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construct/include/ircd/ctx/future.h

370 lines
8.8 KiB
C++

// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_CTX_FUTURE_H
namespace ircd::ctx
{
IRCD_OVERLOAD(use_future)
template<class T = void> class future;
template<> class future<void>;
template<class... T> struct scoped_future;
}
template<class T>
struct ircd::ctx::future
:private shared_state<T>
{
using value_type = typename shared_state<T>::value_type;
using pointer_type = typename shared_state<T>::pointer_type;
using reference_type = typename shared_state<T>::reference_type;
const shared_state<T> &state() const { return *this; }
shared_state<T> &state() { return *this; }
bool valid() const { return !is(state(), future_state::INVALID); }
bool operator!() const { return !valid(); }
operator bool() const { return valid(); }
template<class U, class time_point> friend bool wait_until(const future<U> &, const time_point &, std::nothrow_t);
template<class U, class time_point> friend void wait_until(const future<U> &, const time_point &);
template<class time_point> bool wait_until(const time_point &, std::nothrow_t) const;
template<class time_point> void wait_until(const time_point &) const;
template<class duration> bool wait(const duration &d, std::nothrow_t) const;
template<class duration> void wait(const duration &d) const;
void wait() const;
T get();
operator T() { return get(); }
future() = default;
future(promise<T> &promise);
future(future &&) noexcept;
future(const future &) = delete;
future &operator=(future &&) noexcept;
future &operator=(const future &) = delete;
~future() noexcept;
};
template<>
struct ircd::ctx::future<void>
:private shared_state<void>
{
using value_type = typename shared_state<void>::value_type;
const shared_state<void> &state() const { return *this; }
shared_state<void> &state() { return *this; }
bool valid() const { return !is(state(), future_state::INVALID); }
bool operator!() const { return !valid(); }
operator bool() const { return valid(); }
template<class U, class time_point> friend bool wait_until(const future<U> &, const time_point &, std::nothrow_t);
template<class U, class time_point> friend void wait_until(const future<U> &, const time_point &);
template<class time_point> bool wait_until(const time_point &, std::nothrow_t) const;
template<class time_point> void wait_until(const time_point &) const;
template<class duration> bool wait(const duration &d, std::nothrow_t) const;
template<class duration> void wait(const duration &d) const;
void wait() const;
IRCD_OVERLOAD(already)
future(promise<void> &promise);
future(already_t); // construct in ready state
future() = default;
future(future &&) noexcept;
future(const future &) = delete;
future &operator=(future &&) noexcept;
future &operator=(const future &) = delete;
~future() noexcept;
};
namespace ircd::ctx
{
template<class T> const shared_state<T> &state(const future<T> &);
template<class T> shared_state<T> &state(future<T> &);
template<class T,
class time_point>
bool wait_until(const future<T> &, const time_point &, std::nothrow_t);
}
template<class... T>
struct ircd::ctx::scoped_future
:future<T...>
{
template<class... Args> scoped_future(Args&&... args);
~scoped_future() noexcept;
};
template<class... T>
template<class... Args>
ircd::ctx::scoped_future<T...>::scoped_future(Args&&... args)
:future<T...>{std::forward<Args>(args)...}
{
}
template<class... T>
ircd::ctx::scoped_future<T...>::~scoped_future()
noexcept
{
if(std::uncaught_exception())
return;
if(this->valid())
this->wait();
}
template<class T>
ircd::ctx::future<T>::future(promise<T> &promise)
:shared_state<T>{promise}
{
assert(!promise.valid());
update(state());
assert(promise.valid());
}
inline
ircd::ctx::future<void>::future(promise<void> &promise)
:shared_state<void>{promise}
{
assert(!promise.valid());
update(state());
assert(promise.valid());
}
inline
ircd::ctx::future<void>::future(already_t)
{
set(state(), future_state::READY);
}
template<class T>
ircd::ctx::future<T>::future(future<T> &&o)
noexcept
:shared_state<T>{std::move(o)}
{
update(state());
o.state().p = nullptr;
}
inline
ircd::ctx::future<void>::future(future<void> &&o)
noexcept
:shared_state<void>{std::move(o)}
{
update(state());
o.state().p = nullptr;
}
template<class T>
ircd::ctx::future<T> &
ircd::ctx::future<T>::operator=(future<T> &&o)
noexcept
{
this->~future();
static_cast<shared_state<T> &>(*this) = std::move(o);
update(state());
o.state().p = nullptr;
return *this;
}
inline ircd::ctx::future<void> &
ircd::ctx::future<void>::operator=(future<void> &&o)
noexcept
{
this->~future();
static_cast<shared_state<void> &>(*this) = std::move(o);
update(state());
o.state().p = nullptr;
return *this;
}
template<class T>
ircd::ctx::future<T>::~future()
noexcept
{
invalidate(state());
}
inline
ircd::ctx::future<void>::~future()
noexcept
{
invalidate(state());
}
template<class T>
T
ircd::ctx::future<T>::get()
{
wait();
if(unlikely(is(state(), future_state::RETRIEVED)))
throw future_already_retrieved{};
set(state(), future_state::RETRIEVED);
if(bool(state().eptr))
std::rethrow_exception(state().eptr);
return state().val;
}
template<class T>
void
ircd::ctx::future<T>::wait()
const
{
this->wait_until(steady_clock::time_point::max());
}
inline void
ircd::ctx::future<void>::wait()
const
{
this->wait_until(steady_clock::time_point::max());
}
template<class T>
template<class duration>
void
ircd::ctx::future<T>::wait(const duration &d)
const
{
this->wait_until(steady_clock::now() + d);
}
template<class duration>
void
ircd::ctx::future<void>::wait(const duration &d)
const
{
this->wait_until(steady_clock::now() + d);
}
template<class T>
template<class duration>
bool
ircd::ctx::future<T>::wait(const duration &d,
std::nothrow_t)
const
{
return this->wait_until(steady_clock::now() + d, std::nothrow);
}
template<class duration>
bool
ircd::ctx::future<void>::wait(const duration &d,
std::nothrow_t)
const
{
return this->wait_until(steady_clock::now() + d, std::nothrow);
}
template<class T>
template<class time_point>
void
ircd::ctx::future<T>::wait_until(const time_point &tp)
const
{
ircd::ctx::wait_until(*this, tp);
}
template<class time_point>
void
ircd::ctx::future<void>::wait_until(const time_point &tp)
const
{
if(!this->wait_until(tp, std::nothrow))
throw timeout{};
}
template<class T>
template<class time_point>
bool
ircd::ctx::future<T>::wait_until(const time_point &tp,
std::nothrow_t)
const
{
return ircd::ctx::wait_until(*this, tp, std::nothrow);
}
template<class time_point>
bool
ircd::ctx::future<void>::wait_until(const time_point &tp,
std::nothrow_t)
const
{
if(ircd::ctx::wait_until(*this, tp, std::nothrow))
{
auto &state
{
const_cast<future<void> *>(this)->state()
};
set(state, future_state::RETRIEVED);
if(bool(state.eptr))
std::rethrow_exception(state.eptr);
return true;
}
else return false;
}
template<class T,
class time_point>
void
ircd::ctx::wait_until(const future<T> &f,
const time_point &tp)
{
if(!wait_until(f, tp, std::nothrow))
throw timeout{};
}
template<class T,
class time_point>
bool
ircd::ctx::wait_until(const future<T> &f,
const time_point &tp,
std::nothrow_t)
{
auto &state
{
const_cast<future<T> &>(f).state()
};
const auto wfun([&state]() -> bool
{
return !is(state, future_state::PENDING);
});
if(unlikely(is(state, future_state::INVALID)))
throw no_state{};
if(unlikely(!state.cond.wait_until(tp, wfun)))
return false;
return wfun();
}
template<class T>
ircd::ctx::shared_state<T> &
ircd::ctx::state(future<T> &future)
{
return future.state();
}
template<class T>
const ircd::ctx::shared_state<T> &
ircd::ctx::state(const future<T> &future)
{
return future.state();
}