/* * Copyright (C) 2016 Charybdis Development Team * Copyright (C) 2016 Jason Volk * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice is present in all copies. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ namespace ircd { } // // Museum of historical comments // // parse.c (1990 - 2016) // /* ok, fake prefix happens naturally during a burst on a nick * collision with TS5, we cant kill them because one client has to * survive, so we just send an error. */ /* meepfoo is a nickname (ignore) * #XXXXXXXX is a UID (KILL) * #XX is a SID (SQUIT) * meep.foo is a server (SQUIT) */ /* * *WARNING* * Numerics are mostly error reports. If there is something * wrong with the message, just *DROP* it! Don't even think of * sending back a neat error message -- big danger of creating * a ping pong error message... */ /* * Prepare the parameter portion of the message into 'buffer'. * (Because the buffer is twice as large as the message buffer * for the socket, no overflow can occur here... ...on current * assumptions--bets are off, if these are changed --msa) * Note: if buffer is non-empty, it will begin with SPACE. */ /* * We shouldn't get numerics sent to us, * any numerics we do get indicate a bug somewhere.. */ /* ugh. this is here because of nick collisions. when two servers * relink, they burst each other their nicks, then perform collides. * if there is a nick collision, BOTH servers will kill their own * nicks, and BOTH will kill the other servers nick, which wont exist, * because it will have been already killed by the local server. * * unfortunately, as we cant guarantee other servers will do the * "right thing" on a nick collision, we have to keep both kills. * ergo we need to ignore ERR_NOSUCHNICK. --fl_ */ /* quick comment. This _was_ tried. i.e. assume the other servers * will do the "right thing" and kill a nick that is colliding. * unfortunately, it did not work. --Dianora */ /* note, now we send PING on server connect, we can * also get ERR_NOSUCHSERVER.. */ /* This message changed direction (nick collision?) * ignore it. */ /* csircd will send out unknown umode flag for +a (admin), drop it here. */ /* Fake it for server hiding, if its our client */ /* bit of a hack. * I don't =really= want to waste a bit in a flag * number_of_nick_changes is only really valid after the client * is fully registered.. */