// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_ALLOCATOR_H /// Suite of custom allocator templates for special behavior and optimization /// /// These tools can be used as alternatives to the standard allocator. Most /// templates implement the std::allocator concept and can be used with /// std:: containers by specifying them in the container's template parameter. /// namespace ircd::allocator { struct state; template struct dynamic; template struct fixed; template struct node; }; /// Internal state structure for some of these tools. This is a very small and /// simple interface to a bit array representing the availability of an element /// in a pool of elements. The actual array of the proper number of bits must /// be supplied by the user of the state. The allocator using this interface /// can use any strategy to flip these bits but the default next()/allocate() /// functions scan for the next available contiguous block of zero bits and /// then wrap around when reaching the end of the array. Once a full iteration /// of the array is made without finding satisfaction, an std::bad_alloc is /// thrown. /// struct ircd::allocator::state { using word_t = unsigned long long; using size_type = std::size_t; size_t size { 0 }; word_t *avail { nullptr }; size_t last { 0 }; static uint byte(const uint &i) { return i / (sizeof(word_t) * 8); } static uint bit(const uint &i) { return i % (sizeof(word_t) * 8); } static word_t mask(const uint &pos) { return word_t(1) << bit(pos); } bool test(const uint &pos) const { return avail[byte(pos)] & mask(pos); } void bts(const uint &pos) { avail[byte(pos)] |= mask(pos); } void btc(const uint &pos) { avail[byte(pos)] &= ~mask(pos); } uint next(const size_t &n) const; public: void deallocate(const uint &p, const size_t &n); uint allocate(const size_t &n, const uint &hint = -1); state(const size_t &size = 0, word_t *const &avail = nullptr) :size{size} ,avail{avail} ,last{0} {} }; /// The fixed allocator creates a block of data with a size known at compile- /// time. This structure itself is the state object for the actual allocator /// instance used in the container. Create an instance of this structure, /// perhaps on your stack. Then specify the ircd::allocator::fixed::allocator /// in the template for the container. Then pass a reference to the state /// object as an argument to the container when constructing. STL containers /// have an overloaded constructor for this when specializing the allocator /// template as we are here. /// template struct ircd::allocator::fixed :state { struct allocator; using value = std::aligned_storage; std::array avail {{0}}; std::array buf; public: allocator operator()(); operator allocator(); fixed() :state{max, avail.data()} {} }; /// The actual allocator template as used by the container. /// /// This has to be a very light, small and copyable object which cannot hold /// our actual memory or state (lest we just use dynamic allocation for that!) /// which means we have to pass this a reference to our ircd::allocator::fixed /// instance. We can do that through the container's custom-allocator overload /// at its construction. /// template struct ircd::allocator::fixed::allocator { using value_type = T; using pointer = T *; using const_pointer = const T *; using reference = T &; using const_reference = const T &; using size_type = std::size_t; using difference_type = std::ptrdiff_t; fixed *s; public: template struct rebind { using other = typename fixed::allocator; }; size_type max_size() const { return size; } auto address(reference x) const { return &x; } auto address(const_reference x) const { return &x; } pointer allocate(const size_type &n, const const_pointer &hint = nullptr) { const auto base(reinterpret_cast(s->buf.data())); const uint hintpos(hint? hint - base : -1); return base + s->state::allocate(n, hintpos); } void deallocate(const pointer &p, const size_type &n) { const auto base(reinterpret_cast(s->buf.data())); s->state::deallocate(p - base, n); } template allocator(const typename fixed::allocator &) noexcept :s{reinterpret_cast(s.s)} {} allocator(fixed &s) noexcept :s{&s} {} allocator(allocator &&) = default; allocator(const allocator &) = default; friend bool operator==(const allocator &a, const allocator &b) { return &a == &b; } friend bool operator!=(const allocator &a, const allocator &b) { return &a == &b; } }; template typename ircd::allocator::fixed::allocator ircd::allocator::fixed::operator()() { return { *this }; } template ircd::allocator::fixed::operator allocator() { return { *this }; } /// The dynamic allocator provides a pool of a fixed size known at runtime. /// /// This allocator conducts a single new and delete for a pool allowing an STL /// container to operate without interacting with the rest of the system and /// without fragmentation. This is not as useful as the allocator::fixed in /// practice as the standard allocator is as good as this in many cases. This /// is still available as an analog to the fixed allocator in this suite. /// template struct ircd::allocator::dynamic :state { struct allocator; size_t head_size, data_size; std::unique_ptr arena; T *buf; public: allocator operator()(); operator allocator(); dynamic(const size_t &size) :state{size} ,head_size{size / 8} ,data_size{sizeof(T) * size + 16} ,arena { new __attribute__((aligned(16))) uint8_t[head_size + data_size] } ,buf { reinterpret_cast(arena.get() + head_size + (head_size % 16)) } { state::avail = reinterpret_cast(arena.get()); } }; /// The actual template passed to containers for using the dynamic allocator. /// /// See the notes for ircd::allocator::fixed::allocator for details. /// template struct ircd::allocator::dynamic::allocator { using value_type = T; using pointer = T *; using const_pointer = const T *; using reference = T &; using const_reference = const T &; using size_type = std::size_t; using difference_type = std::ptrdiff_t; dynamic *s; public: template struct rebind { using other = typename dynamic::allocator; }; size_type max_size() const { return s->size; } auto address(reference x) const { return &x; } auto address(const_reference x) const { return &x; } pointer allocate(const size_type &n, const const_pointer &hint = nullptr) { const uint hintpos(hint? hint - s->buf : -1); return s->buf + s->state::allocate(n, hintpos); } void deallocate(const pointer &p, const size_type &n) { const uint pos(p - s->buf); s->state::deallocate(pos, n); } template allocator(const typename dynamic::allocator &) noexcept :s{reinterpret_cast(s.s)} {} allocator(dynamic &s) noexcept :s{&s} {} allocator(allocator &&) = default; allocator(const allocator &) = default; friend bool operator==(const allocator &a, const allocator &b) { return &a == &b; } friend bool operator!=(const allocator &a, const allocator &b) { return &a == &b; } }; template typename ircd::allocator::dynamic::allocator ircd::allocator::dynamic::operator()() { return { *this }; } template ircd::allocator::dynamic::operator allocator() { return { *this }; } /// Allows elements of an STL container to be manually handled by the user. /// /// C library containers usually allow the user to manually construct a node /// and then insert it and remove it from the container. With STL containers /// we can use devices like allocator::fixed, but what if we don't want to have /// a bound on the allocator's size either at compile time or at runtime? What /// if we simply want to manually handle the container's elements, like on the /// stack, and in different frames, and then manipulate the container -- or /// even better and safer: have the elements add and remove themselves while /// storing the container's node data too? /// /// This device helps the user achieve that by simply providing a variable /// set by the user indicating where the 'next' block of memory is when the /// container requests it. Whether the container is requesting memory which /// should be fulfilled by that 'next' block must be ensured and asserted by /// the user, but this is likely the case. /// template struct ircd::allocator::node { struct allocator; struct monotonic; T *next {nullptr}; node() = default; }; /// The actual template passed to containers for using the allocator. /// /// See the notes for ircd::allocator::fixed::allocator for details. /// template struct ircd::allocator::node::allocator { using value_type = T; using pointer = T *; using const_pointer = const T *; using reference = T &; using const_reference = const T &; using size_type = std::size_t; using difference_type = std::ptrdiff_t; node *s; public: template struct rebind { using other = typename node::allocator; }; size_type max_size() const { return std::numeric_limits::max(); } auto address(reference x) const { return &x; } auto address(const_reference x) const { return &x; } template void construct(U *p, args&&... a) { new (p) U(std::forward(a)...); } void construct(pointer p, const_reference val) { new (p) T(val); } pointer allocate(const size_type &n, const const_pointer &hint = nullptr) { assert(n == 1); assert(hint == nullptr); assert(s->next != nullptr); return s->next; } void deallocate(const pointer &p, const size_type &n) { assert(n == 1); } template allocator(const typename node::allocator &s) noexcept :s{reinterpret_cast(s.s)} { } template allocator(const U &s) noexcept :s{reinterpret_cast(s.s)} { } allocator(node &s) noexcept :s{&s} { } allocator() = default; allocator(allocator &&) noexcept = default; allocator(const allocator &) = default; friend bool operator==(const allocator &a, const allocator &b) { return &a == &b; } friend bool operator!=(const allocator &a, const allocator &b) { return &a == &b; } };