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construct/include/ircd/m
2017-10-03 04:27:15 -07:00
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error.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
event.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
events.h ircd:Ⓜ️ Simplify the event query interface by making more internal decisions from query data. 2017-10-03 04:17:08 -07:00
filter.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
id.h ircd:Ⓜ️ Improve id construction / validation related. 2017-10-03 04:27:15 -07:00
keys.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
README.md ircd:Ⓜ️ Add preliminary matrix README. 2017-10-03 04:27:13 -07:00
request.h ircd::json: Simplify grammar / various cleanup. 2017-09-24 18:16:35 -07:00
room.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
session.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00
user.h Checkpoint matrix with preliminary federation client and keyserver related. 2017-10-03 04:27:15 -07:00

Matrix Protocol

Introduction

The authoritative place for learning about matrix is at matrix.org but it may be worthwhile to spend a moment and consider this introduction which explains things by distilling the formal core of the protocol before introducing all of the networking and communicative accoutrements...

Identity

The Matrix-ID or mxid is a universally unique plain-text string allowing an entity to be addressed internet-wide which is fundamental to the matrix federation in contrast to the traditional IRC server/network. An example of an mxid: "@user:host" where host is a public DNS name, user is a party to host, and the '@' character is replaced to convey type information. The character, called a sigil, is defined to be '!' for room_id identifiers, '$' for event_id identifiers, '#' for room aliases, and '@' for users.

Event

The fundamental primitive of this protocol is the event object. This object contains some set of key/value pairs and the protocol defines a list of such keys which are meaningful to the protocol. Other keys which are not meaningful to the protocol can be included directly in the event object but there are no guarantees for if and how a party will pass these keys. To dive right in, here's the list of recognized keys for an event:

auth_events, content, depth, event_id, hashes, membership, origin, origin_server_ts, prev_events,
prev_state, room_id, sender, signatures, state_key, type

In the event structure, the value for sender and room_id and event_id are all an mxid of the appropriate type.

The event object is also the only fundamental primitive of the protocol; in other words: everything is an event. All information is conveyed in events, and governed by rules for proper values behind these keys. The rest of the protocol specification describes an abstract state machine which has its state updated by an event, in addition to providing a standard means for communication of events between parties over the internet. That's it.

Timeline

The data tape of the matrix machine consists of a singly-linked list of event objects with each referencing the event_id of its preceding parent somewhere in the prev_ keys; this is called the timeline. Each event is signed by its creator and affirms all events in the chain preceding it. This is a very similar structure to that used by software like Git, and Bitcoin. It allows looking back into the past from any point, but doesn't force a party to accept a future and leaves dispute resolution open-ended (which will be explained later).

State

The state consists of a subset of events which are accumulated according to a few rules when playing the tape through the machine. Events which are selected as state will overwrite a matching previously selected state event and thus reduce the number of events in this set to far less than the entire timeline. The state is then used to satisfy queries for deciding valid transitions for the machine. This is like the "work tree" in Git when positioned at some commit.

  • Events with a state_key are considered state.

  • The identity of a state event is the concatenation of the room_id value with the type value with the state_key value. Thus an event with the same room_id, type, state_key replaces an older event in state.

  • Some state_key values are empty strings "". This is a convention for singleton state events, like an m.room.create event. The state_key is used to represent a set, like with m.room.member events, where the value of the state_key is a user mxid.

Rooms

The room structure encapsulates an instance of the matrix machine. A room consists of a state built by a timeline of event objects. The matrix protocol specifies certain event types which are recognized to affect the behavior of the room. Here's a list of some of those events:

m.room.name
m.room.create
m.room.topic
m.room.avatar
m.room.aliases
m.room.canonical_alias
m.room.join_rules
m.room.power_levels
m.room.member
m.room.message
...

Some of these events are state events and some are ephemeral. These will be detailed later. All m.room.* namespaced events govern the functionality of the room. Rooms may contain events of any type, but we don't invent new m.room.* type events ourselves. This project tends to create events in the namespace ircd.* These events should not alter the room's functionality for a client with knowledge of only the published m.room.* events wouldn't understand.