.. | ||
v1 | ||
dbs.h | ||
edu.h | ||
error.h | ||
event.h | ||
filter.h | ||
hook.h | ||
id.h | ||
import.h | ||
keys.h | ||
m.h | ||
name.h | ||
presence.h | ||
README.md | ||
receipt.h | ||
request.h | ||
room.h | ||
state.h | ||
txn.h | ||
typing.h | ||
user.h | ||
vm.h |
Matrix Protocol
Introduction
The authoritative place for learning about matrix is at matrix.org but it may be worthwhile to spend a moment and consider this introduction which explains things by distilling the formal core of the protocol before introducing all of the networking and communicative accoutrements...
Identity
The Matrix-ID or mxid
is a universally unique plain-text string allowing
an entity to be addressed internet-wide which is fundamental to the matrix
federation in contrast to the traditional IRC server/network. An example of an
mxid: "@user:host" where host
is a public DNS name, user
is a party to
host
, and the '@' character is replaced to convey type information. The
character, called a sigil
, is defined to be '!' for room_id
identifiers,
'$' for event_id
identifiers, '#' for room aliases, and '@' for users.
Event
The fundamental primitive of this protocol is the event
object. This object
contains some set of key/value pairs and the protocol defines a list of such keys
which are meaningful to the protocol. Other keys which are not meaningful to the
protocol can be included directly in the event
object but there are no guarantees
for if and how a party will pass these keys. To dive right in, here's the list
of recognized keys for an event
:
auth_events
content
depth
event_id
hashes
membership
origin
origin_server_ts
prev_events
prev_state
redacts
room_id
sender
signatures
state_key
type
In the event structure, the value for sender
and room_id
and event_id
are
all an mxid
of the appropriate type.
The event
object is also the only fundamental primitive of the protocol; in other
words: everything is an event
. All information is conveyed in events, and governed
by rules for proper values behind these keys. The rest of the protocol specification
describes an abstract state machine which has its state updated by an event, in
addition to providing a standard means for communication of events between parties
over the internet. That's it.
Timeline
The data tape of the matrix machine consists of a singly-linked list of event
objects with each referencing the event_id
of its preceding parent somewhere
in the prev_
keys; this is called the timeline
. Each event is signed by its
creator and affirms all referenced events preceding it. This is a very similar
structure to that used by software like Git, and Bitcoin. It allows looking back
into the past from any point, but doesn't force a party to accept a future and
leaves dispute resolution open-ended (which will be explained later).
State
The state
consists of a subset of events which are accumulated according to a
few rules when playing the tape through the machine. Events which are selected
as state
will overwrite a matching previously selected state event
and thus
reduce the number of events in this set to far less than the entire timeline
.
The state
is then used to satisfy queries for deciding valid transitions for
the machine. This is like the "work tree" in Git when positioned at some commit.
-
Events with a
state_key
are considered state. -
The identity of a
state event
is the concatenation of theroom_id
value with thetype
value with thestate_key
value. Thus an event with the sameroom_id, type, state_key
replaces an older event instate
. -
Some
state_key
values are empty strings""
. This is a convention for singletonstate
events, like anm.room.create
event. Thestate_key
is used to represent a set, like withm.room.member
events, where the value of thestate_key
is a usermxid
.
Rooms
The room
structure encapsulates an instance of the matrix machine. A room
is a container of event
objects in the form of a timeline. The query
complexity for information in a room timeline is as follows:
-
Ephemeral (non-state) events in the timeline have a linear lookup time: the timeline must be iterated in sequence to find a satisfying message.
-
State events in the timeline have a logarithmic lookup: the implementation is expected to maintain a map of the
type
,state_key
values for events present in the timeline.
The matrix protocol specifies certain event
types which are recognized to
affect the behavior of the room
; here is a list of some types:
m.room.name
m.room.create
m.room.topic
m.room.avatar
m.room.aliases
m.room.canonical_alias
m.room.join_rules
m.room.power_levels
m.room.member
m.room.message
...
Some of these events are state events and some are ephemeral (these will be
detailed later). All m.room.*
namespaced events govern the functionality of the
room. Rooms may contain events of any type
, but we don't invent new m.room.*
type events ourselves. This project tends to create events in the namespace
ircd.*
These events should not alter the room's functionality for a client
with knowledge of only the published m.room.*
events wouldn't understand.
Coherence
Matrix is specified as a directed acyclic graph of messages. The conversation of
messages moves in one direction: past to future. Messages only reference other
messages which have a lower degree of separation indicated by the depth
from
the first message in the graph (where type
was m.room.create
). Specifically,
each message makes a reference to all known messages at the last depth
, or all
previously unknown messages at some lower depth
. Each new message is broadcast
to all participants in a room.
-
The monotonic increase in
depth
contributes to an intuitive "light cone" read coherence. Knowledge of any piece of information (like an event) offers strongly ordered knowledge of all known information which preceded it at that point. -
Write consistency is relaxed. Multiple messages may be issued at the same depth from independent actors and multiple reference trees may form independent of others. This provides the scalar for performance in a large distributed internet system.
References to previous events:
[A0] <-- [A1] <-- [A2] | A has seen B1 and includes a reference in A2
^ |
| <---<----<
| |
^------ [B1] <-- [B2] | B hasn't yet seen A1 or A2
[T0] A release A0 :
[T1] A release A1 : B acquire A0
[T2] : B release B1
[T3] A acquire B1 : B release B2
[T4] A release A2 :
Both actors will have their clock (depth) now set to 2 and will issue the next new message at clock cycle 3 referencing all messages from cycle 2 to merge the split in the illustration above which is happening.
[A0] <-- [A1] <-- [A2] [A4] | A now sees B3, B2, and B1
^ | | |
| <---<----< ^--<--< <--<
| | | |
^------- [B1] <-- [B2] <-- [B3] | B now sees A2, A1, and A0
Keen observers may have realized by now this system is not fully coherent. To be coherent, a system must leverage entry consistency and/or release consistency. Translated to this system:
-
Entry is the point where an event is created containing references to all previous events. Entry consistency would mean that the knowledge of all those references is revealed from all parties to the issuer such that the issuer would not be issuing a conflicting event.
-
Release is the act of broadcasting that event to other servers. Release consistency would mean that the integration of the newly issued event does not conflict at the point of acceptance by each and every party.
This system appears to strive for eventual consistency. To be pedantic, that is not a third lemma supplementing the above: it's a higher order composite (like mutual exclusion, or other algorithms). What this system wants to achieve is a byzantine tolerance which can be continuously corrected as more information is learned. This is a tolerance, not a prevention, because the relaxed write consistency is of extreme practical importance.
For eventual consistency to be coherent, the "seeds" of a correction have to be planted early on before any fault. When the fault occurs, all deviations can be corrected toward some single coherent state as each party learns more information. Once all parties learn all information from the system, there is no possibility for incoherence. The caveat is that some parties may need to roll back certain decisions they made without complete information.
Consider the following: Alice
is a room founder and has one other member
Bob
who is an op. Alice
outranks Bob
. Consider the following scenario:
Charlie
joins the room. Now the room has three members. Everyone is still in full agreement.
GNAA
ddos'sAlice
so she can't reach the internet but she can still use her server on her LAN.
Alice
likesCharlie
so she gives him+e
or some ban immunity.
Bob
doesn't likeCharlie
so he bans him.
Now there is a classic byzantine fault. The internet sees a room with two
members Alice
and Bob
again while Alice
sees a room with three: Alice
, Bob
and Charlie
.
GNAA
stops the ddos.
This fault now has to be resolved. This is called "state conflict resolution"
and the matrix specification does not know how to do this. What is currently
specified is that Alice
and Bob
can only perform actions that are valid
with the knowledge they had when they performed them. In fact, that was true
in this scenario.
Intuitively, Alice
needs to dominate the resolution because Alice
outranks
Bob
. Charlie
must not be banned and the room must continue with three
members. Exactly how to roll back the ban and reinstate Charlie
may seem
obvious but there are practicalities to consider: Perhaps Alice
is ddosed for
something like a year straight and Charlie
has entirely given up on socializing
over the internet. A seemingly random and irrelevant correction will be in store
for the room and the effects might be far more complicated.
Implementation
Model
This system embraces the fact that "everything is an event." It then follows that everything is a room. We use rooms for both communication and storage of everything.
There is only one† backend database and it stores events. For example: there
is no "user accounts database" holding all of the user data for the server-
instead there is an !accounts
room. To use these rooms as efficient
databases we categorize a piece of data with an event type
and key it with
the event state_key
and the value is the event content
. Iteration of these
events is also possible. This is now a sufficient key-value store as good as
any other approach; better though, since such a databasing room retains all
features and distributed capabilities of any other room. We then focus our
efforts to optimize the behavior of a room, to the benefit of all rooms, and
all things.
† Under special circumstances other databases may exist but they are purely
slave to the events database: i.e one could rm -rf
a slave database and it
would be rebuilt from the events database. These databases only exist if an
event is truly inappropriate and doesn't fit the model even by a stretch.
An example of this is the search-terms database which specializes in indexing
individual words to the events where they are found so content searches can be
efficient.
Technique
The Matrix room, as described earlier, is a state machine underwritten by
timelines of events in a directed acyclic graph with eventual consistency.
To operate effectively, the state machine must respond to queries about
the state of the room at the point of any event in the past. This is similar
to a git reset
to some specific commit where one can browse the work tree
as it appeared at that commit.
Was X a member of room Y when event Z happened?
The naive approach is to trace the graph from the event backward collecting all of the state events to then satisfy the query. Sequences of specific state event types can be held by implementations to hasten such a trace. Alternatively, a complete list of all state events can be created for each modification to the state to avoid the reference chasing of a trace at the cost of space.
Our approach is more efficient. We create a b-tree to represent the complete state to satisfy any query in logarithmic time. When the state is updated, only one path in the tree is modified and the root is stored with that event. This structure is actually immutable: the previous versions of the affected nodes are not discarded allowing past configurations of the tree to be represented. We further benefit from the fact that each node is referenced by the hash of its content for efficient reuse, as well as our database being well compressed.
Flow
This is a single-writer/multiple-reader approach. The "core" is the only writer. The write itself is just the saving of an event. This serves as a transaction advancing the state of the machine with effects visible to all future transactions and external actors.
The core takes the pattern of
evaluate + exclude -> write commitment -> release sequence
. The single
writer approach means that we resolve all incoherence using exclusion or
reordering or rejection on entry and before any writing and release of the
event. Many ircd::ctx's can orbit the inner core resolving their evaluation
with the tightest exclusion occurring around the write at the inner core.
This also gives us the benefit of a total serialization at this point.
:::::::
||||||| <-- evaluation + rejection
\|/ <-- evaluation + exclusion / reordering
!
* <-- actor serialized core write commitment
//|||\\
//|// \\|\\
::::::::::::: <-- release sequence propagation cone
The entire core commitment process relative to an event riding through it on an ircd::ctx has a duration tolerable for something like a REST interface, so the response to the user can wait for the commitment to succeed or fail and properly inform them after.
The core process is then optimized by the following facts:
* The resource exclusion zone around most matrix events is either
small or non-existent because of its relaxed write consistency.
* Writes in this implementation will not delay.
"Core dilation" is a phenomenon which occurs when large numbers of events which have relaxed dependence are processed concurrently because none of them acquire any exclusivity which impede the others.
:::::::
|||||||
||||||| <-- Core dilation; flow shape optimized for volume.
|||||||
/|||||\
///|||\\\
//|/|||\|\\
:::::::::::::
Close up of the charybdis's write head when tight to one schwarzschild-radius of matrix room surface which propagates only one event through at a time. Vertical tracks are contexts on their journey through each evaluation and exclusion step to the core.
Input Events Phase
:::::::::::::::::::::::::::::::::::::::::::::::::::::: validation / dupcheck
|||||||||||||||||||||||||||||||||||||||||||||||||||||| identity/key resolution
|||||||||||||||||||||||||||||||||||||||||||||||||||||| verification
|||| ||||||||||||||| ||||||||||||||| ||||||||||||||||| head resolution
--|--|----|-|---|--|--|---|---|---|---------|---|---|- graph resolutions
----------|-|---|---------|-------|-----------------|- module evaluations
\ | | | | / post-commit prefetching
== ==============| | == Lowest velocity locks
\ | | /
== | | == Mid velocity locks
\ | | /
== | / == High velocity locks
\ | / /
== =====/= == Highest velocity lock
\ / /
\__ / __/
_ | _
! Write commitment
Above, two contexts are illustrated as contending for the highest velocity lock. The highest velocity lock is not held for significant time.
* Singularity
[ ]
/-------------[---]-------------\
/ : : \ Federation send
/ /---------[---]---------\ \
/ : : \ Client sync
out / /------[---]------\ \ out
/ / : : \ \
/ out / | | \ out \
/ out / \ out \
/ \
return
| result to |
| evaluator |
-------------
Above, a close-up of the release sequence. The new event is being "viewed" by each consumer context separated by the horizontal lines representing a context switch from the perspective of the event travelling down. Each consumer performs its task for how to propagate the commissioned event.
Scaling
Scaling beyond the limit of a single CPU core can be done with multiple instances of IRCd which form a cluster of independent actors. This cluster can extend to other machines on the network too. The independent actors leverage the weak write consistency and strong ordering of the matrix protocol to scale the same way the federation scales.
Interference pattern of two IRCd'en:
::::::::::::::::::::::::::::::::::::
--------\:::::::/--\:::::::/--------
||||||| |||||||
\|/ \|/
! !
* *
//|||\\ //|||\\
//|// \\|\\//|// \\|\\
/|/|/|\|\|\/|/|/|\|\|\|\