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This way, the information remains valid after a split. For clients on TS5 servers, the nick is used; this is not much of a problem because these are on pseudoservers and not assumed to change nick much at all.
38 lines
1.6 KiB
Text
38 lines
1.6 KiB
Text
Target Change for Messages
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Lee H <lee -at- leeh.co.uk>
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---------------------------
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If the server you are using uses the target change mechanism, then
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restrictions are placed on how many different users you can message in a set
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timeframe.
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Target change does not apply to channels, ctcp replies or messages to
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yourself.
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You will have a set number of 'slots', each different client you message
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will take up one slot. A client doing a nick change will not use a new slot,
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however a client disconnecting from the server it is on and reconnecting
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will. You will receive 1 new slot roughly every minute.
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When all slots are filled, messages to new clients will not be accepted.
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Messages to clients already filling a slot will be accepted. If all slots
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are full, you will receive the ERR_TARGCHANGE numeric, number 707 in the
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form:
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:<server> 707 <yournick> <targetnick> :Targets changing too fast, message dropped
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The slots are operated as a FIFO (first in, first out), so the first person
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you message will be the first person removed from a slot, even if you are
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still talking to this person.
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The number of slots in use will be kept through a reconnection, though the
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information in those slots will be dropped. However, you will always
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receive one free slot on a reconnection. Other servers using this mechanism
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will also be made aware of details about slots.
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Target change can be avoided via the CNOTICE and CPRIVMSG commands, when you
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are opped or voiced in a channel, and you are messaging a client within that
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channel. See /quote help cnotice and /quote help cprivmsg for more
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information.
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--
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$Id: tgchange.txt 6 2005-09-10 01:02:21Z nenolod $
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