0x0002, ///< Defers spawn with an ios.dispatch() DEFER = 0x0004, ///< Defers spawn with an ios.defer() DETACH = 0x0008, ///< Context deletes itself; see struct context constructor notes NOINTERRUPT = 0x0010, ///< Interruption points won't throw while lit. SLICE_EXEMPT = 0x0020, ///< The watchdog will ignore excessive cpu usage. STACK_EXEMPT = 0x0040, ///< The watchdog will ignore excessive stack usage. WAIT_JOIN = 0x0080, ///< Destruction of instance won't terminate ctx. INTERRUPTED = 0x4000, ///< (INDICATOR) Marked TERMINATED = 0x8000, ///< (INDICATOR) }; inline void ircd::ctx::swap(context &a, context &b) noexcept { std::swap(a.c, b.c); }