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construct/include/ircd/ctx/context.h

127 lines
4.5 KiB
C++

/*
* charybdis: oh just a little chat server
* ctx.h: userland context switching (stackful coroutines)
*
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#define HAVE_IRCD_CTX_CONTEXT_H
namespace ircd::ctx
{
struct context;
const size_t DEFAULT_STACK_SIZE
{
64_KiB
};
}
/// Principal interface for a context.
///
/// This object creates, holds and destroys a context with an interface
/// similar to that of std::thread.
///
/// The function passed to the constructor is executed on a new stack. By
/// default this execution will start to occur before this object is even
/// fully constructed. To delay child execution pass the `POST` flag to
/// the constructor; the execution will then be posted to the io_service
/// event queue instead. `DISPATCH` is an alternative, see boost::asio docs.
///
/// When this object goes out of scope the context is interrupted and joined
/// if it has not been already; the current context will wait for this to
/// complete. If the child context does not cooperate the destructor will hang.
/// To prevent this behavior `detach()` the ctx from this handler object; the
/// detached context will free its own resources when finished executing.
///
/// To wait for the child context to finish use `join()`. Calling `interrupt()`
/// will cause an `interrupted` exception to be thrown down the child's stack
/// from the next interruption point; a context switch is an interruption point
/// and so the context will wake up in its exception handler.
///
struct ircd::ctx::context
{
enum flags
:uint
{
POST = 0x01, ///< Defers spawn with an ios.post()
DISPATCH = 0x02, ///< Defers spawn with an ios.dispatch() (possibly)
DETACH = 0x04, ///< Context deletes itself; see struct context constructor notes
INTERRUPTED = 0x10, ///< (INDICATOR) Marked
};
using function = std::function<void ()>;
private:
std::unique_ptr<ctx> c;
public:
operator const ctx &() const { return *c; }
operator ctx &() { return *c; }
bool operator!() const { return !c; }
operator bool() const { return bool(c); }
bool joined() const { return !c || ircd::ctx::finished(*c); }
void interrupt() { ircd::ctx::interrupt(*c); }
void join(); // Blocks the current context until this one finishes
ctx *detach(); // other calls undefined after this call
// Note: Constructing with DETACH flag makes any further use of this object undefined.
context(const char *const &name,
const size_t &stack_size,
const flags &,
function);
context(const char *const &name,
const size_t &stack_size,
function,
const flags & = (flags)0);
context(const char *const &name,
const flags &,
function);
context(const char *const &name,
function,
const flags & = (flags)0);
context(function,
const flags & = (flags)0);
context() = default;
context(context &&) = default;
context(const context &) = delete;
context &operator=(context &&) = default;
context &operator=(const context &) = delete;
~context() noexcept;
friend void swap(context &a, context &b) noexcept;
};
inline void
ircd::ctx::swap(context &a, context &b)
noexcept
{
std::swap(a.c, b.c);
}