mirror of
https://github.com/matrix-construct/construct
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427 lines
9.9 KiB
JavaScript
427 lines
9.9 KiB
JavaScript
/*
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// Matrix Construct
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//
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// Copyright (C) Matrix Construct Developers, Authors & Contributors
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// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice is present in all copies. The
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// full license for this software is available in the LICENSE file.
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*/
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'use strict';
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/******************************************************************************
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* Timeline
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*
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* The primary collection of events in a room. The view is watching it directly.
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* All known events for a room are stored in order here. This means state events
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* accumulate at the front of this array. The index at which this accumulation
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* ends is called the horizon. At and after the horizon index, state and non-state
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* events are mixed.
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*
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* Adding events to the timeline must be done through the room.events.insert() iface.
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* Insertion is unary function there are no options. The intent of a user to scroll
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* backward or forward is deduced by which half of the timeline the insertions are
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* occurring so the other side can be trimmed.
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*
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* The user `class state` is kept in sync with the timeline automatically by making
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* queries into it and caching some results as needed for Angular.
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*/
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room.timeline = class extends Array
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{
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constructor(...events)
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{
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super(...events);
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this.opts = Object.copy(room.timeline.opts);
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this.id = null;
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}
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static get [Symbol.species]()
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{
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return Array;
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}
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get horizon()
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{
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return room.timeline.horizon.call(this);
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}
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};
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/**
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* Default options for events system. The `room.opts` may contain an `events`
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* structure which will override these defaults.
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*/
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room.timeline.opts =
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{
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// The number of non-state events in the timeline is trimmed to this value
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// on the antipode to the last insertion. Increasing this value can make
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// scrolling smoother. Decreasing this value can save memory.
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limit: mc.opts.timeline_limit,
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// Keeps the timeline filled to the limit
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autofill: true,
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};
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/** Last modification timestamp.
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*
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* Updated to reflect the last modification to the timeline. This can be
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* used for cache coherence purposes etc.
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*/
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room.timeline.prototype.modified = 0;
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/**
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* @returns an array of indexes to the timeline ordered from youngest
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* to oldest which have passed the filter condition. Optionally limited
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* by lim.
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*/
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room.timeline.prototype.query = function(filter = () => true, lim = this.length)
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{
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let ret = [];
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for(let i = this.length - 1; i >= 0 && lim > 0; i--)
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{
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let event = (this)[i];
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if(!filter(event, i))
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continue;
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ret.push(i);
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lim--;
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}
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return ret;
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};
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/**
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* @returns the most recent event index for the query
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*/
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room.timeline.prototype.current = function(filter = () => true)
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{
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return this.query(filter, 1)[0];
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};
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/**
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* @returns the most recent event value for the query
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*/
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room.timeline.prototype.current_event = function(filter = () => true)
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{
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return (this)[this.current(filter)];
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};
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/** Linear search for event in timeline
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*/
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room.timeline.prototype.get = function(event_id)
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{
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return (this)[this.pos(event_id)];
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};
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/** Linear search for event in timeline
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*/
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room.timeline.prototype.pos = function(event_id)
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{
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return this.findIndex((event) => event.event_id == event_id);
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};
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/** Linear search for event in timeline
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*/
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room.timeline.prototype.has = function(event_id)
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{
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return this.some((event) => event.event_id == event_id);
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};
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/**
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* Timeline must be sorted so events with the same ID are next to
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* each other. This removes duplicate events which are expected
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* to have identical content.
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*/
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room.timeline.prototype.unique = function()
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{
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let i = 0;
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while(i < this.length - 1)
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{
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let self = (this)[i];
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let next = (this)[i+1];
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if(self.event_id == next.event_id)
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this.splice(i+1, 1);
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else
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i++;
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}
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};
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/** Alias for forEach()
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*/
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room.timeline.prototype.each = function(closure)
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{
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return this.forEach(closure);
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};
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/** Reduces the iteration seen by the closure based on the condition.
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*/
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room.timeline.prototype.only = function(condition, closure)
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{
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return this.filter(condition).forEach(closure);
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};
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/** Tally events that pass the condition test
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*/
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room.timeline.prototype.count = function(condition)
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{
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let mapper = (event) =>
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condition(event)? true : false;
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let reducer = (acc, val) =>
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acc + val;
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return this.map(mapper).reduce(reducer, 0);
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}
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room.timeline.prototype.horizon_event = function()
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{
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return (this)[this.horizon];
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};
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/** The length of the timeline after the horizon. This includes
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* both state and non-state events.
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*/
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room.timeline.prototype.window = function()
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{
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return this.length - this.horizon;
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};
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/** Extracts a specific value from each event and returns
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* an array of only that data.
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*/
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room.timeline.prototype.child_values = function(key)
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{
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let mapper = (event) =>
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event[key];
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let reducer = (acc, val) =>
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{
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acc.push(val);
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return acc;
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}
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return this.map(mapper).reduce(reducer, []);
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}
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/** A list of all event types known by the timeline
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*/
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room.timeline.prototype.types = function()
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{
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let ret = [];
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this.child_values("type").forEach((type) =>
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{
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if(!ret.includes(type))
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ret.push(type);
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});
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return ret;
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}
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room.timeline.prototype.servers = function()
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{
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let ret = [];
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this.child_values("sender").forEach((sender) =>
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{
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let domain = mc.m.domid(sender);
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if(!ret.includes(domain))
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ret.push(domain);
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});
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return ret;
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}
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room.timeline.prototype.filter_by_sender = function(mxid)
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{
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return this.filtered((event) => event.sender == mxid);
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};
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room.timeline.prototype.filter_by_server = function(hostname)
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{
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return this.filtered((event) => mc.m.domid(event.sender) == hostname);
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};
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room.timeline.prototype.stats = function()
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{
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return {
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total: this.length,
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types: this.types().length,
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state: this.count(mc.event.is_state),
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servers: this.servers().length,
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horizon: this.horizon,
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};
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};
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room.timeline.prototype.pending = {};
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/**
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* The legitimate way to create a new event
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*/
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room.timeline.prototype.issue = function(event, opts = {})
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{
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this.pending[event.type] = event;
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mc.m.rooms.state.put(this.id, event.type, event.state_key, event.content, opts, (error, data) =>
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{
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if(error)
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{
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delete this.pending[event.type];
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throw new mc.error(error);
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}
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this.pending[event.type].event_id = data.event_id;
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this.pending[event.type].sender = mc.session.user_id;
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this.insert(this.pending[event.type]);
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delete this.pending[event.type];
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});
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};
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/**
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* The legitimate way for the room to process an event
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*/
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room.timeline.prototype.insert = function(event)
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{
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if(typeof(event) != "object")
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return false;
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if(Array.isArray(event))
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return this.insert.array.call(this, event);
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else
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return this.insert.array.call(this, [event]);
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};
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room.timeline.prototype.insert.array = function(events)
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{
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if(empty(events))
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return;
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events = events.map((event) =>
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{
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if(!(event instanceof mc.event))
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return new mc.event(event);
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else
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return event;
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});
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events.forEach(this.fix.bind(this));
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events.sort(mc.event.cmp);
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this.push(...events);
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this.sort(mc.event.cmp);
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this.unique();
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let last_a = events.back().event_id;
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let last_b = this.back().event_id;
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let dir = last_a != last_b? 'b' : 'f';
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this.trim(dir);
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this.modified = mc.now();
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};
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/**
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* Maintains the size of the timeline relative to the closest side
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* of the last insertion index.
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*/
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room.timeline.prototype.trim = function(dir = 'f')
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{
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let window = this.window();
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if(window < this.opts.limit)
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return;
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if(dir == 'b')
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this.trim.newest.call(this);
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else
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this.trim.oldest.call(this);
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};
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/**
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* Maintains the size of the timeline by removing the latest events.
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* This is intended for going back in time, i.e scrolling up.
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*
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* We treat with both state and non-state events the same for this end
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* by simply slicing them all off (the future is opaque).
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*/
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room.timeline.prototype.trim.newest = function()
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{
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if(!this.opts.limit)
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return false;
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let length = this.count(mc.event.is_not_state);
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let start = this.opts.limit - length;
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if(start >= 0)
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return false;
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this.splice(start);
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return true;
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};
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/**
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* Maintains the size of the timeline by removing the oldest events
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* This is intended for going forward in time, i.e scrolling down.
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*
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* We have to deal with state and non-state events differently here.
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* Non-state events can fall off the front below the horizon, but state
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* events have to accumulate at the horizon. When a state event hits the
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* horizon, some older state event it replaces is also dropped.
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*/
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room.timeline.prototype.trim.oldest = function()
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{
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let window = () => this.count(mc.event.is_not_state);
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while(window() > this.opts.limit)
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{
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let horizon = this.horizon;
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let event = (this)[horizon];
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if(mc.event.is_not_state(event))
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{
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// Trivial removal of oldest non-state event
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this.splice(horizon, 1);
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continue;
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}
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// Accumulate state events at the front of the timeline. Attempt
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// to remove the event which is outdated by this event.
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for(let i = 0; i < horizon; i++)
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{
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let other = (this)[i];
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if(other.type != event.type)
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continue;
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if(other.state_key != event.state_key)
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continue;
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this.splice(i, 1);
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break;
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}
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}
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};
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room.timeline.prototype.fix = function(event)
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{
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if(event.room_id === undefined)
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event.room_id = this.id;
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if(!event.origin_server_ts)
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event.origin_server_ts = mc.now();
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};
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/** The index of the horizon. Before this index, all events are state
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* events. For this index and after, state and non-state events are mixed.
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*
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* this = timeline
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*/
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room.timeline.horizon = function()
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{
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if(this._horizon_cache_ts < this.modified)
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{
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this._horizon_cache = this.findIndex(mc.event.is_not_state);
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this._horizon_cache_ts = this.modified;
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}
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return this._horizon_cache;
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};
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/** Instance variable for horizon caching. When this doesn't match
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* the timeline.modified then the horizon has to be recalculated
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*/
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room.timeline.prototype._horizon_cache_ts = -1;
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room.timeline.prototype._horizon_cache = 0;
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