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Make the room server RPC API json formats more consistent with our other APIs (#156)
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1 changed files with 19 additions and 18 deletions
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@ -18,17 +18,18 @@ import (
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"bytes"
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"bytes"
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"encoding/json"
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"encoding/json"
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"fmt"
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"fmt"
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"github.com/matrix-org/gomatrixserverlib"
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"net/http"
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"net/http"
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"github.com/matrix-org/gomatrixserverlib"
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)
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)
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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type QueryLatestEventsAndStateRequest struct {
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// The room ID to query the latest events for.
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// The room ID to query the latest events for.
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RoomID string
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RoomID string `json:"room_id"`
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// The state key tuples to fetch from the room current state.
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then no state events are returned.
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// If this list is empty or nil then no state events are returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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@ -39,29 +40,29 @@ type QueryLatestEventsAndStateResponse struct {
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QueryLatestEventsAndStateRequest
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QueryLatestEventsAndStateRequest
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// Does the room exist?
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// Does the room exist?
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool
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RoomExists bool `json:"room_exists"`
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// The latest events in the room.
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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// These are used to set the prev_events when sending an event.
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LatestEvents []gomatrixserverlib.EventReference
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LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
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// The state events requested.
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// The state events requested.
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// This list will be in an arbitrary order.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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// These are used to check whether the event is allowed.
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StateEvents []gomatrixserverlib.Event
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StateEvents []gomatrixserverlib.Event `json:"state_events"`
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// The depth of the latest events.
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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// This is used to set the depth when sending an event.
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Depth int64
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Depth int64 `json:"depth"`
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}
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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// The room ID to query the state in.
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RoomID string
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RoomID string `json:"room_id"`
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// The list of previous events to return the events after.
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// The list of previous events to return the events after.
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PrevEventIDs []string
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PrevEventIDs []string `json:"prev_event_ids"`
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// The state key tuples to fetch from the state
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// The state key tuples to fetch from the state
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StateToFetch []gomatrixserverlib.StateKeyTuple
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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@ -70,19 +71,19 @@ type QueryStateAfterEventsResponse struct {
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QueryStateAfterEventsRequest
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QueryStateAfterEventsRequest
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// Does the room exist on this roomserver?
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool
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RoomExists bool `json:"room_exists"`
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// Do all the previous events exist on this roomserver?
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state events requested.
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// The state events requested.
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// This list will be in an arbitrary order.
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// This list will be in an arbitrary order.
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StateEvents []gomatrixserverlib.Event
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StateEvents []gomatrixserverlib.Event `json:"state_events"`
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}
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}
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// QueryEventsByIDRequest is a request to QueryEventsByID
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// QueryEventsByIDRequest is a request to QueryEventsByID
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type QueryEventsByIDRequest struct {
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type QueryEventsByIDRequest struct {
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// The event IDs to look up.
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// The event IDs to look up.
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EventIDs []string
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EventIDs []string `json:"event_ids"`
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}
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}
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// QueryEventsByIDResponse is a response to QueryEventsByID
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// QueryEventsByIDResponse is a response to QueryEventsByID
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@ -96,7 +97,7 @@ type QueryEventsByIDResponse struct {
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// fails to read it from the database then it will fail
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// fails to read it from the database then it will fail
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// the entire request.
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// the entire request.
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// This list will be in an arbitrary order.
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// This list will be in an arbitrary order.
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Events []gomatrixserverlib.Event
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Events []gomatrixserverlib.Event `json:"events"`
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}
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}
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// RoomserverQueryAPI is used to query information from the room server.
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// RoomserverQueryAPI is used to query information from the room server.
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@ -121,13 +122,13 @@ type RoomserverQueryAPI interface {
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}
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}
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// RoomserverQueryLatestEventsAndStatePath is the HTTP path for the QueryLatestEventsAndState API.
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// RoomserverQueryLatestEventsAndStatePath is the HTTP path for the QueryLatestEventsAndState API.
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const RoomserverQueryLatestEventsAndStatePath = "/api/roomserver/QueryLatestEventsAndState"
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const RoomserverQueryLatestEventsAndStatePath = "/api/roomserver/queryLatestEventsAndState"
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// RoomserverQueryStateAfterEventsPath is the HTTP path for the QueryStateAfterEvents API.
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// RoomserverQueryStateAfterEventsPath is the HTTP path for the QueryStateAfterEvents API.
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const RoomserverQueryStateAfterEventsPath = "/api/roomserver/QueryStateAfterEvents"
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const RoomserverQueryStateAfterEventsPath = "/api/roomserver/queryStateAfterEvents"
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// RoomserverQueryEventsByIDPath is the HTTP path for the QueryEventsByID API.
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// RoomserverQueryEventsByIDPath is the HTTP path for the QueryEventsByID API.
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const RoomserverQueryEventsByIDPath = "/api/roomserver/QueryEventsByID"
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const RoomserverQueryEventsByIDPath = "/api/roomserver/queryEventsByID"
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// NewRoomserverQueryAPIHTTP creates a RoomserverQueryAPI implemented by talking to a HTTP POST API.
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// NewRoomserverQueryAPIHTTP creates a RoomserverQueryAPI implemented by talking to a HTTP POST API.
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// If httpClient is nil then it uses the http.DefaultClient
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// If httpClient is nil then it uses the http.DefaultClient
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