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construct/modules/static/js/room/power.js
2018-02-05 21:24:34 -08:00

118 lines
3 KiB
JavaScript

/*
// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
*/
'use strict';
/**************************************
* Power levels interface
*
* This is a category of functions that query the room's state
* apropos room access control.
*/
room.power = {};
/**
* Query the room state for the power levels (and the room state
* provides the proper default content so this is always well defined).
*/
room.power.levels = function()
{
return this.content['m.room.power_levels'][''];
};
/**
* Get the power level required to issue an event of `type`
* or the state_default for [anything we explicitly consider stat
* because we can't see if a type has a state_key] or events_default
* for any other type not specified.
*
* Also accepts the arbitrary transition labels for invite, kick, ban,
* redact.
*/
room.power.event = function(type)
{
let levels = this.power.levels();
switch(type)
{
case "invite": return levels.invite;
case "redact": return levels.redact;
case "kick": return levels.kick;
case "ban": return levels.ban;
default: break;
}
if(maybe(() => levels.events[type]) !== undefined)
return levels.events[type];
if((type in this.state))
return levels.state_default;
return levels.events_default;
};
/**
* Get the power level of an mxid or the users_default if they
* have no specified power level.
*/
room.power.user = function(mxid)
{
let levels = this.power.levels();
let power = maybe(() => levels.users[mxid]);
return power !== undefined? power : levels.users_default;
};
/**
* Decisional boolean for whether a user has power to issue an event
* of `type` (or `type` can be a specified arbitrary transition label)
*/
room.power.has = function(mxid, type)
{
return this.power.user(mxid) >= this.power.event(type);
};
/**
* Determines the power level (this is vanity) for an 'operator' which
* is someone who can issue at least one type of state event.
*/
room.power.op = function()
{
let levels = this.power.levels();
let ret = levels.state_default;
Object.each(levels.events, (type, level) =>
{
if((type in this.state))
if(level < ret)
ret = level;
});
return ret;
};
/**
* Determines the power level (this is vanity) for 'voice' which
* is someone who can issue any event -- so someone without voice
* is read-only to the timeline except for their own membership event.
*
* Voice is not specific to m.room.message... should it be?
*/
room.power.voice = function()
{
let levels = this.power.levels();
let ret = levels.events_default;
Object.each(levels.events, (type, level) =>
{
if(level < ret)
ret = level;
});
return ret;
};