2017-06-28 17:10:17 +02:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package queue
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import (
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"fmt"
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"sync"
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2020-04-28 11:53:07 +02:00
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"github.com/matrix-org/dendrite/federationsender/producers"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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"github.com/matrix-org/dendrite/federationsender/types"
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2017-06-28 17:10:17 +02:00
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"github.com/matrix-org/gomatrixserverlib"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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"github.com/matrix-org/util"
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2017-11-16 11:12:02 +01:00
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log "github.com/sirupsen/logrus"
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2017-06-28 17:10:17 +02:00
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)
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// OutgoingQueues is a collection of queues for sending transactions to other
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// matrix servers
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type OutgoingQueues struct {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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rsProducer *producers.RoomserverProducer
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origin gomatrixserverlib.ServerName
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client *gomatrixserverlib.FederationClient
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statistics *types.Statistics
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queuesMutex sync.Mutex // protects the below
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2017-06-28 17:10:17 +02:00
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queues map[gomatrixserverlib.ServerName]*destinationQueue
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}
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// NewOutgoingQueues makes a new OutgoingQueues
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2020-04-28 11:53:07 +02:00
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func NewOutgoingQueues(
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origin gomatrixserverlib.ServerName,
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client *gomatrixserverlib.FederationClient,
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rsProducer *producers.RoomserverProducer,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics *types.Statistics,
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2020-04-28 11:53:07 +02:00
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) *OutgoingQueues {
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2017-06-28 17:10:17 +02:00
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return &OutgoingQueues{
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2020-04-28 11:53:07 +02:00
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rsProducer: rsProducer,
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origin: origin,
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client: client,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics: statistics,
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2020-04-28 11:53:07 +02:00
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queues: map[gomatrixserverlib.ServerName]*destinationQueue{},
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2017-06-28 17:10:17 +02:00
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}
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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func (oqs *OutgoingQueues) getQueue(destination gomatrixserverlib.ServerName) *destinationQueue {
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oqs.queuesMutex.Lock()
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defer oqs.queuesMutex.Unlock()
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oq := oqs.queues[destination]
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if oq == nil {
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oq = &destinationQueue{
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rsProducer: oqs.rsProducer,
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origin: oqs.origin,
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destination: destination,
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client: oqs.client,
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statistics: oqs.statistics.ForServer(destination),
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incomingPDUs: make(chan *gomatrixserverlib.HeaderedEvent, 128),
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incomingEDUs: make(chan *gomatrixserverlib.EDU, 128),
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incomingInvites: make(chan *gomatrixserverlib.InviteV2Request, 128),
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}
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oqs.queues[destination] = oq
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}
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return oq
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}
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2017-06-28 17:10:17 +02:00
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// SendEvent sends an event to the destinations
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func (oqs *OutgoingQueues) SendEvent(
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2020-03-27 17:28:22 +01:00
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ev *gomatrixserverlib.HeaderedEvent, origin gomatrixserverlib.ServerName,
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2017-06-28 17:10:17 +02:00
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destinations []gomatrixserverlib.ServerName,
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) error {
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if origin != oqs.origin {
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2018-08-10 17:26:57 +02:00
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// TODO: Support virtual hosting; gh issue #577.
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2017-06-28 17:10:17 +02:00
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return fmt.Errorf(
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"sendevent: unexpected server to send as: got %q expected %q",
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origin, oqs.origin,
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)
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}
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// Remove our own server from the list of destinations.
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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destinations = filterAndDedupeDests(oqs.origin, destinations)
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2017-06-28 17:10:17 +02:00
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log.WithFields(log.Fields{
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"destinations": destinations, "event": ev.EventID(),
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}).Info("Sending event")
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for _, destination := range destinations {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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oqs.getQueue(destination).sendEvent(ev)
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2017-06-28 17:10:17 +02:00
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}
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2018-08-10 17:26:57 +02:00
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return nil
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}
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2020-04-03 15:29:06 +02:00
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// SendEvent sends an event to the destinations
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func (oqs *OutgoingQueues) SendInvite(
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inviteReq *gomatrixserverlib.InviteV2Request,
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) error {
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ev := inviteReq.Event()
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stateKey := ev.StateKey()
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if stateKey == nil {
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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}).Info("invite had no state key, dropping")
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return nil
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}
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_, destination, err := gomatrixserverlib.SplitID('@', *stateKey)
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if err != nil {
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"state_key": stateKey,
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}).Info("failed to split destination from state key")
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return nil
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}
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log.WithFields(log.Fields{
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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"event_id": ev.EventID(),
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"server_name": destination,
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2020-04-03 15:29:06 +02:00
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}).Info("Sending invite")
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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oqs.getQueue(destination).sendInvite(inviteReq)
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2020-04-03 15:29:06 +02:00
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return nil
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}
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2018-08-10 17:26:57 +02:00
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// SendEDU sends an EDU event to the destinations
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func (oqs *OutgoingQueues) SendEDU(
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e *gomatrixserverlib.EDU, origin gomatrixserverlib.ServerName,
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destinations []gomatrixserverlib.ServerName,
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) error {
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if origin != oqs.origin {
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// TODO: Support virtual hosting; gh issue #577.
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return fmt.Errorf(
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"sendevent: unexpected server to send as: got %q expected %q",
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origin, oqs.origin,
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)
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}
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// Remove our own server from the list of destinations.
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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destinations = filterAndDedupeDests(oqs.origin, destinations)
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2018-08-10 17:26:57 +02:00
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2019-07-01 17:04:49 +02:00
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if len(destinations) > 0 {
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log.WithFields(log.Fields{
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"destinations": destinations, "edu_type": e.Type,
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}).Info("Sending EDU event")
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}
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2018-08-10 17:26:57 +02:00
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for _, destination := range destinations {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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oqs.getQueue(destination).sendEDU(e)
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2018-08-10 17:26:57 +02:00
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}
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2017-06-28 17:10:17 +02:00
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return nil
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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// filterAndDedupeDests removes our own server from the list of destinations
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// and deduplicates any servers in the list that may appear more than once.
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func filterAndDedupeDests(origin gomatrixserverlib.ServerName, destinations []gomatrixserverlib.ServerName) (
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result []gomatrixserverlib.ServerName,
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) {
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strs := make([]string, len(destinations))
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for i, d := range destinations {
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strs[i] = string(d)
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}
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for _, destination := range util.UniqueStrings(strs) {
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if gomatrixserverlib.ServerName(destination) == origin {
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2017-06-28 17:10:17 +02:00
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continue
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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result = append(result, gomatrixserverlib.ServerName(destination))
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2017-06-28 17:10:17 +02:00
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}
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return result
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}
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