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construct/include/ircd/resource/response.h

112 lines
5.4 KiB
C++

// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2019 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_RESOURCE_RESPONSE_H
/// Construction of a resource::response transmits result data to the client.
///
/// A resource::response is required for every request, which is why the
/// return value of every resource method handler is a resource::response type.
/// This return value requirement has no other significance, and the response
/// object has no useful semantics.
///
/// The construction of a response object will send the response head and
/// content to the client. The call will probably yield the ircd::ctx. When the
/// construction is complete the response has been sent to the client (or copied
/// entirely to the kernel).
///
/// The lowest level ctors without a content argument allow for sending just the
/// response HTTP head to the client. The developer has the option to manually
/// write the content to the client's socket following the transmission of the
/// head. It is still advised for semantic reasons that the resource::response
/// object which transmitted the head still be returned from the handler.
///
/// Note that handlers can always throw an exception, and the resource
/// framework will facilitate the response there.
///
struct ircd::resource::response
{
struct chunked;
static const size_t HEAD_BUF_SZ;
static conf::item<std::string> access_control_allow_origin;
response(client &, const http::code &, const string_view &content_type, const size_t &content_length, const string_view &headers = {});
response(client &, const string_view &str, const string_view &content_type, const http::code &, const vector_view<const http::header> &);
response(client &, const string_view &str, const string_view &content_type, const http::code & = http::OK, const string_view &headers = {});
response(client &, const json::object &str, const http::code & = http::OK);
response(client &, const json::array &str, const http::code & = http::OK);
response(client &, const json::members & = {}, const http::code & = http::OK);
response(client &, const json::value &, const http::code & = http::OK);
response(client &, const json::iov &, const http::code & = http::OK);
response(client &, const http::code &, const json::members &);
response(client &, const http::code &, const json::value &);
response(client &, const http::code &, const json::iov &);
response(client &, const http::code &);
response() = default;
};
/// This device streams a chunked encoded response to a request. This is
/// preferred rather than conducting chunked encoding manually with the above
/// resource::response (that's what this is for).
///
/// Basic usage of this device involves construction of a named instance,
/// upon which headers are immediately sent to the client opening the chunked
/// encoding session. First know that if a handler throws an exception
/// during a chunked encoding session, the client connection is immediately
/// terminated as hard as possible (disrupting any pipelining, etc).
///
/// Once the instance is constructed the developer calls write() to write a
/// chunk to the socket. Each call to write() directly sends a chunk and
/// yields the ctx until it is transmitted.
///
/// The direct use of this object is rare, instead it is generally paired with
/// something like json::stack, which streams chunks of JSON. To facilitate
/// this type of pairing and real world use, instances of this object contain
/// a simple buffered flush-callback system.
//
/// By default this object allocates a buffer to facilitate the chunked
/// response and to satisfy the majority pattern of allocating this same
/// buffer immediately preceding construction. A function pointer can also
/// be passed on construction to act as a "flusher." These features are
/// best suited for use by json::stack. A developer wishing to conduct chunked
/// encoding with some other content has the option of setting a zero buffer
/// size on construction.
///
struct ircd::resource::response::chunked
:resource::response
{
static conf::item<size_t> default_buffer_size;
client *c {nullptr};
unique_buffer<mutable_buffer> buf;
size_t flushed {0};
size_t wrote {0};
uint count {0};
bool finished {false};
size_t write(const const_buffer &chunk, const bool &ignore_empty = true);
const_buffer flush(const const_buffer &);
bool finish();
std::function<const_buffer (const const_buffer &)> flusher();
chunked(client &, const http::code &, const string_view &content_type, const string_view &headers = {}, const size_t &buffer_size = default_buffer_size);
chunked(client &, const http::code &, const string_view &content_type, const vector_view<const http::header> &, const size_t &buffer_size = default_buffer_size);
chunked(client &, const http::code &, const vector_view<const http::header> &, const size_t &buffer_size = default_buffer_size);
chunked(client &, const http::code &, const size_t &buffer_size = default_buffer_size);
chunked() = default;
chunked(chunked &&) = delete;
chunked(const chunked &) = delete;
chunked &operator=(chunked &&) = delete;
chunked &operator=(const chunked &&) = delete;
~chunked() noexcept;
};