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construct/include/ircd/m/node.h
2018-05-19 18:49:01 -07:00

82 lines
2.4 KiB
C++

// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_M_NODE_H
namespace ircd::m
{
struct node;
extern const room nodes;
bool my(const node &);
bool exists(const id::node &);
node create(const id::node &, const json::members &args = {});
}
/// A node is an entity (lay: a server) participating in the matrix system. The
/// node may be a peer (ircd::server::peer) which is directly connected or it
/// may be indirect. The node may be a matrix "origin" or it may be a member
/// of a cluster perusing under the same origin.
///
/// First consider the node_id, which has the sigil ':'. A node which addresses
/// an origin as a whole has the mxid `::domain.tld` which has an empty
/// localpart. A node which is concerned with some entity within an origin has
/// an mxid `:somename:domain.tld`. This is essential for clustered multihoming
/// of our origin. Note that remote origins are supposed to be opaque, so there
/// is no real case for addressing a sub-entity other than ours.
///
struct ircd::m::node
{
struct room;
using id = m::id::node;
using key_closure = std::function<void (const string_view &)>; // remember to unquote()!!!
using ed25519_closure = std::function<void (const ed25519::pk &)>;
id node_id;
operator const id &() const;
id::room room_id(const mutable_buffer &) const;
id::room::buf room_id() const;
void key(const string_view &key_id, const ed25519_closure &) const;
void key(const string_view &key_id, const key_closure &) const;
node(const id &node_id)
:node_id{node_id}
{}
node() = default;
};
/// Every node has its own room acting as a database and log mechanism
/// for this node. This is similar to the user::room.
//
struct ircd::m::node::room
:m::room
{
m::node node;
id::room::buf room_id;
room(const m::node &node);
room(const m::node::id &node_id);
room() = default;
room(const room &) = delete;
room &operator=(const room &) = delete;
};
inline ircd::m::node::operator
const ircd::m::node::id &()
const
{
return node_id;
}