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43 lines
1.9 KiB
Text
43 lines
1.9 KiB
Text
Target Change for Messages
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Lee H <lee -at- leeh.co.uk>
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---------------------------
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Reworked by Jilles Tjoelker, February 2010.
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If the server you are using uses the target change mechanism, then
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restrictions are placed on how many different users you can message in a set
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timeframe. This also applies to invites.
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Target change does not apply to channels, ctcp replies, messages to
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yourself or messages to services.
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You will have a set number of 'slots', each different client you message
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will take up one slot. A client doing a nick change will not use a new slot,
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however a client disconnecting from the server it is on and reconnecting
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will. You will receive 1 new slot roughly every minute.
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Additionally, clients that message or invite you are placed in one of a
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small number of special slots, in many cases allowing replies without using
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a slot.
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When all slots are filled, messages to new clients will not be accepted.
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Messages to clients already filling a slot will be accepted. If all slots
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are full, you will receive the ERR_TARGCHANGE numeric, number 707 in the
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form:
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:<server> 707 <yournick> <targetnick> :Targets changing too fast, message dropped
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The slots are operated in an LRU (least recently used), so the person you
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have talked to least recently will be replaced.
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The number of slots in use will be kept through a reconnection, though the
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information in those slots will be dropped. However, you will always
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receive one free slot on a reconnection. Other servers using this mechanism
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will also be made aware of details about slots.
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Target change does not apply if you are opped or voiced in a channel, and
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you are messaging a client within that channel. This can be done explicitly
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using the CNOTICE and CPRIVMSG commands, see /quote help cnotice and /quote
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help cprivmsg, but is also implicit in a normal /msg, /notice or /invite.
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--
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$Id: tgchange.txt 6 2005-09-10 01:02:21Z nenolod $
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