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// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package internal
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import (
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"context"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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)
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// processRoomEvent can only be called once at a time
//
// TODO(#375): This should be rewritten to allow concurrent calls. The
// difficulty is in ensuring that we correctly annotate events with the correct
// state deltas when sending to kafka streams
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func ( r * RoomserverInternalAPI ) processRoomEvent (
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ctx context . Context ,
input api . InputRoomEvent ,
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) ( eventID string , err error ) {
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// Parse and validate the event JSON
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headered := input . Event
event := headered . Unwrap ( )
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// Check that the event passes authentication checks and work out
// the numeric IDs for the auth events.
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authEventNIDs , err := checkAuthEvents ( ctx , r . DB , headered , input . AuthEventIDs )
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if err != nil {
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logrus . WithError ( err ) . WithField ( "event_id" , event . EventID ( ) ) . WithField ( "auth_event_ids" , input . AuthEventIDs ) . Error ( "processRoomEvent.checkAuthEvents failed for event" )
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return
}
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// If we don't have a transaction ID then get one.
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if input . TransactionID != nil {
tdID := input . TransactionID
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eventID , err = r . DB . GetTransactionEventID (
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ctx , tdID . TransactionID , tdID . SessionID , event . Sender ( ) ,
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)
// On error OR event with the transaction already processed/processesing
if err != nil || eventID != "" {
return
}
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}
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// Store the event.
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roomNID , stateAtEvent , err := r . DB . StoreEvent ( ctx , event , input . TransactionID , authEventNIDs )
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if err != nil {
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return
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}
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// For outliers we can stop after we've stored the event itself as it
// doesn't have any associated state to store and we don't need to
// notify anyone about it.
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if input . Kind == api . KindOutlier {
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logrus . WithFields ( logrus . Fields {
"event_id" : event . EventID ( ) ,
"type" : event . Type ( ) ,
"room" : event . RoomID ( ) ,
} ) . Info ( "Stored outlier" )
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return event . EventID ( ) , nil
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}
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if stateAtEvent . BeforeStateSnapshotNID == 0 {
// We haven't calculated a state for this event yet.
// Lets calculate one.
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err = r . calculateAndSetState ( ctx , input , roomNID , & stateAtEvent , event )
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if err != nil {
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return
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}
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}
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if err = r . updateLatestEvents (
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ctx , // context
roomNID , // room NID to update
stateAtEvent , // state at event (below)
event , // event
input . SendAsServer , // send as server
input . TransactionID , // transaction ID
) ; err != nil {
return
}
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// Update the extremities of the event graph for the room
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return event . EventID ( ) , nil
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}
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func ( r * RoomserverInternalAPI ) calculateAndSetState (
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ctx context . Context ,
input api . InputRoomEvent ,
roomNID types . RoomNID ,
stateAtEvent * types . StateAtEvent ,
event gomatrixserverlib . Event ,
) error {
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var err error
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roomState := state . NewStateResolution ( r . DB )
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if input . HasState {
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// Check here if we think we're in the room already.
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stateAtEvent . Overwrite = true
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var joinEventNIDs [ ] types . EventNID
// Request join memberships only for local users only.
if joinEventNIDs , err = r . DB . GetMembershipEventNIDsForRoom ( ctx , roomNID , true , true ) ; err == nil {
// If we have no local users that are joined to the room then any state about
// the room that we have is quite possibly out of date. Therefore in that case
// we should overwrite it rather than merge it.
stateAtEvent . Overwrite = len ( joinEventNIDs ) == 0
}
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// We've been told what the state at the event is so we don't need to calculate it.
// Check that those state events are in the database and store the state.
var entries [ ] types . StateEntry
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if entries , err = r . DB . StateEntriesForEventIDs ( ctx , input . StateEventIDs ) ; err != nil {
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return err
}
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if stateAtEvent . BeforeStateSnapshotNID , err = r . DB . AddState ( ctx , roomNID , nil , entries ) ; err != nil {
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return err
}
} else {
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stateAtEvent . Overwrite = false
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent . BeforeStateSnapshotNID , err = roomState . CalculateAndStoreStateBeforeEvent ( ctx , event , roomNID ) ; err != nil {
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return err
}
}
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return r . DB . SetState ( ctx , stateAtEvent . EventNID , stateAtEvent . BeforeStateSnapshotNID )
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}