mirror of
https://github.com/matrix-construct/construct
synced 2024-11-27 01:02:46 +01:00
105 lines
2 KiB
C++
105 lines
2 KiB
C++
// Matrix Construct
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//
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// Copyright (C) Matrix Construct Developers, Authors & Contributors
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// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice is present in all copies. The
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// full license for this software is available in the LICENSE file.
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#pragma once
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#define HAVE_IRCD_M_H
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/// Matrix Protocol System
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namespace ircd::m
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{
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struct init;
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extern struct log::log log;
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extern std::list<ircd::net::listener> listeners;
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using ircd::hash;
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IRCD_OVERLOAD(generate)
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}
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namespace ircd::m::self
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{
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struct init;
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string_view host();
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bool host(const string_view &);
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}
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namespace ircd::m::vm
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{
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struct opts;
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}
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namespace ircd::m
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{
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extern struct user me;
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extern struct room my_room;
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extern struct node my_node;
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inline string_view my_host() { return self::host(); }
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inline bool my_host(const string_view &h) { return self::host(h); }
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}
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namespace ircd
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{
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using m::my_host;
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}
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#include "name.h"
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#include "error.h"
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#include "import.h"
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#include "id.h"
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#include "event.h"
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#include "dbs.h"
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#include "state.h"
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#include "vm.h"
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#include "room.h"
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#include "user.h"
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#include "rooms.h"
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#include "filter.h"
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#include "events.h"
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#include "node.h"
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#include "login.h"
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#include "register.h"
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#include "invite_3pid.h"
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#include "createroom.h"
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#include "request.h"
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#include "v1/v1.h"
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#include "keys.h"
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#include "edu.h"
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#include "presence.h"
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#include "typing.h"
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#include "receipt.h"
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#include "txn.h"
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#include "hook.h"
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struct ircd::m::self::init
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{
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init(const json::object &config);
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~init() noexcept;
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};
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struct ircd::m::init
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{
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struct modules;
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struct listeners;
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json::object config;
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self::init _self;
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keys::init _keys;
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dbs::init _dbs;
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std::unique_ptr<modules> modules;
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std::unique_ptr<listeners> listeners;
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static void bootstrap();
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public:
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init();
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~init() noexcept;
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};
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