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construct/modules/static/charybdis/room/input.history.js
2017-08-23 15:15:01 -06:00

115 lines
2.9 KiB
JavaScript

/*
* IRCd Charybdis 5/Matrix
*
* Copyright (C) 2017 Charybdis Development Team
* Copyright (C) 2017 Jason Volk (jason@zemos.net)
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
'use strict';
/**************************************
* Input history (bash style history)
*
* this = room
*/
room.input.history = {};
room.input.history.history = function()
{
if(!Array.isArray(this.session.history))
this.session.history = [];
return this.session.history;
};
/** Add text to the history
* (use enter() for official user input)
*/
room.input.history.add = function(text)
{
let history = this.input.history.history();
history.push(text);
};
/** Get text from the history
*/
room.input.history.get = function(pos = 0)
{
let history = this.input.history.history();
return history[history.length - pos - 1];
};
/** The number of lines in the history
*/
room.input.history.len = function()
{
let history = this.input.history.history();
return maybe(() => history.length)? history.length : 0;
};
/** Enter text into the history and clear the input
*/
room.input.history.enter = function(text)
{
this.input.history.add(text);
this.input.history.pos = undefined;
this.control.input = "";
};
/** Handle an up-arrow event by restoring text from
* history into the input.
*/
room.input.history.up = function(event)
{
let pos = this.input.history.pos;
if(pos === undefined || pos < 0)
{
this.input.history.add(this.control.input);
this.input.history.pos = pos = 1;
}
if(pos > this.input.history.len() - 1)
return;
this.control.input = this.input.history.get(pos);
if(pos < this.input.history.len() - 1)
++this.input.history.pos;
};
/** Handle a down-arrow event by restoring text from
* history into the input.
*/
room.input.history.down = function(event)
{
let pos = this.input.history.pos;
if(pos === undefined)
return;
if(pos < 0)
{
this.input.history.add(this.control.input);
this.control.input = "";
}
else this.control.input = this.input.history.get(pos);
if(pos >= 0)
--this.input.history.pos;
};