mirror of
https://github.com/matrix-construct/construct
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225 lines
7.8 KiB
C++
225 lines
7.8 KiB
C++
// Matrix Construct
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//
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// Copyright (C) Matrix Construct Developers, Authors & Contributors
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// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice is present in all copies. The
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// full license for this software is available in the LICENSE file.
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#pragma once
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#define HAVE_IRCD_CTX_H
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/// Userspace Contexts: cooperative threading from stackful coroutines.
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///
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/// This is the public interface to the userspace context system. No 3rd party
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/// symbols are included from here. This file is included automatically in stdinc.h
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/// and you do not have to include it manually.
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///
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/// There are two primary objects at work in the context system:
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///
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/// `struct context` <ircd/ctx/context.h>
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/// Public interface emulating std::thread; included automatically from here.
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/// To spawn and manipulate contexts, deal with this object.
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///
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/// `struct ctx` (ircd/ctx.cc)
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/// Internal implementation of the context. This is not included here.
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/// Several low-level functions are exposed for library creators. This file is usually
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/// included when boost/asio.hpp is also included and calls are actually made into boost.
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///
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/// boost::asio is not included from here. To access that include boost in a
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/// definition file with #include <ircd/asio.h>. That include contains some
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/// devices we use to yield a context to asio.
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///
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namespace ircd::ctx
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{
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using std::chrono::steady_clock;
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using time_point = steady_clock::time_point;
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struct ctx;
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IRCD_EXCEPTION(ircd::error, error)
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IRCD_EXCEPTION(error, interrupted)
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IRCD_EXCEPTION(error, timeout)
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IRCD_OVERLOAD(threadsafe)
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const uint64_t &id(const ctx &); // Unique ID for context
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string_view name(const ctx &); // User's optional label for context
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const int64_t ¬es(const ctx &); // Peeks at internal semaphore count
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bool interruption(const ctx &); // Context was marked for interruption
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bool finished(const ctx &); // Context function returned (or exception).
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bool started(const ctx &); // Context was ever entered.
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void interrupt(ctx &); // Interrupt the context for termination.
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void signal(ctx &, std::function<void ()>); // Post function to context strand
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void notify(ctx &, threadsafe_t); // Notify context with threadsafety.
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bool notify(ctx &); // Queue a context switch to arg
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void yield(ctx &); // Direct context switch to arg
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}
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namespace ircd::ctx { inline namespace this_ctx
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/// Interface to the currently running context
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{
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struct critical_assertion; // Assert no yielding for a section
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/// Points to the currently running context or null for main stack (do not modify)
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extern __thread struct ctx *current;
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ctx &cur(); ///< Assumptional reference to *current
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const uint64_t &id(); // Unique ID for cur ctx
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string_view name(); // Optional label for cur ctx
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void wait(); // Returns when context is woken up.
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void yield(); // Allow other contexts to run before returning.
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void interruption_point(); // throws interrupted if interruption_requested()
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bool interruption_requested(); // interruption(cur())
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// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
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microseconds wait(const microseconds &, const std::nothrow_t &);
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template<class E, class duration> nothrow_overload<E, duration> wait(const duration &);
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template<class E = timeout, class duration> throw_overload<E, duration> wait(const duration &);
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// Returns false if notified; true if time point reached, timeout thrown on throw_overloads
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bool wait_until(const time_point &tp, const std::nothrow_t &);
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template<class E> nothrow_overload<E, bool> wait_until(const time_point &tp);
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template<class E = timeout> throw_overload<E> wait_until(const time_point &tp);
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// Ignores notes. Throws if interrupted.
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void sleep_until(const time_point &tp);
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template<class duration> void sleep(const duration &);
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void sleep(const int &secs);
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}}
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#include "context.h"
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#include "prof.h"
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#include "list.h"
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#include "dock.h"
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#include "queue.h"
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#include "mutex.h"
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#include "shared_mutex.h"
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#include "peek.h"
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#include "view.h"
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#include "shared_state.h"
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#include "promise.h"
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#include "future.h"
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#include "async.h"
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#include "pool.h"
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#include "ole.h"
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#include "fault.h"
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// Exports to ircd::
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namespace ircd
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{
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//using yield = boost::asio::yield_context;
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using ctx::timeout;
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using ctx::context;
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using ctx::sleep;
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using ctx::promise;
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using ctx::future;
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using ctx::use_future_t;
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using ctx::use_future;
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using ctx::critical_assertion;
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}
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/// An instance of critical_assertion detects an attempt to context switch.
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///
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/// For when the developer specifically does not want any yielding in a
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/// section or anywhere up the stack from it. This device does not prevent
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/// a switch and may carry no meaning outside of debug-mode compilation. It is
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/// good practice to use this device even when it appears obvious the
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/// section's callgraph has no chance of yielding: code changes, and everything
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/// up the graph can change without taking notice of your section.
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///
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class ircd::ctx::this_ctx::critical_assertion
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{
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bool theirs;
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public:
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critical_assertion();
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~critical_assertion() noexcept;
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};
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/// This overload matches ::sleep() and acts as a drop-in for ircd contexts.
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/// interruption point.
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inline void
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ircd::ctx::this_ctx::sleep(const int &secs)
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{
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sleep(seconds(secs));
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}
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/// Yield the context for a period of time and ignore notifications. sleep()
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/// is like wait() but it only returns after the timeout and not because of a
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/// note.
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/// interruption point.
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template<class duration>
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void
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ircd::ctx::this_ctx::sleep(const duration &d)
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{
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sleep_until(steady_clock::now() + d);
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}
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/// Wait for a notification until a point in time. If there is a notification
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/// then context continues normally. If there's never a notification then an
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/// exception (= timeout) is thrown.
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/// interruption point.
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template<class E>
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ircd::throw_overload<E>
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ircd::ctx::this_ctx::wait_until(const time_point &tp)
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{
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if(wait_until<std::nothrow_t>(tp))
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throw E();
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}
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/// Wait for a notification until a point in time. If there is a notification
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/// then returns true. If there's never a notification then returns false.
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/// interruption point. this is not noexcept.
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template<class E>
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ircd::nothrow_overload<E, bool>
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ircd::ctx::this_ctx::wait_until(const time_point &tp)
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{
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return wait_until(tp, std::nothrow);
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}
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/// Wait for a notification for at most some amount of time. If the duration is
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/// reached without a notification then E (= timeout) is thrown. Otherwise,
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/// returns the time remaining on the duration.
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/// interruption point
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template<class E,
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class duration>
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ircd::throw_overload<E, duration>
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ircd::ctx::this_ctx::wait(const duration &d)
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{
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const auto ret(wait<std::nothrow_t>(d));
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return ret <= duration(0)? throw E() : ret;
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}
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/// Wait for a notification for some amount of time. This function returns
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/// when a context is notified. It always returns the duration remaining which
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/// will be <= 0 to indicate a timeout without notification.
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/// interruption point. this is not noexcept.
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template<class E,
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class duration>
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ircd::nothrow_overload<E, duration>
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ircd::ctx::this_ctx::wait(const duration &d)
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{
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using std::chrono::duration_cast;
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const auto ret(wait(duration_cast<microseconds>(d), std::nothrow));
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return duration_cast<duration>(ret);
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}
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/// Reference to the currently running context. Call if you expect to be in a
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/// context. Otherwise use the ctx::current pointer.
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inline ircd::ctx::ctx &
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ircd::ctx::cur()
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{
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assert(current);
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return *current;
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}
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