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dendrite/roomserver/internal/perform/perform_upgrade.go

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// Copyright 2022 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package perform
import (
"context"
"encoding/json"
"fmt"
"time"
"github.com/matrix-org/dendrite/internal/eventutil"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
type Upgrader struct {
Cfg *config.RoomServer
URSAPI api.RoomserverInternalAPI
}
// fledglingEvent is a helper representation of an event used when creating many events in succession.
type fledglingEvent struct {
Type string `json:"type"`
StateKey string `json:"state_key"`
Content interface{} `json:"content"`
}
// PerformRoomUpgrade upgrades a room from one version to another
func (r *Upgrader) PerformRoomUpgrade(
ctx context.Context,
req *api.PerformRoomUpgradeRequest,
res *api.PerformRoomUpgradeResponse,
) error {
res.NewRoomID, res.Error = r.performRoomUpgrade(ctx, req)
if res.Error != nil {
res.NewRoomID = ""
logrus.WithContext(ctx).WithError(res.Error).Error("Room upgrade failed")
}
return nil
}
func (r *Upgrader) performRoomUpgrade(
ctx context.Context,
req *api.PerformRoomUpgradeRequest,
) (string, *api.PerformError) {
roomID := req.RoomID
userID := req.UserID
evTime := time.Now()
// Return an immediate error if the room does not exist
if err := r.validateRoomExists(ctx, roomID); err != nil {
return "", &api.PerformError{
Code: api.PerformErrorNoRoom,
Msg: "Error validating that the room exists",
}
}
// 1. Check if the user is authorized to actually perform the upgrade (can send m.room.tombstone)
if !r.userIsAuthorized(ctx, userID, roomID) {
return "", &api.PerformError{
Code: api.PerformErrorNotAllowed,
Msg: "You don't have permission to upgrade the room, power level too low.",
}
}
// TODO (#267): Check room ID doesn't clash with an existing one, and we
// probably shouldn't be using pseudo-random strings, maybe GUIDs?
newRoomID := fmt.Sprintf("!%s:%s", util.RandomString(16), r.Cfg.Matrix.ServerName)
// Get the existing room state for the old room.
oldRoomReq := &api.QueryLatestEventsAndStateRequest{
RoomID: roomID,
}
oldRoomRes := &api.QueryLatestEventsAndStateResponse{}
if err := r.URSAPI.QueryLatestEventsAndState(ctx, oldRoomReq, oldRoomRes); err != nil {
return "", &api.PerformError{
Msg: fmt.Sprintf("Failed to get latest state: %s", err),
}
}
// Make the tombstone event
tombstoneEvent, pErr := r.makeTombstoneEvent(ctx, evTime, userID, roomID, newRoomID)
if pErr != nil {
return "", pErr
}
// Generate the initial events we need to send into the new room. This includes copied state events and bans
// as well as the power level events needed to set up the room
eventsToMake, pErr := r.generateInitialEvents(ctx, oldRoomRes, userID, roomID, string(req.RoomVersion), tombstoneEvent)
if pErr != nil {
return "", pErr
}
// Send the setup events to the new room
if pErr = r.sendInitialEvents(ctx, evTime, userID, newRoomID, string(req.RoomVersion), eventsToMake); pErr != nil {
return "", pErr
}
// 5. Send the tombstone event to the old room
if pErr = r.sendHeaderedEvent(ctx, tombstoneEvent, string(r.Cfg.Matrix.ServerName)); pErr != nil {
return "", pErr
}
// If the old room was public, make sure the new one is too
if pErr = r.publishIfOldRoomWasPublic(ctx, roomID, newRoomID); pErr != nil {
return "", pErr
}
// If the old room had a canonical alias event, it should be deleted in the old room
if pErr = r.clearOldCanonicalAliasEvent(ctx, oldRoomRes, evTime, userID, roomID); pErr != nil {
return "", pErr
}
// 4. Move local aliases to the new room
if pErr = moveLocalAliases(ctx, roomID, newRoomID, userID, r.URSAPI); pErr != nil {
return "", pErr
}
// 6. Restrict power levels in the old room
if pErr = r.restrictOldRoomPowerLevels(ctx, evTime, userID, roomID); pErr != nil {
return "", pErr
}
return newRoomID, nil
}
func (r *Upgrader) getRoomPowerLevels(ctx context.Context, roomID string) (*gomatrixserverlib.PowerLevelContent, *api.PerformError) {
oldPowerLevelsEvent := api.GetStateEvent(ctx, r.URSAPI, roomID, gomatrixserverlib.StateKeyTuple{
EventType: gomatrixserverlib.MRoomPowerLevels,
StateKey: "",
})
powerLevelContent, err := oldPowerLevelsEvent.PowerLevels()
if err != nil {
util.GetLogger(ctx).WithError(err).Error()
return nil, &api.PerformError{
Msg: "Power level event was invalid or malformed",
}
}
return powerLevelContent, nil
}
func (r *Upgrader) restrictOldRoomPowerLevels(ctx context.Context, evTime time.Time, userID, roomID string) *api.PerformError {
restrictedPowerLevelContent, pErr := r.getRoomPowerLevels(ctx, roomID)
if pErr != nil {
return pErr
}
// From: https://spec.matrix.org/v1.2/client-server-api/#server-behaviour-16
// If possible, the power levels in the old room should also be modified to
// prevent sending of events and inviting new users. For example, setting
// events_default and invite to the greater of 50 and users_default + 1.
restrictedDefaultPowerLevel := int64(50)
if restrictedPowerLevelContent.UsersDefault+1 > restrictedDefaultPowerLevel {
restrictedDefaultPowerLevel = restrictedPowerLevelContent.UsersDefault + 1
}
restrictedPowerLevelContent.EventsDefault = restrictedDefaultPowerLevel
restrictedPowerLevelContent.Invite = restrictedDefaultPowerLevel
restrictedPowerLevelsHeadered, resErr := r.makeHeaderedEvent(ctx, evTime, userID, roomID, fledglingEvent{
Type: gomatrixserverlib.MRoomPowerLevels,
StateKey: "",
Content: restrictedPowerLevelContent,
})
if resErr != nil {
if resErr.Code == api.PerformErrorNotAllowed {
util.GetLogger(ctx).WithField(logrus.ErrorKey, resErr).Warn("UpgradeRoom: Could not restrict power levels in old room")
} else {
return resErr
}
} else {
if resErr = r.sendHeaderedEvent(ctx, restrictedPowerLevelsHeadered, api.DoNotSendToOtherServers); resErr != nil {
return resErr
}
}
return nil
}
func moveLocalAliases(ctx context.Context,
roomID, newRoomID, userID string,
URSAPI api.RoomserverInternalAPI) *api.PerformError {
var err error
aliasReq := api.GetAliasesForRoomIDRequest{RoomID: roomID}
aliasRes := api.GetAliasesForRoomIDResponse{}
if err = URSAPI.GetAliasesForRoomID(ctx, &aliasReq, &aliasRes); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to get old room aliases: %s", err),
}
}
for _, alias := range aliasRes.Aliases {
removeAliasReq := api.RemoveRoomAliasRequest{UserID: userID, Alias: alias}
removeAliasRes := api.RemoveRoomAliasResponse{}
if err = URSAPI.RemoveRoomAlias(ctx, &removeAliasReq, &removeAliasRes); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to remove old room alias: %s", err),
}
}
setAliasReq := api.SetRoomAliasRequest{UserID: userID, Alias: alias, RoomID: newRoomID}
setAliasRes := api.SetRoomAliasResponse{}
if err = URSAPI.SetRoomAlias(ctx, &setAliasReq, &setAliasRes); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to set new room alias: %s", err),
}
}
}
return nil
}
func (r *Upgrader) clearOldCanonicalAliasEvent(ctx context.Context, oldRoom *api.QueryLatestEventsAndStateResponse, evTime time.Time, userID, roomID string) *api.PerformError {
for _, event := range oldRoom.StateEvents {
if event.Type() != gomatrixserverlib.MRoomCanonicalAlias || !event.StateKeyEquals("") {
continue
}
var aliasContent struct {
Alias string `json:"alias"`
AltAliases []string `json:"alt_aliases"`
}
if err := json.Unmarshal(event.Content(), &aliasContent); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to unmarshal canonical aliases: %s", err),
}
}
if aliasContent.Alias == "" && len(aliasContent.AltAliases) == 0 {
// There are no canonical aliases to clear, therefore do nothing.
return nil
}
}
emptyCanonicalAliasEvent, resErr := r.makeHeaderedEvent(ctx, evTime, userID, roomID, fledglingEvent{
Type: gomatrixserverlib.MRoomCanonicalAlias,
Content: map[string]interface{}{},
})
if resErr != nil {
if resErr.Code == api.PerformErrorNotAllowed {
util.GetLogger(ctx).WithField(logrus.ErrorKey, resErr).Warn("UpgradeRoom: Could not set empty canonical alias event in old room")
} else {
return resErr
}
} else {
if resErr = r.sendHeaderedEvent(ctx, emptyCanonicalAliasEvent, api.DoNotSendToOtherServers); resErr != nil {
return resErr
}
}
return nil
}
func (r *Upgrader) publishIfOldRoomWasPublic(ctx context.Context, roomID, newRoomID string) *api.PerformError {
// check if the old room was published
var pubQueryRes api.QueryPublishedRoomsResponse
err := r.URSAPI.QueryPublishedRooms(ctx, &api.QueryPublishedRoomsRequest{
RoomID: roomID,
}, &pubQueryRes)
if err != nil {
return &api.PerformError{
Msg: "QueryPublishedRooms failed",
}
}
// if the old room is published (was public), publish the new room
if len(pubQueryRes.RoomIDs) == 1 {
publishNewRoomAndUnpublishOldRoom(ctx, r.URSAPI, roomID, newRoomID)
}
return nil
}
func publishNewRoomAndUnpublishOldRoom(
ctx context.Context,
URSAPI api.RoomserverInternalAPI,
oldRoomID, newRoomID string,
) {
// expose this room in the published room list
var pubNewRoomRes api.PerformPublishResponse
if err := URSAPI.PerformPublish(ctx, &api.PerformPublishRequest{
RoomID: newRoomID,
Visibility: "public",
}, &pubNewRoomRes); err != nil {
util.GetLogger(ctx).WithError(err).Error("failed to reach internal API")
} else if pubNewRoomRes.Error != nil {
// treat as non-fatal since the room is already made by this point
util.GetLogger(ctx).WithError(pubNewRoomRes.Error).Error("failed to visibility:public")
}
var unpubOldRoomRes api.PerformPublishResponse
// remove the old room from the published room list
if err := URSAPI.PerformPublish(ctx, &api.PerformPublishRequest{
RoomID: oldRoomID,
Visibility: "private",
}, &unpubOldRoomRes); err != nil {
util.GetLogger(ctx).WithError(err).Error("failed to reach internal API")
} else if unpubOldRoomRes.Error != nil {
// treat as non-fatal since the room is already made by this point
util.GetLogger(ctx).WithError(unpubOldRoomRes.Error).Error("failed to visibility:private")
}
}
func (r *Upgrader) validateRoomExists(ctx context.Context, roomID string) error {
verReq := api.QueryRoomVersionForRoomRequest{RoomID: roomID}
verRes := api.QueryRoomVersionForRoomResponse{}
if err := r.URSAPI.QueryRoomVersionForRoom(ctx, &verReq, &verRes); err != nil {
return &api.PerformError{
Code: api.PerformErrorNoRoom,
Msg: "Room does not exist",
}
}
return nil
}
func (r *Upgrader) userIsAuthorized(ctx context.Context, userID, roomID string,
) bool {
plEvent := api.GetStateEvent(ctx, r.URSAPI, roomID, gomatrixserverlib.StateKeyTuple{
EventType: gomatrixserverlib.MRoomPowerLevels,
StateKey: "",
})
if plEvent == nil {
return false
}
pl, err := plEvent.PowerLevels()
if err != nil {
return false
}
// Check for power level required to send tombstone event (marks the current room as obsolete),
// if not found, use the StateDefault power level
return pl.UserLevel(userID) >= pl.EventLevel("m.room.tombstone", true)
}
// nolint:gocyclo
func (r *Upgrader) generateInitialEvents(ctx context.Context, oldRoom *api.QueryLatestEventsAndStateResponse, userID, roomID, newVersion string, tombstoneEvent *gomatrixserverlib.HeaderedEvent) ([]fledglingEvent, *api.PerformError) {
state := make(map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent, len(oldRoom.StateEvents))
for _, event := range oldRoom.StateEvents {
if event.StateKey() == nil {
// This shouldn't ever happen, but better to be safe than sorry.
continue
}
if event.Type() == gomatrixserverlib.MRoomMember && !event.StateKeyEquals(userID) {
// With the exception of bans and invites which we do want to copy, we
// should ignore membership events that aren't our own, as event auth will
// prevent us from being able to create membership events on behalf of other
// users anyway unless they are invites or bans.
membership, err := event.Membership()
if err != nil {
continue
}
switch membership {
case gomatrixserverlib.Ban:
case gomatrixserverlib.Invite:
default:
continue
}
}
state[gomatrixserverlib.StateKeyTuple{EventType: event.Type(), StateKey: *event.StateKey()}] = event
}
// The following events are ones that we are going to override manually
// in the following section.
override := map[gomatrixserverlib.StateKeyTuple]struct{}{
{EventType: gomatrixserverlib.MRoomCreate, StateKey: ""}: {},
{EventType: gomatrixserverlib.MRoomMember, StateKey: userID}: {},
{EventType: gomatrixserverlib.MRoomPowerLevels, StateKey: ""}: {},
{EventType: gomatrixserverlib.MRoomJoinRules, StateKey: ""}: {},
}
// The overridden events are essential events that must be present in the
// old room state. Check that they are there.
for tuple := range override {
if _, ok := state[tuple]; !ok {
return nil, &api.PerformError{
Msg: fmt.Sprintf("Essential event of type %q state key %q is missing", tuple.EventType, tuple.StateKey),
}
}
}
oldCreateEvent := state[gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomCreate, StateKey: ""}]
oldMembershipEvent := state[gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomMember, StateKey: userID}]
oldPowerLevelsEvent := state[gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomPowerLevels, StateKey: ""}]
oldJoinRulesEvent := state[gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomJoinRules, StateKey: ""}]
// Create the new room create event. Using a map here instead of CreateContent
// means that we preserve any other interesting fields that might be present
// in the create event (such as for the room types MSC).
newCreateContent := map[string]interface{}{}
_ = json.Unmarshal(oldCreateEvent.Content(), &newCreateContent)
newCreateContent["creator"] = userID
newCreateContent["room_version"] = newVersion
newCreateContent["predecessor"] = gomatrixserverlib.PreviousRoom{
EventID: tombstoneEvent.EventID(),
RoomID: roomID,
}
newCreateEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomCreate,
StateKey: "",
Content: newCreateContent,
}
// Now create the new membership event. Same rules apply as above, so
// that we preserve fields we don't otherwise know about. We'll always
// set the membership to join though, because that is necessary to auth
// the events after it.
newMembershipContent := map[string]interface{}{}
_ = json.Unmarshal(oldMembershipEvent.Content(), &newMembershipContent)
newMembershipContent["membership"] = gomatrixserverlib.Join
newMembershipEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomMember,
StateKey: userID,
Content: newMembershipContent,
}
// We might need to temporarily give ourselves a higher power level
// than we had in the old room in order to be able to send all of
// the relevant state events. This function will return whether we
// had to override the power level events or not — if we did, we
// need to send the original power levels again later on.
powerLevelContent, err := oldPowerLevelsEvent.PowerLevels()
if err != nil {
util.GetLogger(ctx).WithError(err).Error()
return nil, &api.PerformError{
Msg: "Power level event content was invalid",
}
}
tempPowerLevelsEvent, powerLevelsOverridden := createTemporaryPowerLevels(powerLevelContent, userID)
// Now do the join rules event, same as the create and membership
// events. We'll set a sane default of "invite" so that if the
// existing join rules contains garbage, the room can still be
// upgraded.
newJoinRulesContent := map[string]interface{}{
"join_rule": gomatrixserverlib.Invite, // sane default
}
_ = json.Unmarshal(oldJoinRulesEvent.Content(), &newJoinRulesContent)
newJoinRulesEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomJoinRules,
StateKey: "",
Content: newJoinRulesContent,
}
eventsToMake := make([]fledglingEvent, 0, len(state))
eventsToMake = append(
eventsToMake, newCreateEvent, newMembershipEvent,
tempPowerLevelsEvent, newJoinRulesEvent,
)
// For some reason Sytest expects there to be a guest access event.
// Create one if it doesn't exist.
if _, ok := state[gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomGuestAccess, StateKey: ""}]; !ok {
eventsToMake = append(eventsToMake, fledglingEvent{
Type: gomatrixserverlib.MRoomGuestAccess,
Content: map[string]string{
"guest_access": "forbidden",
},
})
}
// Duplicate all of the old state events into the new room.
for tuple, event := range state {
if _, ok := override[tuple]; ok {
// Don't duplicate events we have overridden already. They
// are already in `eventsToMake`.
continue
}
newEvent := fledglingEvent{
Type: tuple.EventType,
StateKey: tuple.StateKey,
}
if err = json.Unmarshal(event.Content(), &newEvent.Content); err != nil {
logrus.WithError(err).Error("Failed to unmarshal old event")
continue
}
eventsToMake = append(eventsToMake, newEvent)
}
// If we sent a temporary power level event into the room before,
// override that now by restoring the original power levels.
if powerLevelsOverridden {
eventsToMake = append(eventsToMake, fledglingEvent{
Type: gomatrixserverlib.MRoomPowerLevels,
Content: powerLevelContent,
})
}
return eventsToMake, nil
}
func (r *Upgrader) sendInitialEvents(ctx context.Context, evTime time.Time, userID, newRoomID, newVersion string, eventsToMake []fledglingEvent) *api.PerformError {
var err error
var builtEvents []*gomatrixserverlib.HeaderedEvent
authEvents := gomatrixserverlib.NewAuthEvents(nil)
for i, e := range eventsToMake {
depth := i + 1 // depth starts at 1
builder := gomatrixserverlib.EventBuilder{
Sender: userID,
RoomID: newRoomID,
Type: e.Type,
StateKey: &e.StateKey,
Depth: int64(depth),
}
err = builder.SetContent(e.Content)
if err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to set content of new %q event: %s", builder.Type, err),
}
}
if i > 0 {
builder.PrevEvents = []gomatrixserverlib.EventReference{builtEvents[i-1].EventReference()}
}
var event *gomatrixserverlib.Event
event, err = r.buildEvent(&builder, &authEvents, evTime, gomatrixserverlib.RoomVersion(newVersion))
if err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to build new %q event: %s", builder.Type, err),
}
}
if err = gomatrixserverlib.Allowed(event, &authEvents); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to auth new %q event: %s", builder.Type, err),
}
}
// Add the event to the list of auth events
builtEvents = append(builtEvents, event.Headered(gomatrixserverlib.RoomVersion(newVersion)))
err = authEvents.AddEvent(event)
if err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to add new %q event to auth set: %s", builder.Type, err),
}
}
}
inputs := make([]api.InputRoomEvent, 0, len(builtEvents))
for _, event := range builtEvents {
inputs = append(inputs, api.InputRoomEvent{
Kind: api.KindNew,
Event: event,
Origin: r.Cfg.Matrix.ServerName,
SendAsServer: api.DoNotSendToOtherServers,
})
}
if err = api.SendInputRoomEvents(ctx, r.URSAPI, inputs, false); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to send new room %q to roomserver: %s", newRoomID, err),
}
}
return nil
}
func (r *Upgrader) makeTombstoneEvent(
ctx context.Context,
evTime time.Time,
userID, roomID, newRoomID string,
) (*gomatrixserverlib.HeaderedEvent, *api.PerformError) {
content := map[string]interface{}{
"body": "This room has been replaced",
"replacement_room": newRoomID,
}
event := fledglingEvent{
Type: "m.room.tombstone",
Content: content,
}
return r.makeHeaderedEvent(ctx, evTime, userID, roomID, event)
}
func (r *Upgrader) makeHeaderedEvent(ctx context.Context, evTime time.Time, userID, roomID string, event fledglingEvent) (*gomatrixserverlib.HeaderedEvent, *api.PerformError) {
builder := gomatrixserverlib.EventBuilder{
Sender: userID,
RoomID: roomID,
Type: event.Type,
StateKey: &event.StateKey,
}
err := builder.SetContent(event.Content)
if err != nil {
return nil, &api.PerformError{
Msg: fmt.Sprintf("Failed to set new %q event content: %s", builder.Type, err),
}
}
var queryRes api.QueryLatestEventsAndStateResponse
headeredEvent, err := eventutil.QueryAndBuildEvent(ctx, &builder, r.Cfg.Matrix, evTime, r.URSAPI, &queryRes)
if err == eventutil.ErrRoomNoExists {
return nil, &api.PerformError{
Code: api.PerformErrorNoRoom,
Msg: "Room does not exist",
}
} else if e, ok := err.(gomatrixserverlib.BadJSONError); ok {
return nil, &api.PerformError{
Msg: e.Error(),
}
} else if e, ok := err.(gomatrixserverlib.EventValidationError); ok {
if e.Code == gomatrixserverlib.EventValidationTooLarge {
return nil, &api.PerformError{
Msg: e.Error(),
}
}
return nil, &api.PerformError{
Msg: e.Error(),
}
} else if err != nil {
return nil, &api.PerformError{
Msg: fmt.Sprintf("Failed to build new %q event: %s", builder.Type, err),
}
}
// check to see if this user can perform this operation
stateEvents := make([]*gomatrixserverlib.Event, len(queryRes.StateEvents))
for i := range queryRes.StateEvents {
stateEvents[i] = queryRes.StateEvents[i].Event
}
provider := gomatrixserverlib.NewAuthEvents(stateEvents)
if err = gomatrixserverlib.Allowed(headeredEvent.Event, &provider); err != nil {
return nil, &api.PerformError{
Code: api.PerformErrorNotAllowed,
Msg: fmt.Sprintf("Failed to auth new %q event: %s", builder.Type, err), // TODO: Is this error string comprehensible to the client?
}
}
return headeredEvent, nil
}
func createTemporaryPowerLevels(powerLevelContent *gomatrixserverlib.PowerLevelContent, userID string) (fledglingEvent, bool) {
// Work out what power level we need in order to be able to send events
// of all types into the room.
neededPowerLevel := powerLevelContent.StateDefault
for _, powerLevel := range powerLevelContent.Events {
if powerLevel > neededPowerLevel {
neededPowerLevel = powerLevel
}
}
// Make a copy of the existing power level content.
tempPowerLevelContent := *powerLevelContent
powerLevelsOverridden := false
// At this point, the "Users", "Events" and "Notifications" keys are all
// pointing to the map of the original PL content, so we will specifically
// override the users map with a new one and duplicate the values deeply,
// so that we can modify them without modifying the original.
tempPowerLevelContent.Users = make(map[string]int64, len(powerLevelContent.Users))
for key, value := range powerLevelContent.Users {
tempPowerLevelContent.Users[key] = value
}
// If the user who is upgrading the room doesn't already have sufficient
// power, then elevate their power levels.
if tempPowerLevelContent.UserLevel(userID) < neededPowerLevel {
tempPowerLevelContent.Users[userID] = neededPowerLevel
powerLevelsOverridden = true
}
// Then return the temporary power levels event.
return fledglingEvent{
Type: gomatrixserverlib.MRoomPowerLevels,
Content: tempPowerLevelContent,
}, powerLevelsOverridden
}
func (r *Upgrader) sendHeaderedEvent(
ctx context.Context,
headeredEvent *gomatrixserverlib.HeaderedEvent,
sendAsServer string,
) *api.PerformError {
var inputs []api.InputRoomEvent
inputs = append(inputs, api.InputRoomEvent{
Kind: api.KindNew,
Event: headeredEvent,
Origin: r.Cfg.Matrix.ServerName,
SendAsServer: sendAsServer,
})
if err := api.SendInputRoomEvents(ctx, r.URSAPI, inputs, false); err != nil {
return &api.PerformError{
Msg: fmt.Sprintf("Failed to send new %q event to roomserver: %s", headeredEvent.Type(), err),
}
}
return nil
}
func (r *Upgrader) buildEvent(
builder *gomatrixserverlib.EventBuilder,
provider gomatrixserverlib.AuthEventProvider,
evTime time.Time,
roomVersion gomatrixserverlib.RoomVersion,
) (*gomatrixserverlib.Event, error) {
eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
if err != nil {
return nil, err
}
refs, err := eventsNeeded.AuthEventReferences(provider)
if err != nil {
return nil, err
}
builder.AuthEvents = refs
event, err := builder.Build(
evTime, r.Cfg.Matrix.ServerName, r.Cfg.Matrix.KeyID,
r.Cfg.Matrix.PrivateKey, roomVersion,
)
if err != nil {
return nil, err
}
return event, nil
}