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construct/include/ircd/hook.h
2016-09-23 00:01:00 -07:00

417 lines
8.6 KiB
C++

/*
* Copyright (C) 2004-2005 Lee Hardy <lee -at- leeh.co.uk>
* Copyright (C) 2004-2005 ircd-ratbox development team
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#define HAVE_IRCD_HOOK_H
namespace ircd {
namespace hook {
using ctx::future;
// Function returns an empty future for serialization; valid for asynchronous
template<class state> using closure = std::function<future<> (state)>;
// Gives name of event required to happen.first (before), and required to happen.second (after)
using relationship = std::pair<std::string, std::string>;
// Returns true if A happens before B (for sorting)
bool happens_before(const std::string &a_name, const relationship &a_happens,
const std::string &b_name, const relationship &b_happens);
template<class state = void>
struct phase
{
std::string name;
relationship happens;
closure<state> function;
phase(const std::string &name, const relationship &, closure<state>&&);
phase(const std::string &name, closure<state>&&);
phase() = default;
};
template<class state>
phase<state>::phase(const std::string &name,
closure<state>&& function)
:phase{name, {}, std::forward<closure<state>>(function)}
{
}
template<class state>
phase<state>::phase(const std::string &name,
const relationship &happens,
closure<state>&& function)
:name{name}
,happens{happens}
,function{std::forward<closure<state>>(function)}
{
}
template<class state>
struct execution
{
std::map<std::string, future<>> pending; // phase.name => future
std::multimap<std::string, std::string> fences; // happens.second = > phase name
void fences_wait(const std::string &name);
void pending_wait(const std::string &name);
void pending_wait();
};
template<class state>
void
execution<state>::pending_wait()
{
for(const auto &pit : pending)
{
const auto &future(pit.second);
future.wait();
}
}
template<class state>
void
execution<state>::pending_wait(const std::string &name)
{
const auto pit(pending.find(name));
if(pit == end(pending))
return;
const scope erase([this, &pit]
{
pending.erase(pit);
});
const auto &future(pit->second);
future.wait();
}
template<class state>
void
execution<state>::fences_wait(const std::string &name)
{
const auto ppit(fences.equal_range(name));
const scope erase([this, &ppit]
{
fences.erase(ppit.first, ppit.second);
});
for(auto pit(ppit.first); pit != ppit.second; ++pit)
{
const auto &name(pit->second);
pending_wait(name);
}
}
template<class state = void>
struct sequence
{
std::list<phase<state>> space;
void sort();
public:
template<class... phase> void add(phase&&...);
void del(const std::string &name);
void operator()(state);
};
template<class state>
void
sequence<state>::operator()(state s)
{
execution<state> e;
for(const auto &phase : space)
{
e.fences_wait(phase.name);
e.pending_wait(phase.happens.first);
auto future(phase.function(s));
if(!future.valid())
continue;
if(!phase.happens.second.empty())
e.fences.emplace(phase.happens.second, phase.name);
e.pending.emplace(phase.name, std::move(future));
}
e.pending_wait();
}
template<class state>
void
sequence<state>::del(const std::string &name)
{
space.remove_if([&name]
(const auto &phase)
{
return phase.name == name;
});
}
template<class state>
template<class... phase>
void
sequence<state>::add(phase&&... p)
{
space.emplace_back(std::forward<phase>(p)...);
sort();
}
template<class state>
void
sequence<state>::sort()
{
space.sort([]
(const auto &a, const auto &b)
{
return happens_before(a.name, a.happens, b.name, b.happens);
});
}
template<class state = void>
class lambda
{
sequence<state> *s;
std::string name;
public:
lambda(sequence<state> &, const std::string &name, const relationship &, closure<state>);
lambda(sequence<state> &, const std::string &name, closure<state>);
~lambda() noexcept;
};
template<class state>
lambda<state>::lambda(sequence<state> &s,
const std::string &name,
const relationship &relationship,
closure<state> closure)
:s{&s}
,name{name}
{
s.add(name, relationship, std::move(closure));
}
template<class state>
lambda<state>::lambda(sequence<state> &s,
const std::string &name,
closure<state> closure)
:lambda{s, name, {}, std::move(closure)}
{
}
template<class state>
lambda<state>::~lambda()
noexcept
{
s->del(name);
}
template<class state = void>
class function
:lambda<state>
{
virtual future<> operator()(state) const = 0;
public:
function(sequence<state> &, const std::string &name, const relationship & = {});
virtual ~function() noexcept = default;
};
template<class state>
function<state>::function(sequence<state> &s,
const std::string &name,
const relationship &relationship)
:lambda<state>{s, name, relationship, [this]
(state&& st)
{
return this->operator()(std::forward<state>(st));
}}
{
}
} // namespace hook
} // namespace ircd
/*
#ifdef __cplusplus
namespace ircd {
typedef struct
{
char *name;
rb_dlink_list hooks;
} hook;
typedef void (*hookfn) (void *data);
extern int h_iosend_id;
extern int h_iorecv_id;
extern int h_iorecvctrl_id;
extern int h_burst_client;
extern int h_burst_channel;
extern int h_burst_finished;
extern int h_server_introduced;
extern int h_server_eob;
extern int h_client_exit;
extern int h_umode_changed;
extern int h_new_local_user;
extern int h_new_remote_user;
extern int h_introduce_client;
extern int h_can_kick;
extern int h_privmsg_channel;
extern int h_privmsg_user;
extern int h_conf_read_start;
extern int h_conf_read_end;
extern int h_outbound_msgbuf;
extern int h_rehash;
void init_hook(void);
int register_hook(const char *name);
void add_hook(const char *name, hookfn fn);
void remove_hook(const char *name, hookfn fn);
void call_hook(int id, void *arg);
typedef struct
{
client::client *client;
void *arg1;
void *arg2;
} hook_data;
typedef struct
{
client::client *client;
const void *arg1;
const void *arg2;
} hook_cdata;
typedef struct
{
client::client *client;
const void *arg1;
int arg2;
int result;
} hook_data_int;
typedef struct
{
client::client *client;
client::client *target;
chan::chan *chptr;
int approved;
} hook_data_client;
typedef struct
{
client::client *client;
chan::chan *chptr;
int approved;
} hook_data_channel;
typedef struct
{
client::client *client;
chan::chan *chptr;
char *key;
} hook_data_channel_activity;
typedef struct
{
client::client *client;
chan::chan *chptr;
chan::membership *msptr;
client::client *target;
int approved;
int dir;
const char *modestr;
} hook_data_channel_approval;
typedef struct
{
client::client *client;
client::client *target;
int approved;
} hook_data_client_approval;
typedef struct
{
client::client *local_link; // local client originating this, or NULL
client::client *target; // dying client
client::client *from; // causing client (could be &me or target)
const char *comment;
} hook_data_client_exit;
typedef struct
{
client::client *client;
unsigned int oldumodes;
unsigned int oldsnomask;
} hook_data_umode_changed;
enum message_type {
MESSAGE_TYPE_NOTICE,
MESSAGE_TYPE_PRIVMSG,
MESSAGE_TYPE_PART,
MESSAGE_TYPE_COUNT
};
typedef struct
{
enum message_type msgtype;
client::client *source_p;
chan::chan *chptr;
const char *text;
int approved;
const char *reason;
} hook_data_privmsg_channel;
typedef struct
{
enum message_type msgtype;
client::client *source_p;
client::client *target_p;
const char *text;
int approved;
} hook_data_privmsg_user;
typedef struct
{
bool signal;
} hook_data_rehash;
} // namespace ircd
#endif // __cplusplus
*/