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construct/include/ircd/ios/dispatch.h

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2.3 KiB
C++

// The Construct
//
// Copyright (C) The Construct Developers, Authors & Contributors
// Copyright (C) 2016-2020 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_IOS_DISPATCH_H
namespace ircd::ios
{
struct dispatch;
/// Hard flag to indicate the function is not to be executed during this
/// epoch, and enqueued instead. This results in asynchronous behavior
/// from dispatch(), returning immediately to the caller.
IRCD_OVERLOAD(defer)
/// Hard flag to indicate the current `ircd::context` will yield until the
/// function is executed, regardless of the mode of that execution. This
/// results in synchronous behavior from dispatch().
IRCD_OVERLOAD(yield)
}
namespace ircd
{
using ios::dispatch;
}
/// Schedule execution on the core event loop.
struct ircd::ios::dispatch
{
/// Direct dispatch (main stack only): a handler context switch will be
/// made but the function will be executed immediately on this stack.
/// Returns directly after the function has completed.
dispatch(descriptor &, std::function<void ()>);
/// Direct dispatch (context stacks only): a context switch will be made
/// but the function will be executed immediately on this stack. Returns
/// directly after the function has completed.
dispatch(descriptor &, yield_t, const std::function<void ()> &);
/// Queued dispatch: push the function to be executed at a later epoch on
/// the main stack. Returns immediately.
dispatch(descriptor &, defer_t, std::function<void ()>);
/// Queued dispatch (context stacks only): push the function to be executed
/// at a later epoch on the main stack, while suspending this context.
/// Returns sometime after the function has completed.
dispatch(descriptor &, defer_t, yield_t, const std::function<void ()> &);
/// Courtesy yield (alternative to ctx::yield()). This queues a null
/// function and suspends this context until its completion. Intended to
/// allow other contexts to execute before continuing this context.
dispatch(descriptor &, defer_t, yield_t);
};