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construct/include/ircd/ctx_future.h
2016-09-22 16:18:33 -07:00

215 lines
4.9 KiB
C++

/*
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#define HAVE_IRCD_CTX_FUTURE_H
namespace ircd {
namespace ctx {
enum class future_status
{
ready,
timeout,
deferred,
};
template<class T = void>
class future
{
std::shared_ptr<shared_state<T>> st;
public:
using value_type = typename shared_state<T>::value_type;
using pointer_type = typename shared_state<T>::pointer_type;
using reference_type = typename shared_state<T>::reference_type;
bool valid() const { return bool(st); }
bool operator!() const { return !valid(); }
operator bool() const { return valid(); }
template<class time_point> future_status wait_until(const time_point &) const;
template<class duration> future_status wait(const duration &d) const;
void wait() const;
T get();
operator T() { return get(); }
future();
future(promise<T> &promise);
};
template<>
class future<void>
{
std::shared_ptr<shared_state<void>> st;
public:
using value_type = typename shared_state<void>::value_type;
bool valid() const { return bool(st); }
bool operator!() const { return !valid(); }
operator bool() const { return valid(); }
template<class time_point> future_status wait_until(const time_point &) const;
template<class duration> future_status wait(const duration &d) const;
void wait() const;
future();
future(promise<void> &promise);
};
template<class... T>
struct scoped_future : future<T...>
{
template<class... Args> scoped_future(Args&&... args);
~scoped_future() noexcept;
};
template<class... T>
template<class... Args>
scoped_future<T...>::scoped_future(Args&&... args):
future<T...>{std::forward<Args>(args)...}
{
}
template<class... T>
scoped_future<T...>::~scoped_future()
noexcept
{
if(std::uncaught_exception())
return;
if(this->valid())
this->wait();
}
inline
future<void>::future():
st(nullptr)
{
}
template<class T>
future<T>::future():
st(nullptr)
{
}
inline
future<void>::future(promise<void> &promise):
st(promise.get_state().share())
{
}
template<class T>
future<T>::future(promise<T> &promise):
st(promise.get_state().share())
{
}
template<class T>
T
future<T>::get()
{
wait();
if(unlikely(bool(st->eptr)))
std::rethrow_exception(st->eptr);
return st->val;
}
inline void
future<void>::wait()
const
{
this->wait_until(steady_clock::time_point::max());
}
template<class T>
void
future<T>::wait()
const
{
this->wait_until(steady_clock::time_point::max());
}
template<class duration>
future_status
future<void>::wait(const duration &d)
const
{
return this->wait_until(steady_clock::now() + d);
}
template<class T>
template<class duration>
future_status
future<T>::wait(const duration &d)
const
{
return this->wait_until(steady_clock::now() + d);
}
template<class time_point>
future_status
future<void>::wait_until(const time_point &tp)
const
{
const auto wfun([this]() -> bool
{
return st->finished;
});
if(unlikely(!valid()))
throw no_state();
if(unlikely(!st->cond.wait_until(tp, wfun)))
return future_status::timeout;
return likely(wfun())? future_status::ready:
future_status::deferred;
}
template<class T>
template<class time_point>
future_status
future<T>::wait_until(const time_point &tp)
const
{
const auto wfun([this]
{
return st->finished;
});
if(unlikely(!valid()))
throw no_state();
if(unlikely(!st->cond.wait_until(tp, wfun)))
return future_status::timeout;
return likely(wfun())? future_status::ready:
future_status::deferred;
}
} // namespace ctx
} // namespace ircd