/* * charybdis: oh just a little chat server * ctx.h: userland context switching (stackful coroutines) * * Copyright (C) 2016 Charybdis Development Team * Copyright (C) 2016 Jason Volk * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice is present in all copies. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #pragma once #define HAVE_IRCD_CTX_H // // This is the public interface to the userspace context system. No 3rd party // symbols are included from here. This file is included automatically in stdinc.h // and you do not have to include it manually. // // There are two primary objects at work in the context system: // // `struct context` // Public interface emulating std::thread; included automatically from here. // To spawn and manipulate contexts, deal with this object. // // `struct ctx` // Internal implementation of the context and state holder. This is not included here. // Several low-level functions are exposed for library creators. This file is usually // included when boost/asio.hpp is also included and calls are actually made into boost. // namespace ircd { namespace ctx { using std::chrono::steady_clock; using time_point = steady_clock::time_point; IRCD_EXCEPTION(ircd::error, error) IRCD_EXCEPTION(error, interrupted) IRCD_EXCEPTION(error, timeout) enum flags { DEFER_POST = 0x0001, // Defers spawn with an ios.post() DEFER_DISPATCH = 0x0002, // (Defers) spawn with an ios.dispatch() DEFER_STRAND = 0x0004, // Defers spawn by posting to strand SPAWN_STRAND = 0x0008, // Spawn onto a strand, otherwise ios itself SELF_DESTRUCT = 0x0010, // Context deletes itself; see struct context constructor notes INTERRUPTED = 0x0020, // Marked }; const auto DEFAULT_STACK_SIZE = 64_KiB; // Context implementation struct ctx; // Internal implementation to hide boost headers const int64_t ¬es(const ctx &); // Peeks at internal semaphore count (you don't need this) const flags &flags(const ctx &); // Get the internal flags value. bool finished(const ctx &); // Context function returned (or exception). bool started(const ctx &); // Context was ever entered. void interrupt(ctx &); // Interrupt the context for termination. bool notify(ctx &); // Increment the semaphore (only library ppl need this) // this_context extern __thread struct ctx *current; // Always set to the currently running context or null ctx &cur(); // Convenience for *current (try to use this instead) void yield(); // Allow other contexts to run before returning. void wait(); // Returns when context notified. // Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads microseconds wait(const microseconds &, const std::nothrow_t &); template nothrow_overload wait(const duration &); template throw_overload wait(const duration &); // Returns false if notified; true if time point reached, timeout thrown on throw_overloads bool wait_until(const time_point &tp, const std::nothrow_t &); template nothrow_overload wait_until(const time_point &tp); template throw_overload wait_until(const time_point &tp); // Ignores notes. Throws if interrupted. void sleep_until(const time_point &tp); template void sleep(const duration &); void sleep(const int &secs); } // namespace ctx using ctx::timeout; } // namespace ircd #include "ctx/context.h" #include "ctx/prof.h" #include "ctx/dock.h" #include "ctx/mutex.h" #include "ctx/shared_state.h" #include "ctx/promise.h" #include "ctx/future.h" #include "ctx/async.h" #include "ctx/pool.h" #include "ctx/ole.h" inline void ircd::ctx::sleep(const int &secs) { sleep(seconds(secs)); } template void ircd::ctx::sleep(const duration &d) { sleep_until(steady_clock::now() + d); } template ircd::throw_overload ircd::ctx::wait_until(const time_point &tp) { if(wait_until(tp)) throw E(); } template ircd::nothrow_overload ircd::ctx::wait_until(const time_point &tp) { return wait_until(tp, std::nothrow); } template ircd::throw_overload ircd::ctx::wait(const duration &d) { const auto ret(wait(d)); return ret <= duration(0)? throw E() : ret; } template ircd::nothrow_overload ircd::ctx::wait(const duration &d) { using std::chrono::duration_cast; const auto ret(wait(duration_cast(d), std::nothrow)); return duration_cast(ret); } inline ircd::ctx::ctx & ircd::ctx::cur() { assert(current); return *current; }