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construct/include/ircd/allocator.h
2017-11-30 11:23:42 -08:00

485 lines
14 KiB
C++

/*
* charybdis: 21st Century IRC++d
* util.h: Miscellaneous utilities
*
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#pragma once
#define HAVE_IRCD_ALLOCATOR_H
/// Suite of custom allocator templates for special behavior and optimization
///
/// These tools can be used as alternatives to the standard allocator. Most
/// templates implement the std::allocator concept and can be used with
/// std:: containers by specifying them in the container's template parameter.
///
/// The ircd::allocator::fixed is the prototypical justification for these
/// tools. It allows you to build a memory pool with a size known at compile-
/// time at the place of your choosing (i.e the stack) for any STL container. A
/// simple std::vector constructed on the stack with a fixed number of elements
/// known at construction time won't otherwise magically optimize away the
/// allocation for the elements; worse, a non-contiguous container like
/// std::list, std::map or std::set will conduct allocations for each modifying
/// operation. Having the fixed pool on the stack plugged into these containers
/// trivializes those requests and releases of memory.
///
/// The ircd::allocator::dynamic performs a single allocation of a contiguous
/// memory block with a size specified at runtime. This block can then be used
/// by a container.
///
/// The ircd::allocator::node is an interface for allowing one to manually deal
/// with the elements of an STL container similar to a C style container where
/// a "node" is constructed at the user's discretion and then inserted and
/// removed from the container.
///
namespace ircd::allocator
{
struct state;
template<class T = char> struct dynamic;
template<class T = char, size_t = 512> struct fixed;
template<class T> struct node;
};
/// Internal state structure for some of these tools. This is a very small and
/// simple interface to a bit array representing the availability of an element
/// in a pool of elements. The actual array of the proper number of bits must
/// be supplied by the user of the state. The allocator using this interface
/// can use any strategy to flip these bits but the default next()/allocate()
/// functions scan for the next available contiguous block of zero bits and
/// then wrap around when reaching the end of the array. Once a full iteration
/// of the array is made without finding satisfaction, an std::bad_alloc is
/// thrown.
///
struct ircd::allocator::state
{
using word_t = unsigned long long;
using size_type = std::size_t;
size_t size { 0 };
word_t *avail { nullptr };
size_t last { 0 };
static uint byte(const uint &i) { return i / (sizeof(word_t) * 8); }
static uint bit(const uint &i) { return i % (sizeof(word_t) * 8); }
static word_t mask(const uint &pos) { return word_t(1) << bit(pos); }
bool test(const uint &pos) const { return avail[byte(pos)] & mask(pos); }
void bts(const uint &pos) { avail[byte(pos)] |= mask(pos); }
void btc(const uint &pos) { avail[byte(pos)] &= ~mask(pos); }
uint next(const size_t &n) const;
void deallocate(const uint &p, const size_t &n);
uint allocate(const size_t &n, const uint &hint = -1);
state(const size_t &size = 0,
word_t *const &avail = nullptr)
:size{size}
,avail{avail}
,last{0}
{}
};
/// The fixed allocator creates a block of data with a size known at compile-
/// time. This structure itself is the state object for the actual allocator
/// instance used in the container. Create an instance of this structure,
/// perhaps on your stack. Then specify the ircd::allocator::fixed::allocator
/// in the template for the container. Then pass a reference to the state
/// object as an argument to the container when constructing. STL containers
/// have an overloaded constructor for this when specializing the allocator
/// template as we are here.
///
template<class T,
size_t max>
struct ircd::allocator::fixed
:state
{
struct allocator;
std::array<word_t, max / 8> avail {{ 0 }};
std::array<T, max> buf alignas(16);
public:
allocator operator()();
operator allocator();
fixed()
:state{max, avail.data()}
{}
};
/// The actual allocator template as used by the container.
///
/// This has to be a very light, small and copyable object which cannot hold
/// our actual memory or state (lest we just use dynamic allocation for that!)
/// which means we have to pass this a reference to our ircd::allocator::fixed
/// instance. We can do that through the container's custom-allocator overload
/// at its construction.
///
template<class T,
size_t size>
struct ircd::allocator::fixed<T, size>::allocator
{
using value_type = T;
using pointer = T *;
using const_pointer = const T *;
using reference = T &;
using const_reference = const T &;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
fixed *s;
public:
template<class U, size_t S> struct rebind
{
using other = typename fixed<U, S>::allocator;
};
size_type max_size() const { return size; }
auto address(reference x) const { return &x; }
auto address(const_reference x) const { return &x; }
pointer allocate(const size_type &n, const const_pointer &hint = nullptr)
{
const uint hintpos(hint? hint - s->buf.data() : -1);
return s->buf.data() + s->state::allocate(n, hint);
}
void deallocate(const pointer &p, const size_type &n)
{
const uint pos(p - s->buf.data());
s->state::deallocate(pos, n);
}
template<class U, size_t S>
allocator(const typename fixed<U, S>::allocator &) noexcept
:s{reinterpret_cast<fixed *>(s.s)}
{}
allocator(fixed &s) noexcept
:s{&s}
{}
allocator(allocator &&) = default;
allocator(const allocator &) = default;
friend bool operator==(const allocator &a, const allocator &b)
{
return &a == &b;
}
friend bool operator!=(const allocator &a, const allocator &b)
{
return &a == &b;
}
};
template<class T,
size_t size>
typename ircd::allocator::fixed<T, size>::allocator
ircd::allocator::fixed<T, size>::operator()()
{
return { *this };
}
template<class T,
size_t size>
ircd::allocator::fixed<T, size>::operator
allocator()
{
return { *this };
}
/// The dynamic allocator provides a pool of a fixed size known at runtime.
///
/// This allocator conducts a single new and delete for a pool allowing an STL
/// container to operate without interacting with the rest of the system and
/// without fragmentation. This is not as useful as the allocator::fixed in
/// practice as the standard allocator is as good as this in many cases. This
/// is still available as an analog to the fixed allocator in this suite.
///
template<class T>
struct ircd::allocator::dynamic
:state
{
struct allocator;
size_t head_size, data_size;
std::unique_ptr<uint8_t[]> arena;
T *buf;
public:
allocator operator()();
operator allocator();
dynamic(const size_t &size)
:state{size}
,head_size{size / 8}
,data_size{sizeof(T) * size + 16}
,arena
{
new __attribute__((aligned(16))) uint8_t[head_size + data_size]
}
,buf
{
reinterpret_cast<T *>(arena.get() + head_size + (head_size % 16))
}
{
state::avail = reinterpret_cast<word_t *>(arena.get());
}
};
/// The actual template passed to containers for using the dynamic allocator.
///
/// See the notes for ircd::allocator::fixed::allocator for details.
///
template<class T>
struct ircd::allocator::dynamic<T>::allocator
{
using value_type = T;
using pointer = T *;
using const_pointer = const T *;
using reference = T &;
using const_reference = const T &;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
dynamic *s;
public:
template<class U> struct rebind
{
using other = typename dynamic<U>::allocator;
};
size_type max_size() const { return s->size; }
auto address(reference x) const { return &x; }
auto address(const_reference x) const { return &x; }
pointer allocate(const size_type &n, const const_pointer &hint = nullptr)
{
const uint hintpos(hint? hint - s->buf : -1);
return s->buf + s->state::allocate(n, hintpos);
}
void deallocate(const pointer &p, const size_type &n)
{
const uint pos(p - s->buf);
s->state::deallocate(pos, n);
}
template<class U>
allocator(const typename dynamic<U>::allocator &) noexcept
:s{reinterpret_cast<dynamic *>(s.s)}
{}
allocator(dynamic &s) noexcept
:s{&s}
{}
allocator(allocator &&) = default;
allocator(const allocator &) = default;
friend bool operator==(const allocator &a, const allocator &b)
{
return &a == &b;
}
friend bool operator!=(const allocator &a, const allocator &b)
{
return &a == &b;
}
};
template<class T>
typename ircd::allocator::dynamic<T>::allocator
ircd::allocator::dynamic<T>::operator()()
{
return { *this };
}
template<class T>
ircd::allocator::dynamic<T>::operator
allocator()
{
return { *this };
}
/// Allows elements of an STL container to be manually handled by the user.
///
/// C library containers usually allow the user to manually construct a node
/// and then insert it and remove it from the container. With STL containers
/// we can use devices like allocator::fixed, but what if we don't want to have
/// a bound on the allocator's size either at compile time or at runtime? What
/// if we simply want to manually handle the container's elements, like on the
/// stack, and in different frames, and then manipulate the container -- or
/// even better and safer: have the elements add and remove themselves while
/// storing the container's node data too?
///
/// This device helps the user achieve that by simply providing a variable
/// set by the user indicating where the 'next' block of memory is when the
/// container requests it. Whether the container is requesting memory which
/// should be fulfilled by that 'next' block must be ensured and asserted by
/// the user, but this is likely the case.
///
template<class T>
struct ircd::allocator::node
{
struct allocator;
struct monotonic;
T *next {nullptr};
node() = default;
};
/// The actual template passed to containers for using the allocator.
///
/// See the notes for ircd::allocator::fixed::allocator for details.
///
template<class T>
struct ircd::allocator::node<T>::allocator
{
using value_type = T;
using pointer = T *;
using const_pointer = const T *;
using reference = T &;
using const_reference = const T &;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
node *s;
public:
template<class U> struct rebind
{
using other = typename node<U>::allocator;
};
size_type max_size() const { return std::numeric_limits<size_t>::max(); }
auto address(reference x) const { return &x; }
auto address(const_reference x) const { return &x; }
template<class U, class... args>
void construct(U *p, args&&... a)
{
new (p) U(std::forward<args>(a)...);
}
void construct(pointer p, const_reference val)
{
new (p) T(val);
}
pointer allocate(const size_type &n, const const_pointer &hint = nullptr)
{
assert(n == 1);
assert(hint == nullptr);
assert(s->next != nullptr);
return s->next;
}
void deallocate(const pointer &p, const size_type &n)
{
assert(n == 1);
}
template<class U>
allocator(const typename node<U>::allocator &s) noexcept
:s{reinterpret_cast<node *>(s.s)}
{
}
template<class U>
allocator(const U &s) noexcept
:s{reinterpret_cast<node *>(s.s)}
{
}
allocator(node &s) noexcept
:s{&s}
{
}
allocator() = default;
allocator(allocator &&) noexcept = default;
allocator(const allocator &) = default;
friend bool operator==(const allocator &a, const allocator &b)
{
return &a == &b;
}
friend bool operator!=(const allocator &a, const allocator &b)
{
return &a == &b;
}
};
inline void
ircd::allocator::state::deallocate(const uint &pos,
const size_type &n)
{
for(size_t i(0); i < n; ++i)
btc(pos + i);
}
inline uint
ircd::allocator::state::allocate(const size_type &n,
const uint &hint)
{
const auto next(this->next(n));
if(unlikely(next >= size)) // No block of n was found anywhere (next is past-the-end)
throw std::bad_alloc();
for(size_t i(0); i < n; ++i)
bts(next + i);
last = next + n;
return next;
}
inline uint
ircd::allocator::state::next(const size_t &n)
const
{
uint ret(last), rem(n);
for(; ret < size && rem; ++ret)
if(test(ret))
rem = n;
else
--rem;
if(likely(!rem))
return ret - n;
for(ret = 0, rem = n; ret < last && rem; ++ret)
if(test(ret))
rem = n;
else
--rem;
if(unlikely(rem)) // The allocator should throw std::bad_alloc if !rem
return size;
return ret - n;
}