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construct/include/ircd/ctx/wait.h

99 lines
3 KiB
C++

// The Construct
//
// Copyright (C) The Construct Developers, Authors & Contributors
// Copyright (C) 2016-2020 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_CTX_WAIT_H
namespace ircd::ctx { inline namespace this_ctx
{
// Returns when context is woken up.
void wait();
// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
microseconds wait(const microseconds &, const std::nothrow_t &);
template<class E,
class duration>
nothrow_overload<E, duration> wait(const duration &);
// timeout thrown if time point reached
template<class E = timeout,
class duration>
throw_overload<E, duration> wait(const duration &);
// Returns false if notified; true if time point reached
bool wait_until(const system_point &tp, const std::nothrow_t &);
// Returns false if notified; true if time point reached
template<class E>
nothrow_overload<E, bool> wait_until(const system_point &tp);
// timeout thrown if time point reached
template<class E = timeout>
throw_overload<E> wait_until(const system_point &tp);
}}
/// Wait for a notification until a point in time. If there is a notification
/// then context continues normally. If there's never a notification then an
/// exception (= timeout) is thrown.
/// interruption point.
template<class E>
ircd::throw_overload<E>
ircd::ctx::this_ctx::wait_until(const system_point &tp)
{
if(wait_until<std::nothrow_t>(tp))
throw E{};
}
/// Wait for a notification until a point in time. If there is a notification
/// then returns true. If there's never a notification then returns false.
/// interruption point. this is not noexcept.
template<class E>
ircd::nothrow_overload<E, bool>
ircd::ctx::this_ctx::wait_until(const system_point &tp)
{
return wait_until(tp, std::nothrow);
}
/// Wait for a notification for at most some amount of time. If the duration is
/// reached without a notification then E (= timeout) is thrown. Otherwise,
/// returns the time remaining on the duration.
/// interruption point
template<class E,
class duration>
ircd::throw_overload<E, duration>
ircd::ctx::this_ctx::wait(const duration &d)
{
const auto ret
{
wait<std::nothrow_t>(d)
};
return ret <= duration(0)?
throw E{}:
ret;
}
/// Wait for a notification for some amount of time. This function returns
/// when a context is notified. It always returns the duration remaining which
/// will be <= 0 to indicate a timeout without notification.
/// interruption point. this is not noexcept.
template<class E,
class duration>
ircd::nothrow_overload<E, duration>
ircd::ctx::this_ctx::wait(const duration &d)
{
const auto ret
{
wait(duration_cast<microseconds>(d), std::nothrow)
};
return duration_cast<duration>(ret);
}