.. | ||
error.h | ||
event.h | ||
events.h | ||
filter.h | ||
id.h | ||
README.md | ||
request.h | ||
room.h | ||
session.h | ||
user.h |
Matrix Protocol
Introduction
The authoritative place for learning about matrix is at matrix.org but it may be worthwhile to spend a moment and consider this introduction which explains things by distilling the formal core of the protocol before introducing all of the networking and communicative accoutrements...
Identity
The Matrix-ID or mxid
is a universally unique plain-text string allowing
an entity to be addressed internet-wide which is fundamental to the matrix
federation in contrast to the traditional IRC server/network. An example of an
mxid: "@user:host" where host
is a public DNS name, user
is a party to
host
, and the '@' character is replaced to convey type information. The
character, called a sigil
, is defined to be '!' for room_id
identifiers,
'$' for event_id
identifiers, '#' for room aliases, and '@' for users.
Event
The fundamental primitive of this protocol is the event
object. This object
contains some set of key/value pairs and the protocol defines a list of such keys
which are meaningful to the protocol. Other keys which are not meaningful to the
protocol can be included directly in the event
object but there are no guarantees
for if and how a party will pass these keys. To dive right in, here's the list
of recognized keys for an event
:
auth_events, content, depth, event_id, hashes, membership, origin, origin_server_ts, prev_events,
prev_state, room_id, sender, signatures, state_key, type
In the event structure, the value for sender
and room_id
and event_id
are
all an mxid
of the appropriate type.
The event
object is also the only fundamental primitive of the protocol; in other
words: everything is an event
. All information is conveyed in events, and governed
by rules for proper values behind these keys. The rest of the protocol specification
describes an abstract state machine which has its state updated by an event, in
addition to providing a standard means for communication of events between parties
over the internet. That's it.
Timeline
The data tape of the matrix machine consists of a singly-linked list of event
objects with each referencing the event_id
of its preceding parent somewhere
in the prev_
keys; this is called the timeline
. Each event is signed by its
creator and affirms all events in the chain preceding it. This is a very similar
structure to that used by software like Git, and Bitcoin. It allows looking back
into the past from any point, but doesn't force a party to accept a future and
leaves dispute resolution open-ended (which will be explained later).
State
The state
consists of a subset of events which are accumulated according to a
few rules when playing the tape through the machine. Events which are selected
as state
will overwrite a matching previously selected state event
and thus
reduce the number of events in this set to far less than the entire timeline
.
The state
is then used to satisfy queries for deciding valid transitions for
the machine. This is like the "work tree" in Git when positioned at some commit.
-
Events with a
state_key
are considered state. -
The identity of a
state event
is the concatenation of theroom_id
value with thetype
value with thestate_key
value. Thus an event with the sameroom_id, type, state_key
replaces an older event instate
. -
Some
state_key
values are empty strings""
. This is a convention for singletonstate
events, like anm.room.create
event. Thestate_key
is used to represent a set, like withm.room.member
events, where the value of thestate_key
is a usermxid
.
Rooms
The room
structure encapsulates an instance of the matrix machine. A room
consists of a state
built by a timeline
of event
objects. The matrix
protocol specifies certain event
types which are recognized to affect
the behavior of the room
. Here's a list of some of those events:
m.room.name
m.room.create
m.room.topic
m.room.avatar
m.room.aliases
m.room.canonical_alias
m.room.join_rules
m.room.power_levels
m.room.member
m.room.message
...
Some of these events are state
events and some are ephemeral. These will be
detailed later. All m.room.*
namespaced events govern the functionality of the
room. Rooms may contain events of any type, but we don't invent new m.room.*
type events ourselves. This project tends to create events in the namespace
ircd.*
These events should not alter the room's functionality for a client
with knowledge of only the published m.room.*
events wouldn't understand.