// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_M_NODE_H namespace ircd::m { struct node; extern room nodes; bool my(const node &); bool exists(const node &); node create(const node &, const json::members &args = {}); } /// A node is an entity (lay: a server) participating in the matrix system. The /// node may be a peer (ircd::server::peer) which is directly connected or it /// may be indirect. The node may be a matrix "origin" or it may be a member /// of a cluster perusing under the same origin. /// /// First consider the node_id, which has the sigil ':'. A node which addresses /// an origin as a whole has the mxid `::domain.tld` which has an empty /// localpart. A node which is concerned with some entity within an origin has /// an mxid `:somename:domain.tld`. This is essential for clustered multihoming /// of our origin. Note that remote origins are supposed to be opaque, so there /// is no real case for addressing a sub-entity other than ours. /// struct ircd::m::node { struct room; using key_closure = std::function; // remember to unquote()!!! using ed25519_closure = std::function; string_view node_id; id::room room_id(const mutable_buffer &) const; id::room::buf room_id() const; void key(const string_view &key_id, const ed25519_closure &) const; void key(const string_view &key_id, const key_closure &) const; node(const string_view &node_id); node() = default; }; /// Every node has its own room acting as a database and log mechanism /// for this node. This is similar to the user::room. // struct ircd::m::node::room :m::room { m::node node; id::room::buf room_id; room(const m::node &node); room(const string_view &node_id); room() = default; room(const room &) = delete; room &operator=(const room &) = delete; };