2020-05-01 14:01:50 +02:00
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package internal
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2020-04-29 12:34:31 +02:00
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import (
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"encoding/json"
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"net/http"
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"github.com/matrix-org/dendrite/common"
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2020-04-29 16:29:39 +02:00
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"github.com/matrix-org/dendrite/common/config"
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2020-04-29 12:34:31 +02:00
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"github.com/matrix-org/dendrite/federationsender/api"
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2020-04-29 16:29:39 +02:00
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"github.com/matrix-org/dendrite/federationsender/producers"
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2020-04-29 12:34:31 +02:00
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"github.com/matrix-org/dendrite/federationsender/storage"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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"github.com/matrix-org/dendrite/federationsender/types"
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2020-04-29 16:29:39 +02:00
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"github.com/matrix-org/gomatrixserverlib"
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2020-04-29 12:34:31 +02:00
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"github.com/matrix-org/util"
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)
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// FederationSenderInternalAPI is an implementation of api.FederationSenderInternalAPI
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type FederationSenderInternalAPI struct {
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api.FederationSenderInternalAPI
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2020-04-29 16:29:39 +02:00
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db storage.Database
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cfg *config.Dendrite
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics *types.Statistics
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2020-04-29 16:29:39 +02:00
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producer *producers.RoomserverProducer
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federation *gomatrixserverlib.FederationClient
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keyRing *gomatrixserverlib.KeyRing
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}
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func NewFederationSenderInternalAPI(
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db storage.Database, cfg *config.Dendrite,
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producer *producers.RoomserverProducer,
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federation *gomatrixserverlib.FederationClient,
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keyRing *gomatrixserverlib.KeyRing,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics *types.Statistics,
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2020-04-29 16:29:39 +02:00
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) *FederationSenderInternalAPI {
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return &FederationSenderInternalAPI{
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db: db,
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cfg: cfg,
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producer: producer,
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federation: federation,
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keyRing: keyRing,
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 13:42:06 +02:00
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statistics: statistics,
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2020-04-29 16:29:39 +02:00
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}
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2020-04-29 12:34:31 +02:00
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}
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// SetupHTTP adds the FederationSenderInternalAPI handlers to the http.ServeMux.
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func (f *FederationSenderInternalAPI) SetupHTTP(servMux *http.ServeMux) {
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servMux.Handle(
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api.FederationSenderQueryJoinedHostsInRoomPath,
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common.MakeInternalAPI("QueryJoinedHostsInRoom", func(req *http.Request) util.JSONResponse {
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var request api.QueryJoinedHostsInRoomRequest
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var response api.QueryJoinedHostsInRoomResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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return util.ErrorResponse(err)
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}
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if err := f.QueryJoinedHostsInRoom(req.Context(), &request, &response); err != nil {
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return util.ErrorResponse(err)
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}
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return util.JSONResponse{Code: http.StatusOK, JSON: &response}
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}),
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)
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servMux.Handle(
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api.FederationSenderQueryJoinedHostServerNamesInRoomPath,
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common.MakeInternalAPI("QueryJoinedHostServerNamesInRoom", func(req *http.Request) util.JSONResponse {
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var request api.QueryJoinedHostServerNamesInRoomRequest
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var response api.QueryJoinedHostServerNamesInRoomResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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return util.ErrorResponse(err)
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}
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if err := f.QueryJoinedHostServerNamesInRoom(req.Context(), &request, &response); err != nil {
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return util.ErrorResponse(err)
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}
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return util.JSONResponse{Code: http.StatusOK, JSON: &response}
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}),
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)
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servMux.Handle(api.FederationSenderPerformJoinRequestPath,
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common.MakeInternalAPI("PerformJoinRequest", func(req *http.Request) util.JSONResponse {
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var request api.PerformJoinRequest
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var response api.PerformJoinResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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return util.MessageResponse(http.StatusBadRequest, err.Error())
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}
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2020-04-29 16:29:39 +02:00
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if err := f.PerformJoin(req.Context(), &request, &response); err != nil {
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2020-04-29 12:34:31 +02:00
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return util.ErrorResponse(err)
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}
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return util.JSONResponse{Code: http.StatusOK, JSON: &response}
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}),
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)
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servMux.Handle(api.FederationSenderPerformLeaveRequestPath,
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common.MakeInternalAPI("PerformLeaveRequest", func(req *http.Request) util.JSONResponse {
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var request api.PerformLeaveRequest
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var response api.PerformLeaveResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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return util.MessageResponse(http.StatusBadRequest, err.Error())
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}
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2020-04-29 16:29:39 +02:00
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if err := f.PerformLeave(req.Context(), &request, &response); err != nil {
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2020-04-29 12:34:31 +02:00
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return util.ErrorResponse(err)
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}
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return util.JSONResponse{Code: http.StatusOK, JSON: &response}
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}),
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)
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}
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