mirror of
https://github.com/matrix-construct/construct
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208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
// Matrix Construct
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//
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// Copyright (C) Matrix Construct Developers, Authors & Contributors
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// Copyright (C) 2016-2019 Jason Volk <jason@zemos.net>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice is present in all copies. The
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// full license for this software is available in the LICENSE file.
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#pragma once
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#define HAVE_IRCD_M_FETCH_H
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/// Event Fetcher (remote).
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///
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/// This is a federation network interface to find and retrieve datas from
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/// remote parties serially. It operates by querying servers in a room until
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/// one server can provide a satisfying response. The exact method for
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/// determining who to contact, when and how is encapsulated internally for
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/// further development, but it is primarily stochastic. This is liable to be
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/// optimized with further development of selection algorithms and hinting.
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/// All viable servers in a room are exhausted before an error is the result.
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///
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/// This is an asynchronous promise/future based interface. The result package
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/// is delivered by a ctx::future. Note that while fetch::start() is not
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/// intended to yield the ircd::ctx, though it is possible in rare cases.
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///
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/// Due to the composition of multiple operations performed internally, result
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/// future has no real timeout control over the operation as a whole. While it
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/// can always go out of scope for an effective cancelation, internal conf::item
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/// are used to timeout failures after a deterministic `timeout * servers`.
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/// This means the user is not required to wait_for() or wait_until() on the
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/// future unless they want a stricter timeout; that may miss a valid response
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/// for a rare piece of data held by a minority of servers.
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///
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/// Alternatively, m::feds is another federation network interface geared to
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/// conducting a parallel request to every server in a room; this conducts a
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/// serial request to every server in a room (and stopping when satisfied).
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///
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namespace ircd::m::fetch
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{
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struct init;
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struct opts;
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struct result;
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struct request;
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enum class op :uint8_t;
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// Observers
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string_view reflect(const op &);
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bool for_each(const std::function<bool (request &)> &);
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bool exists(const opts &);
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size_t count();
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// Primary operations
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ctx::future<result> start(opts);
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}
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enum class ircd::m::fetch::op
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:uint8_t
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{
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noop,
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auth,
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event,
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backfill,
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};
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struct ircd::m::fetch::opts
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{
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/// Operation to perform.
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fetch::op op {op::noop};
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/// room::id apropos. Many federation requests require a room_id, but
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/// nevertheless a room_id is still used by this unit as a pool of servers.
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room::id room_id;
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/// event::id apropos. For op::event operations this is being sought, but
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/// for others it may be required as a reference point. If not supplied and
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/// required, we'll try to use the top head from any room_id.
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event::id event_id;
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/// The principal allocation size. This is passed up the stack to m::fed,
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/// server::request and ends up containing the request head and content,
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/// and response head. The response content is usually dynamically
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/// allocated and that buffer is the one which ends up in result. Note
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/// that sufficiently large values here may allow for eliding the content
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/// allocation based on the following formula: >= 16_KiB + (64_KiB * limit)
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/// where 16_KiB is [current server default] for headers and 64_KiB is
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/// m::event::MAX_SIZE.
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size_t bufsz {0};
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/// Name of a remote server which will be queried first; if failure,
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/// the normal room_id based operation is the fallback. If the room
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/// is not known to us, it would be best to set this.
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string_view hint;
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/// Limit the number of servers to be contacted for this operation. Zero
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/// is automatic / unlimited. Note that setting this value to 1 in
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/// conjunction with a hint is analogous to just making an m::fed request.
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size_t attempt_limit {0};
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//
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// special options
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//
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/// If the op makes use of a spec limit parameter that can be controlled
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/// by the user here. The default of 0 will be replaced by some internal
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/// configured limit like 8 or 16 etc.
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size_t backfill_limit {0};
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};
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struct ircd::m::fetch::result
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{
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/// Backing buffer for any data pointed to by this result.
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shared_buffer<mutable_buffer> buf;
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/// The backing buffer may contain other data ahead of the response
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/// content; in any case this points to a view of the response content.
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/// User access to response content should be via a json conversion rather
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/// than this reference.
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string_view content;
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/// JSON result conversion. Note that developers should not let the result
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/// instance go out of scope by making this conversion.
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explicit operator json::object() const;
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explicit operator json::array() const;
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};
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/// Fetch entity state. DO NOT CONSTRUCT. This is an internal structure but we
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/// expose it here for examination, statistics and hacking since it has no
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/// non-standard symbols; this is simpler than creating some accessor suite.
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/// Instances of this object are created and managed internally by the m::fetch
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/// unit after a fetch::start() is called. This definition is not required to
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/// operate the m::fetch interface as a user.
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struct ircd::m::fetch::request
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{
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using is_transparent = void;
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/// Copy of the user's request options. Note that the backing of strings in
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/// opts was changed to point at this structure; allowing safe access.
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fetch::opts opts;
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/// Time the first attempt was made; this value is not modified so it can
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/// be used to measure the total time of all attempts.
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system_point started;
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/// Time the last attempt was started
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system_point last;
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/// Time the request entered the finished state. This being non-zero
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/// indicates a finished state; may be difficult to observe.
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system_point finished;
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/// State for failed attempts; the names of servers which failed are
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/// stored here. Failure here means the request succeeded but the server
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/// did not provide a satisfying response. Appearing in this list prevents
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/// a server from being selected for the next attempt.
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std::set<std::string, std::less<>> attempted;
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/// Reference to the current server being attempted. This string is placed
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/// in the attempted set at the start of an attempt.
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string_view origin;
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/// HTTP heads and scratch buffer for server::request
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unique_buffer<mutable_buffer> buf;
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/// Our future for the server::request. Since we make
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std::unique_ptr<server::request> future;
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/// Promise for our user's future of this request.
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ctx::promise<result> promise;
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/// Error pointer state for an attempt. This is cleared each attempt.
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std::exception_ptr eptr;
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/// Buffer backing for opts
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m::event::id::buf event_id;
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m::room::id::buf room_id;
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/// Internal
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request(const fetch::opts &);
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request(request &&) = delete;
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request(const request &) = delete;
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request &operator=(request &&) = delete;
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request &operator=(const request &) = delete;
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~request() noexcept;
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};
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/// Internally held
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struct ircd::m::fetch::init
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{
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init(), ~init() noexcept;
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};
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inline
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ircd::m::fetch::result::operator
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json::array()
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const
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{
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return content;
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}
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inline
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ircd::m::fetch::result::operator
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json::object()
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const
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{
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return content;
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}
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