0
0
Fork 0
mirror of https://github.com/matrix-org/dendrite synced 2024-11-18 15:50:52 +01:00
dendrite/federationapi/internal/api.go

183 lines
4.9 KiB
Go
Raw Normal View History

package internal
import (
"crypto/ed25519"
"encoding/base64"
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
"fmt"
"sync"
"time"
"github.com/matrix-org/dendrite/federationapi/api"
"github.com/matrix-org/dendrite/federationapi/queue"
"github.com/matrix-org/dendrite/federationapi/statistics"
"github.com/matrix-org/dendrite/federationapi/storage"
"github.com/matrix-org/dendrite/federationapi/storage/cache"
"github.com/matrix-org/dendrite/internal/caching"
roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrix"
"github.com/matrix-org/gomatrixserverlib"
"github.com/sirupsen/logrus"
)
// FederationInternalAPI is an implementation of api.FederationInternalAPI
type FederationInternalAPI struct {
db storage.Database
cfg *config.FederationAPI
statistics *statistics.Statistics
rsAPI roomserverAPI.FederationRoomserverAPI
federation api.FederationClient
keyRing *gomatrixserverlib.KeyRing
queues *queue.OutgoingQueues
joins sync.Map // joins currently in progress
}
func NewFederationInternalAPI(
db storage.Database, cfg *config.FederationAPI,
rsAPI roomserverAPI.FederationRoomserverAPI,
federation api.FederationClient,
statistics *statistics.Statistics,
caches *caching.Caches,
queues *queue.OutgoingQueues,
keyRing *gomatrixserverlib.KeyRing,
) *FederationInternalAPI {
serverKeyDB, err := cache.NewKeyDatabase(db, caches)
if err != nil {
logrus.WithError(err).Panicf("failed to set up caching wrapper for server key database")
}
if keyRing == nil {
keyRing = &gomatrixserverlib.KeyRing{
KeyFetchers: []gomatrixserverlib.KeyFetcher{},
KeyDatabase: serverKeyDB,
}
addDirectFetcher := func() {
keyRing.KeyFetchers = append(
keyRing.KeyFetchers,
&gomatrixserverlib.DirectKeyFetcher{
Client: federation,
},
)
}
if cfg.PreferDirectFetch {
addDirectFetcher()
} else {
defer addDirectFetcher()
}
var b64e = base64.StdEncoding.WithPadding(base64.NoPadding)
for _, ps := range cfg.KeyPerspectives {
perspective := &gomatrixserverlib.PerspectiveKeyFetcher{
PerspectiveServerName: ps.ServerName,
PerspectiveServerKeys: map[gomatrixserverlib.KeyID]ed25519.PublicKey{},
Client: federation,
}
for _, key := range ps.Keys {
rawkey, err := b64e.DecodeString(key.PublicKey)
if err != nil {
logrus.WithError(err).WithFields(logrus.Fields{
"server_name": ps.ServerName,
"public_key": key.PublicKey,
}).Warn("Couldn't parse perspective key")
continue
}
perspective.PerspectiveServerKeys[key.KeyID] = rawkey
}
keyRing.KeyFetchers = append(keyRing.KeyFetchers, perspective)
logrus.WithFields(logrus.Fields{
"server_name": ps.ServerName,
"num_public_keys": len(ps.Keys),
}).Info("Enabled perspective key fetcher")
}
}
return &FederationInternalAPI{
db: db,
cfg: cfg,
rsAPI: rsAPI,
keyRing: keyRing,
federation: federation,
statistics: statistics,
queues: queues,
}
}
func (a *FederationInternalAPI) isBlacklistedOrBackingOff(s gomatrixserverlib.ServerName) (*statistics.ServerStatistics, error) {
stats := a.statistics.ForServer(s)
if stats.Blacklisted() {
return stats, &api.FederationClientError{
Blacklisted: true,
}
}
now := time.Now()
until := stats.BackoffInfo()
if until != nil && now.Before(*until) {
return stats, &api.FederationClientError{
RetryAfter: time.Until(*until),
}
}
return stats, nil
}
func failBlacklistableError(err error, stats *statistics.ServerStatistics) (until time.Time, blacklisted bool) {
if err == nil {
return
}
mxerr, ok := err.(gomatrix.HTTPError)
if !ok {
return stats.Failure()
}
if mxerr.Code == 401 { // invalid signature in X-Matrix header
return stats.Failure()
}
if mxerr.Code >= 500 && mxerr.Code < 600 { // internal server errors
return stats.Failure()
}
return
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
func (a *FederationInternalAPI) doRequestIfNotBackingOffOrBlacklisted(
s gomatrixserverlib.ServerName, request func() (interface{}, error),
) (interface{}, error) {
stats, err := a.isBlacklistedOrBackingOff(s)
if err != nil {
return nil, err
}
res, err := request()
if err != nil {
until, blacklisted := failBlacklistableError(err, stats)
now := time.Now()
var retryAfter time.Duration
if until.After(now) {
retryAfter = time.Until(until)
}
return res, &api.FederationClientError{
Err: err.Error(),
Blacklisted: blacklisted,
RetryAfter: retryAfter,
}
}
stats.Success(statistics.SendDirect)
return res, nil
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
func (a *FederationInternalAPI) doRequestIfNotBlacklisted(
s gomatrixserverlib.ServerName, request func() (interface{}, error),
) (interface{}, error) {
stats := a.statistics.ForServer(s)
if blacklisted := stats.Blacklisted(); blacklisted {
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
return stats, &api.FederationClientError{
Err: fmt.Sprintf("server %q is blacklisted", s),
Blacklisted: true,
}
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
return request()
}