// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_CTX_H /// Userspace Contexts: cooperative threading from stackful coroutines. /// /// This is the public interface to the userspace context system. No 3rd party /// symbols are included from here. This file is included automatically in stdinc.h /// and you do not have to include it manually. /// /// There are two primary objects at work in the context system: /// /// `struct context` /// Public interface emulating std::thread; included automatically from here. /// To spawn and manipulate contexts, deal with this object. /// /// `struct ctx` (ircd/ctx.cc) /// Internal implementation of the context. This is not included here. /// Several low-level functions are exposed for library creators. This file is usually /// included when boost/asio.hpp is also included and calls are actually made into boost. /// /// boost::asio is not included from here. To access that include boost in a /// definition file with #include . That include contains some /// devices we use to yield a context to asio. /// namespace ircd::ctx { using std::chrono::steady_clock; using time_point = steady_clock::time_point; struct ctx; IRCD_EXCEPTION(ircd::error, error) IRCD_EXCEPTION(error, interrupted) IRCD_EXCEPTION(error, timeout) IRCD_OVERLOAD(threadsafe) const uint64_t &id(const ctx &); // Unique ID for context string_view name(const ctx &); // User's optional label for context const int64_t ¬es(const ctx &); // Peeks at internal semaphore count bool interruption(const ctx &); // Context was marked for interruption bool finished(const ctx &); // Context function returned (or exception). bool started(const ctx &); // Context was ever entered. void interrupt(ctx &); // Interrupt the context for termination. void signal(ctx &, std::function); // Post function to context strand void notify(ctx &, threadsafe_t); // Notify context with threadsafety. bool notify(ctx &); // Queue a context switch to arg void yield(ctx &); // Direct context switch to arg } namespace ircd::ctx { inline namespace this_ctx /// Interface to the currently running context { struct critical_assertion; // Assert no yielding for a section struct exception_handler; // Must be present to yield in a handler /// Points to the currently running context or null for main stack (do not modify) extern __thread struct ctx *current; ctx &cur(); ///< Assumptional reference to *current const uint64_t &id(); // Unique ID for cur ctx string_view name(); // Optional label for cur ctx void wait(); // Returns when context is woken up. void yield(); // Allow other contexts to run before returning. void interruption_point(); // throws interrupted if interruption_requested() bool interruption_requested(); // interruption(cur()) // Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads microseconds wait(const microseconds &, const std::nothrow_t &); template nothrow_overload wait(const duration &); template throw_overload wait(const duration &); // Returns false if notified; true if time point reached, timeout thrown on throw_overloads bool wait_until(const time_point &tp, const std::nothrow_t &); template nothrow_overload wait_until(const time_point &tp); template throw_overload wait_until(const time_point &tp); // Ignores notes. Throws if interrupted. void sleep_until(const time_point &tp); template void sleep(const duration &); void sleep(const int &secs); }} #include "context.h" #include "prof.h" #include "list.h" #include "dock.h" #include "queue.h" #include "mutex.h" #include "shared_mutex.h" #include "peek.h" #include "view.h" #include "shared_state.h" #include "promise.h" #include "future.h" #include "when.h" #include "async.h" #include "pool.h" #include "ole.h" #include "fault.h" // Exports to ircd:: namespace ircd { //using yield = boost::asio::yield_context; using ctx::timeout; using ctx::context; using ctx::sleep; using ctx::promise; using ctx::future; using ctx::use_future_t; using ctx::use_future; using ctx::critical_assertion; } /// An instance of critical_assertion detects an attempt to context switch. /// /// For when the developer specifically does not want any yielding in a /// section or anywhere up the stack from it. This device does not prevent /// a switch and may carry no meaning outside of debug-mode compilation. It is /// good practice to use this device even when it appears obvious the /// section's callgraph has no chance of yielding: code changes, and everything /// up the graph can change without taking notice of your section. /// class ircd::ctx::this_ctx::critical_assertion { bool theirs; public: critical_assertion(); ~critical_assertion() noexcept; }; /// An instance of exception_handler must be present to allow a context /// switch inside a catch block. This is due to ABI limitations that stack /// exceptions with thread-local assumptions and don't expect catch blocks /// on the same thread to interleave when we switch the stack. /// /// We first increment the refcount for the caught exception so it remains /// intuitively accessible for the rest of the catch block. Then the presence /// of this object makes the ABI believe the catch block has ended. /// /// The exception cannot then be rethrown. DO NOT RETHROW THE EXCEPTION. /// struct ircd::ctx::this_ctx::exception_handler :std::exception_ptr { exception_handler() noexcept; exception_handler(exception_handler &&) = delete; exception_handler(const exception_handler &) = delete; exception_handler &operator=(exception_handler &&) = delete; exception_handler &operator=(const exception_handler &) = delete; }; /// This overload matches ::sleep() and acts as a drop-in for ircd contexts. /// interruption point. inline void ircd::ctx::this_ctx::sleep(const int &secs) { sleep(seconds(secs)); } /// Yield the context for a period of time and ignore notifications. sleep() /// is like wait() but it only returns after the timeout and not because of a /// note. /// interruption point. template void ircd::ctx::this_ctx::sleep(const duration &d) { sleep_until(steady_clock::now() + d); } /// Wait for a notification until a point in time. If there is a notification /// then context continues normally. If there's never a notification then an /// exception (= timeout) is thrown. /// interruption point. template ircd::throw_overload ircd::ctx::this_ctx::wait_until(const time_point &tp) { if(wait_until(tp)) throw E(); } /// Wait for a notification until a point in time. If there is a notification /// then returns true. If there's never a notification then returns false. /// interruption point. this is not noexcept. template ircd::nothrow_overload ircd::ctx::this_ctx::wait_until(const time_point &tp) { return wait_until(tp, std::nothrow); } /// Wait for a notification for at most some amount of time. If the duration is /// reached without a notification then E (= timeout) is thrown. Otherwise, /// returns the time remaining on the duration. /// interruption point template ircd::throw_overload ircd::ctx::this_ctx::wait(const duration &d) { const auto ret(wait(d)); return ret <= duration(0)? throw E() : ret; } /// Wait for a notification for some amount of time. This function returns /// when a context is notified. It always returns the duration remaining which /// will be <= 0 to indicate a timeout without notification. /// interruption point. this is not noexcept. template ircd::nothrow_overload ircd::ctx::this_ctx::wait(const duration &d) { using std::chrono::duration_cast; const auto ret(wait(duration_cast(d), std::nothrow)); return duration_cast(ret); } /// Reference to the currently running context. Call if you expect to be in a /// context. Otherwise use the ctx::current pointer. inline ircd::ctx::ctx & ircd::ctx::cur() { assert(current); return *current; }