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construct/include/ircd/ctx/context.h

118 lines
4.3 KiB
C++

// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_CTX_CONTEXT_H
namespace ircd::ctx
{
struct context;
extern const size_t DEFAULT_STACK_SIZE;
void swap(context &a, context &b) noexcept;
}
/// Principal interface for a context.
///
/// This object creates, holds and destroys a context with an interface
/// similar to that of std::thread.
///
/// The function passed to the constructor is executed on a new stack. By
/// default this execution will start to occur before this object is even
/// fully constructed. To delay child execution pass the `POST` flag to
/// the constructor; the execution will then be posted to the io_service
/// event queue instead. `DISPATCH` is an alternative, see boost::asio docs.
///
/// When this object goes out of scope the context is interrupted and joined
/// if it has not been already; the current context will wait for this to
/// complete. If the child context does not cooperate the destructor will hang.
/// To prevent this behavior `detach()` the ctx from this handler object; the
/// detached context will free its own resources when finished executing.
///
/// To wait for the child context to finish use `join()`. Calling `interrupt()`
/// will cause an `interrupted` exception to be thrown down the child's stack
/// from the next interruption point; a context switch is an interruption point
/// and so the context will wake up in its exception handler.
///
struct ircd::ctx::context
{
enum flags :uint;
using function = std::function<void ()>;
private:
std::unique_ptr<ctx> c;
public:
operator const ctx &() const { return *c; }
operator ctx &() { return *c; }
bool operator!() const { return !c; }
operator bool() const { return bool(c); }
bool joined() const { return !c || ircd::ctx::finished(*c); }
void terminate() { ircd::ctx::terminate(*c); }
void interrupt() { ircd::ctx::interrupt(*c); }
void join(); // Blocks the current context until this one finishes
ctx *detach(); // other calls undefined after this call
// Note: Constructing with DETACH flag makes any further use of this object undefined.
context(const string_view &name,
const size_t &stack_size,
const flags &,
function);
context(const string_view &name,
const size_t &stack_size,
function,
const flags & = (flags)0);
context(const string_view &name,
const flags &,
function);
context(const string_view &name,
function,
const flags & = (flags)0);
context(function,
const flags & = (flags)0);
context();
context(context &&) noexcept;
context(const context &) = delete;
context &operator=(context &&) noexcept;
context &operator=(const context &) = delete;
~context() noexcept;
friend void swap(context &a, context &b) noexcept;
};
enum ircd::ctx::context::flags
:uint
{
POST = 0x0001, ///< Defers spawn with an ios.post()
DISPATCH = 0x0002, ///< Defers spawn with an ios.dispatch() (possibly)
DETACH = 0x0004, ///< Context deletes itself; see struct context constructor notes
NOINTERRUPT = 0x0008, ///< Interruption points won't throw while lit.
SLICE_EXEMPT = 0x0010, ///< The watchdog will ignore excessive cpu usage.
STACK_EXEMPT = 0x0020, ///< The watchdog will ignore excessive stack usage.
WAIT_JOIN = 0x0040, ///< Destruction of instance won't terminate ctx.
INTERRUPTED = 0x4000, ///< (INDICATOR) Marked
TERMINATED = 0x8000, ///< (INDICATOR)
};
inline void
ircd::ctx::swap(context &a, context &b)
noexcept
{
std::swap(a.c, b.c);
}