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construct/include/ircd/ctx.h

177 lines
5.9 KiB
C++

/*
* charybdis: oh just a little chat server
* ctx.h: userland context switching (stackful coroutines)
*
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#define HAVE_IRCD_CTX_H
#ifdef __cplusplus
namespace ircd {
namespace ctx {
using std::chrono::steady_clock;
using time_point = steady_clock::time_point;
IRCD_EXCEPTION(ircd::error, error)
IRCD_EXCEPTION(error, interrupted)
IRCD_EXCEPTION(error, timeout)
enum flags
{
DEFER_POST = 0x0001, // Defers spawn with an ios.post()
DEFER_DISPATCH = 0x0002, // (Defers) spawn with an ios.dispatch()
DEFER_STRAND = 0x0004, // Defers spawn by posting to strand
SPAWN_STRAND = 0x0008, // Spawn onto a strand, otherwise ios itself
SELF_DESTRUCT = 0x0010, // Context deletes itself; see struct context constructor notes
INTERRUPTED = 0x0020, // Marked
};
const auto DEFAULT_STACK_SIZE = 64_KiB;
// Context implementation
struct ctx; // Internal implementation to hide boost headers
const int64_t &notes(const ctx &); // Peeks at internal semaphore count (you don't need this)
const flags &flags(const ctx &); // Get the internal flags value.
bool finished(const ctx &); // Context function returned (or exception).
bool started(const ctx &); // Context was ever entered.
void interrupt(ctx &); // Interrupt the context for termination.
bool notify(ctx &); // Increment the semaphore (only library ppl need this)
// this_context
extern __thread struct ctx *current; // Always set to the currently running context or null
ctx &cur(); // Convenience for *current (try to use this instead)
void wait(); // Returns when context notified.
// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
microseconds wait(const microseconds &, const std::nothrow_t &);
template<class E, class duration> nothrow_overload<E, duration> wait(const duration &);
template<class E = timeout, class duration> throw_overload<E, duration> wait(const duration &);
// Returns false if notified; true if time point reached, timeout thrown on throw_overloads
bool wait_until(const time_point &tp, const std::nothrow_t &);
template<class E> nothrow_overload<E, bool> wait_until(const time_point &tp);
template<class E = timeout> throw_overload<E> wait_until(const time_point &tp);
// Ignores notes. Throws if interrupted.
void sleep_until(const time_point &tp);
template<class duration> void sleep(const duration &);
void sleep(const int &secs);
class context
{
std::unique_ptr<ctx> c;
public:
bool operator!() const { return !c; }
operator bool() const { return bool(c); }
operator const ctx &() const { return *c; }
operator ctx &() { return *c; }
bool joined() const { return !c || ircd::ctx::finished(*c); }
void interrupt() { ircd::ctx::interrupt(*c); }
void join(); // Blocks the current context until this one finishes
ctx *detach(); // other calls undefined after this call
// Note: Constructing with SELF_DESTRUCT flag makes any further use of this object undefined.
context(const size_t &stack_size, std::function<void ()>, const enum flags &flags = (enum flags)0);
context(std::function<void ()>, const enum flags &flags = (enum flags)0);
context(context &&) noexcept = default;
context(const context &) = delete;
~context() noexcept;
friend void swap(context &a, context &b) noexcept;
};
inline void
swap(context &a, context &b)
noexcept
{
std::swap(a.c, b.c);
}
inline void
sleep(const int &secs)
{
sleep(seconds(secs));
}
template<class duration>
void
sleep(const duration &d)
{
sleep_until(steady_clock::now() + d);
}
template<class E>
throw_overload<E>
wait_until(const time_point &tp)
{
if(wait_until<std::nothrow_t>(tp))
throw E();
}
template<class E>
nothrow_overload<E, bool>
wait_until(const time_point &tp)
{
return wait_until(tp, std::nothrow);
}
template<class E,
class duration>
throw_overload<E, duration>
wait(const duration &d)
{
const auto ret(wait<std::nothrow_t>(d));
return ret <= duration(0)? throw E() : ret;
}
template<class E,
class duration>
nothrow_overload<E, duration>
wait(const duration &d)
{
using std::chrono::duration_cast;
const auto ret(wait(duration_cast<microseconds>(d), std::nothrow));
return duration_cast<duration>(ret);
}
inline ctx &
cur()
{
assert(current);
return *current;
}
} // namespace ctx
using ctx::context;
using ctx::timeout;
} // namespace ircd
#endif // __cplusplus