2018-01-02 11:26:56 +01:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package federationsender
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import (
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2019-08-23 19:25:10 +02:00
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"net/http"
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2018-01-02 11:26:56 +01:00
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"github.com/matrix-org/dendrite/common/basecomponent"
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"github.com/matrix-org/dendrite/federationsender/api"
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"github.com/matrix-org/dendrite/federationsender/consumers"
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2020-05-01 14:01:50 +02:00
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"github.com/matrix-org/dendrite/federationsender/internal"
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2020-04-28 11:53:07 +02:00
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"github.com/matrix-org/dendrite/federationsender/producers"
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"github.com/matrix-org/dendrite/federationsender/queue"
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"github.com/matrix-org/dendrite/federationsender/storage"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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"github.com/matrix-org/dendrite/federationsender/types"
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roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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)
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// SetupFederationSenderComponent sets up and registers HTTP handlers for the
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// FederationSender component.
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func SetupFederationSenderComponent(
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base *basecomponent.BaseDendrite,
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federation *gomatrixserverlib.FederationClient,
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rsAPI roomserverAPI.RoomserverInternalAPI,
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keyRing *gomatrixserverlib.KeyRing,
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2020-04-29 12:34:31 +02:00
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) api.FederationSenderInternalAPI {
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federationSenderDB, err := storage.NewDatabase(string(base.Cfg.Database.FederationSender), base.Cfg.DbProperties())
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2018-01-02 11:26:56 +01:00
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if err != nil {
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logrus.WithError(err).Panic("failed to connect to federation sender db")
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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roomserverProducer := producers.NewRoomserverProducer(
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rsAPI, base.Cfg.Matrix.ServerName, base.Cfg.Matrix.KeyID, base.Cfg.Matrix.PrivateKey,
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)
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2020-04-28 11:53:07 +02:00
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics := &types.Statistics{}
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queues := queue.NewOutgoingQueues(
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base.Cfg.Matrix.ServerName, federation, roomserverProducer, statistics,
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)
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2018-01-02 11:26:56 +01:00
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2018-08-10 17:26:57 +02:00
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rsConsumer := consumers.NewOutputRoomEventConsumer(
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base.Cfg, base.KafkaConsumer, queues,
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federationSenderDB, rsAPI,
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)
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2018-08-10 17:26:57 +02:00
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if err = rsConsumer.Start(); err != nil {
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2018-01-02 11:26:56 +01:00
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logrus.WithError(err).Panic("failed to start room server consumer")
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}
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2018-08-10 17:26:57 +02:00
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tsConsumer := consumers.NewOutputTypingEventConsumer(
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base.Cfg, base.KafkaConsumer, queues, federationSenderDB,
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)
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if err := tsConsumer.Start(); err != nil {
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logrus.WithError(err).Panic("failed to start typing server consumer")
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}
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2019-08-23 19:25:10 +02:00
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2020-05-01 14:01:50 +02:00
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queryAPI := internal.NewFederationSenderInternalAPI(
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2020-04-29 16:29:39 +02:00
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federationSenderDB, base.Cfg, roomserverProducer, federation, keyRing,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics,
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)
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2020-05-18 11:56:43 +02:00
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if base.EnableHTTPAPIs {
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queryAPI.SetupHTTP(http.DefaultServeMux)
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}
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2019-08-23 19:25:10 +02:00
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2020-04-29 16:29:39 +02:00
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return queryAPI
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2018-01-02 11:26:56 +01:00
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}
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