mirror of
https://github.com/matrix-construct/construct
synced 2024-11-02 20:09:16 +01:00
201 lines
6.1 KiB
JavaScript
201 lines
6.1 KiB
JavaScript
/*
|
|
// Matrix Construct
|
|
//
|
|
// Copyright (C) Matrix Construct Developers, Authors & Contributors
|
|
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
|
|
//
|
|
// Permission to use, copy, modify, and/or distribute this software for any
|
|
// purpose with or without fee is hereby granted, provided that the above
|
|
// copyright notice and this permission notice is present in all copies. The
|
|
// full license for this software is available in the LICENSE file.
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
/**
|
|
******************************************************************************
|
|
* Room
|
|
*
|
|
*/
|
|
mc.room = class
|
|
{
|
|
constructor(summary = {})
|
|
{
|
|
// Find the opts structure which may be attached to the summary
|
|
// object; it was hidden in there to reduce the constructor arguments.
|
|
this.opts = summary.opts? summary.opts : {};
|
|
Object.defaults(this.opts, mc.room.opts);
|
|
|
|
// Find the room identity in the summary object
|
|
if(!Array.isArray(summary))
|
|
this.id = summary.room_id;
|
|
else
|
|
this.id = summary[0].room_id;
|
|
|
|
if(!this.id)
|
|
throw mc.error("Room construction requires a room_id");
|
|
|
|
// opts.local indicates whether this is a client-only room; it can be
|
|
// set in the opts or if the room_id has a client-only domain.
|
|
if(this.id.endsWith(":mc"))
|
|
this.opts.local = true;
|
|
|
|
// Identity
|
|
this.sid = mc.m.sid(this.id);
|
|
this.uri = encodeURIComponent(this.id);
|
|
|
|
// Persistent storage facilities
|
|
//
|
|
// These bind a few levels of mc.storage into the room for
|
|
// convenience. However, similar to the room.control object, relying
|
|
// on these directly is deprecated, and everything should be kept
|
|
// through events in the timeline which will then decide to how to
|
|
// persist within these facilities on their own.
|
|
//
|
|
if(!(this.id in mc.local.room)) mc.local.room[this.id] = {};
|
|
if(!(this.id in mc.session.room)) mc.session.room[this.id] = {};
|
|
if(!(this.id in mc.instance.room)) mc.instance.room[this.id] = {};
|
|
|
|
this.local = mc.local.room[this.id];
|
|
this.session = mc.session.room[this.id];
|
|
this.instance = mc.instance.room[this.id];
|
|
|
|
// TODO: purge
|
|
this.control = Object.copy(room.control);
|
|
|
|
// Event Machine
|
|
//
|
|
// The timeline is the array of events backing the room. This object
|
|
// is the point of authority for everything in the room. The view, the
|
|
// state machine, and all functionality defined hereafter traces back
|
|
// to the vector of events in this timeline.
|
|
//
|
|
this.timeline = new room.timeline;
|
|
this.timeline.id = this.id; //tmp
|
|
|
|
// State Machine
|
|
//
|
|
// `room.state` represents the collection of state events, but note
|
|
// that these are full events. `room.content` is like room.state but
|
|
// it jumps directly into the state event content, which is what most
|
|
// accessors of the room state are really looking for. `room.oracle`
|
|
// is the proxy backend object pulling the strings.
|
|
//
|
|
// patterns:
|
|
//
|
|
// room.state['m.room.create'][''].content.creator
|
|
// room.content['m.room.create'][''].creator
|
|
//
|
|
// room.state['m.room.member']['@jzk'].content.membership
|
|
// room.content['m.room.member']['@jzk'].membership
|
|
//
|
|
this.oracle = new room.state(this.timeline);
|
|
this.state = new Proxy(this.oracle.cache, this.oracle);
|
|
this.content = new Proxy(this.state, this.oracle.content);
|
|
|
|
// Accessories
|
|
//
|
|
// These are subsystems providing feature functionality to the room.
|
|
// The systems are organized and bound into their eponymous namespace
|
|
// allowing for intuitive object access *relative to this room
|
|
// instance*. In other words, we define mc.room.foo.bar as an
|
|
// unbound object tree which is then executed as this.foo.bar() or
|
|
// some.room.foo.bar() whereby default `bar` has the entire room
|
|
// available as its `this` value. See Function.bindtree in util.js
|
|
//
|
|
this.notifications = Function.bindtree(room.notifications, this);
|
|
this.account = Function.bindtree(room.account, this);
|
|
this.power = Function.bindtree(room.power, this);
|
|
this.membership = Function.bindtree(room.membership, this, summary);
|
|
this.input = Function.bindtree(room.input, this);
|
|
this.dom = Function.bindtree(room.dom, this);
|
|
this.receipt = Function.bindtree(room.receipt, this);
|
|
this.typing = Function.bindtree(room.typing, this);
|
|
this.focus = Function.bindtree(room.focus, this);
|
|
this.scroll = Function.bindtree(room.scroll, this);
|
|
this.sync = Function.bindtree(room.sync, this);
|
|
|
|
// For local pseudo-rooms, we have some custom construction
|
|
// functionality we want to run in here.
|
|
if(this.opts.local)
|
|
mc.room.constructor.local.call(this);
|
|
|
|
// Generate some initial pseudo-state from the summary data.
|
|
// This will stock the timeline with any initial information.
|
|
if(!Array.isArray(summary))
|
|
this.timeline.insert(room.state.summary.parse(summary));
|
|
else
|
|
this.timeline.insert(summary);
|
|
}
|
|
|
|
/** Generate a matrix /publicRooms style summary object from current state
|
|
*/
|
|
get summary()
|
|
{
|
|
return room.state.summary(this.state);
|
|
}
|
|
};
|
|
|
|
/** Local pseudoroom constructor extension
|
|
*/
|
|
mc.room.constructor.local = function()
|
|
{
|
|
if(empty(maybe(() => this.content["m.room.create"].creator)))
|
|
{
|
|
this.sync.one(
|
|
{
|
|
type: "m.room.create",
|
|
state_key: "",
|
|
content:
|
|
{
|
|
creator: mc.session.user_id,
|
|
},
|
|
});
|
|
}
|
|
};
|
|
|
|
// Global scope alias
|
|
var room = mc.room;
|
|
|
|
/**
|
|
* Default Room options
|
|
*
|
|
* Items in here only change when the user specifically changes settings;
|
|
* unlike the control structure below which holds any misc model state.
|
|
*/
|
|
room.opts =
|
|
{
|
|
};
|
|
|
|
/**
|
|
* Default Misc model state
|
|
*
|
|
* Everything in here is being moved into actual state event objects in the
|
|
* timeline itself, which will then be referenced as the sole model.
|
|
*/
|
|
room.control =
|
|
{
|
|
show_members: false,
|
|
show_main_input: true,
|
|
show_status_frieze: true,
|
|
show_event_detail: false,
|
|
show_event_info: {},
|
|
|
|
left:
|
|
{
|
|
member: {},
|
|
},
|
|
|
|
input: "", // ng-model of the main input textarea
|
|
files: {}, // name => FileReader attached alongside the text
|
|
evalmode: false, // true = input will not be sent to channel
|
|
|
|
content:
|
|
{
|
|
type: {}, // 'm.room.member': false,
|
|
event_id: {}, // '$xyz:foo.com': false,
|
|
zoom: undefined, // event_id
|
|
},
|
|
|
|
messages: {},
|
|
};
|