mirror of
https://github.com/matrix-construct/construct
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248 lines
9 KiB
C++
248 lines
9 KiB
C++
// Matrix Construct
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//
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// Copyright (C) Matrix Construct Developers, Authors & Contributors
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// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice is present in all copies. The
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// full license for this software is available in the LICENSE file.
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#pragma once
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#define HAVE_IRCD_CTX_THIS_CTX_H
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namespace ircd::ctx {
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/// Interface to the currently running context
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inline namespace this_ctx
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{
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struct critical_indicator; // Indicates if yielding happened for a section
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struct critical_assertion; // Assert no yielding for a section
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struct exception_handler; // Must be present to yield in a handler
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struct uninterruptible; // Scope convenience for interruptible()
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struct ctx &cur(); ///< Assumptional reference to *current
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const uint64_t &id(); // Unique ID for cur ctx
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string_view name(); // Optional label for cur ctx
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void wait(); // Returns when context is woken up.
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void yield(); // Allow other contexts to run before returning.
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void interruption_point(); // throws if interruption_requested()
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bool interruption_requested(); // interruption(cur())
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void interruptible(const bool &); // interruptible(cur(), bool) +INTERRUPTION POINT
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void interruptible(const bool &, std::nothrow_t) noexcept;
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struct stack_usage_assertion; // Assert safety factor (see ctx/prof.h)
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size_t stack_at_here() __attribute__((noinline));
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ulong cycles_here();
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// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
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microseconds wait(const microseconds &, const std::nothrow_t &);
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template<class E, class duration> nothrow_overload<E, duration> wait(const duration &);
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template<class E = timeout, class duration> throw_overload<E, duration> wait(const duration &);
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// Returns false if notified; true if time point reached, timeout thrown on throw_overloads
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bool wait_until(const time_point &tp, const std::nothrow_t &);
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template<class E> nothrow_overload<E, bool> wait_until(const time_point &tp);
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template<class E = timeout> throw_overload<E> wait_until(const time_point &tp);
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// Ignores notes. Throws if interrupted.
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void sleep_until(const time_point &tp);
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template<class duration> void sleep(const duration &);
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void sleep(const int &secs);
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}}
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namespace ircd::ctx
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{
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/// Points to the currently running context or null for main stack (do not modify)
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extern __thread ctx *current;
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}
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/// An instance of stack_usage_assertion is placed on a ctx stack where one
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/// wants to test the stack usage at both construction and destruction points
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/// to ensure it is less than the value set in ctx::prof::settings which is
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/// generally some engineering safety factor of 2-3 etc. This should not be
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/// entirely relied upon except during debug builds, however we may try to
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/// provide an optimized build mode enabling these to account for any possible
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/// differences in the stack between the environments.
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///
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struct ircd::ctx::this_ctx::stack_usage_assertion
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{
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#ifndef NDEBUG
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stack_usage_assertion();
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~stack_usage_assertion() noexcept;
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#endif
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};
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/// An instance of critical_assertion detects an attempt to context switch.
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///
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/// For when the developer specifically does not want any yielding in a
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/// section or anywhere up the stack from it. This device does not prevent
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/// a switch and may carry no meaning outside of debug-mode compilation. It is
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/// good practice to use this device even when it appears obvious the
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/// section's callgraph has no chance of yielding: code changes, and everything
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/// up the graph can change without taking notice of your section.
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///
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class ircd::ctx::this_ctx::critical_assertion
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{
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#ifndef NDEBUG
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bool theirs;
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public:
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critical_assertion();
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~critical_assertion() noexcept;
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#endif
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};
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/// An instance of critical_indicator reports if context switching happened.
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///
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/// A critical_indicator remains true after construction until a context switch
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/// has occurred. It then becomes false. This is not an assertion and is
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/// available in optimized builds for real use. For example, a context may
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/// want to recompute some value after a context switch and opportunistically
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/// skip this effort when this indicator shows no switch occurred.
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///
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class ircd::ctx::this_ctx::critical_indicator
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{
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uint64_t state;
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public:
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uint64_t count() const { return yields(cur()) - state; }
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operator bool() const { return yields(cur()) == state; }
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critical_indicator()
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:state{yields(cur())}
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{}
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};
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/// An instance of exception_handler must be present to allow a context
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/// switch inside a catch block. This is due to ABI limitations that stack
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/// exceptions with thread-local assumptions and don't expect catch blocks
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/// on the same thread to interleave when we switch the stack.
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///
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/// We first increment the refcount for the caught exception so it remains
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/// intuitively accessible for the rest of the catch block. Then the presence
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/// of this object makes the ABI believe the catch block has ended.
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///
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/// The exception cannot then be rethrown. DO NOT RETHROW THE EXCEPTION.
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///
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struct ircd::ctx::this_ctx::exception_handler
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:std::exception_ptr
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{
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exception_handler() noexcept;
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exception_handler(exception_handler &&) = delete;
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exception_handler(const exception_handler &) = delete;
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exception_handler &operator=(exception_handler &&) = delete;
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exception_handler &operator=(const exception_handler &) = delete;
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};
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/// An instance of uninterruptible will suppress interrupts sent to the
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/// context for the scope. Suppression does not discard any interrupt,
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/// it merely ignores it at all interruption points until the suppression
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/// ends, after which it will be thrown.
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///
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struct ircd::ctx::this_ctx::uninterruptible
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{
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struct nothrow;
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bool theirs;
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uninterruptible();
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uninterruptible(uninterruptible &&) = delete;
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uninterruptible(const uninterruptible &) = delete;
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~uninterruptible() noexcept(false);
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};
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/// A variant of uinterruptible for users that must guarantee the ending of
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/// the suppression scope will not be an interruption point. The default
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/// behavior for uninterruptible is to throw, even from its destructor, to
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/// fulfill the interruption request without any more delay.
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///
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struct ircd::ctx::this_ctx::uninterruptible::nothrow
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{
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bool theirs;
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nothrow() noexcept;
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nothrow(nothrow &&) = delete;
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nothrow(const nothrow &) = delete;
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~nothrow() noexcept;
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};
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/// This overload matches ::sleep() and acts as a drop-in for ircd contexts.
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/// interruption point.
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inline void
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ircd::ctx::this_ctx::sleep(const int &secs)
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{
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sleep(seconds(secs));
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}
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/// Yield the context for a period of time and ignore notifications. sleep()
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/// is like wait() but it only returns after the timeout and not because of a
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/// note.
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/// interruption point.
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template<class duration>
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void
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ircd::ctx::this_ctx::sleep(const duration &d)
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{
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sleep_until(steady_clock::now() + d);
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}
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/// Wait for a notification until a point in time. If there is a notification
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/// then context continues normally. If there's never a notification then an
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/// exception (= timeout) is thrown.
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/// interruption point.
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template<class E>
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ircd::throw_overload<E>
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ircd::ctx::this_ctx::wait_until(const time_point &tp)
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{
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if(wait_until<std::nothrow_t>(tp))
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throw E();
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}
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/// Wait for a notification until a point in time. If there is a notification
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/// then returns true. If there's never a notification then returns false.
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/// interruption point. this is not noexcept.
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template<class E>
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ircd::nothrow_overload<E, bool>
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ircd::ctx::this_ctx::wait_until(const time_point &tp)
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{
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return wait_until(tp, std::nothrow);
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}
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/// Wait for a notification for at most some amount of time. If the duration is
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/// reached without a notification then E (= timeout) is thrown. Otherwise,
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/// returns the time remaining on the duration.
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/// interruption point
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template<class E,
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class duration>
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ircd::throw_overload<E, duration>
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ircd::ctx::this_ctx::wait(const duration &d)
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{
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const auto ret(wait<std::nothrow_t>(d));
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return ret <= duration(0)? throw E() : ret;
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}
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/// Wait for a notification for some amount of time. This function returns
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/// when a context is notified. It always returns the duration remaining which
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/// will be <= 0 to indicate a timeout without notification.
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/// interruption point. this is not noexcept.
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template<class E,
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class duration>
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ircd::nothrow_overload<E, duration>
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ircd::ctx::this_ctx::wait(const duration &d)
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{
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using std::chrono::duration_cast;
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const auto ret(wait(duration_cast<microseconds>(d), std::nothrow));
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return duration_cast<duration>(ret);
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}
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/// Reference to the currently running context. Call if you expect to be in a
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/// context. Otherwise use the ctx::current pointer.
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inline ircd::ctx::ctx &
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ircd::ctx::this_ctx::cur()
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{
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assert(current);
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return *current;
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}
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