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https://github.com/matrix-org/dendrite
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fixed the wrong code
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5f6dc39011
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9a307fc401
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@ -37,14 +37,6 @@ type presenceReq struct {
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StatusMsg *string `json:"status_msg,omitempty"`
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}
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// set a unix timestamp of when it last saw the types
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// this way it can filter based on time
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var lastPresence map[int]int64 = make(map[int]int64)
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// how long before the online status expires
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// should be long enough that any client will have another sync before expiring
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const presenceTimeout int64 = 10
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func SetPresence(
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req *http.Request,
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cfg *config.ClientAPI,
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@ -52,10 +44,6 @@ func SetPresence(
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producer *producers.SyncAPIProducer,
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userID string,
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) util.JSONResponse {
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//grab time for caching
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workingTime := time.Now().Unix()
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if !cfg.Matrix.Presence.EnableOutbound {
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return util.JSONResponse{
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Code: http.StatusOK,
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@ -81,54 +69,12 @@ func SetPresence(
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JSON: spec.Unknown(fmt.Sprintf("Unknown presence '%s'.", presence.Presence)),
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}
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}
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//update time for each presence
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lastPresence[int(presenceStatus)] = workingTime
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//online will always get priority
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if (workingTime - lastPresence[int(types.PresenceOnline)]) < presenceTimeout {
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err := producer.SendPresence(req.Context(), userID, types.PresenceOnline, presence.StatusMsg)
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if err != nil {
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log.WithError(err).Errorf("failed to update presence to Online")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: spec.InternalServerError{},
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}
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}
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//idle gets secondary priority because your presence shouldnt be idle if you are on a different device
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//kinda copying discord presence
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} else if (workingTime - lastPresence[int(types.PresenceUnavailable)]) < presenceTimeout {
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err := producer.SendPresence(req.Context(), userID, types.PresenceUnavailable, presence.StatusMsg)
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if err != nil {
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log.WithError(err).Errorf("failed to update presence to Unavailable (~idle)")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: spec.InternalServerError{},
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}
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}
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//only set offline status if there is no known online devices
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//clients may set offline to attempt to not alter the online status of the user
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} else if (workingTime - lastPresence[int(types.PresenceOffline)]) < presenceTimeout {
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err := producer.SendPresence(req.Context(), userID, types.PresenceOffline, presence.StatusMsg)
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if err != nil {
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log.WithError(err).Errorf("failed to update presence to Offline")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: spec.InternalServerError{},
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}
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}
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//set unknown if there is truly no devices that we know the state of
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} else {
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err := producer.SendPresence(req.Context(), userID, types.PresenceUnknown, presence.StatusMsg)
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if err != nil {
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log.WithError(err).Errorf("failed to update presence as Unknown")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: spec.InternalServerError{},
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}
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err := producer.SendPresence(req.Context(), userID, presenceStatus, presence.StatusMsg)
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if err != nil {
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log.WithError(err).Errorf("failed to update presence")
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return util.JSONResponse{
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Code: http.StatusInternalServerError,
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JSON: spec.InternalServerError{},
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}
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}
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@ -33,6 +33,7 @@ type FederationAPIPresenceProducer struct {
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func (f *FederationAPIPresenceProducer) SendPresence(
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userID string, presence types.Presence, statusMsg *string,
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) error {
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println("setting presence for", userID, " as ", presence.String())
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msg := nats.NewMsg(f.Topic)
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msg.Header.Set(jetstream.UserID, userID)
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msg.Header.Set("presence", presence.String())
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@ -120,8 +120,20 @@ func (rp *RequestPool) cleanPresence(db storage.Presence, cleanupTime time.Durat
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}
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}
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// set a unix timestamp of when it last saw the types
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// this way it can filter based on time
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var lastPresence map[string]map[int]int64 = make(map[string]map[int]int64)
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// how long before the online status expires
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// should be long enough that any client will have another sync before expiring
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const presenceTimeout int64 = 10
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// updatePresence sends presence updates to the SyncAPI and FederationAPI
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func (rp *RequestPool) updatePresence(db storage.Presence, presence string, userID string) {
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//grab time for caching
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workingTime := time.Now().Unix()
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if !rp.cfg.Matrix.Presence.EnableOutbound {
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return
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}
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@ -140,6 +152,30 @@ func (rp *RequestPool) updatePresence(db storage.Presence, presence string, user
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LastActiveTS: spec.AsTimestamp(time.Now()),
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}
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//update time for each presence
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lastPresence[userID][int(presenceID)] = workingTime
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var presenceToSet types.Presence
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//online will always get priority
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if (workingTime - lastPresence[userID][int(types.PresenceOnline)]) < presenceTimeout {
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presenceToSet = types.PresenceOnline
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//idle gets secondary priority because your presence shouldnt be idle if you are on a different device
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//kinda copying discord presence
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} else if (workingTime - lastPresence[userID][int(types.PresenceUnavailable)]) < presenceTimeout {
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presenceToSet = types.PresenceUnavailable
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//only set offline status if there is no known online devices
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//clients may set offline to attempt to not alter the online status of the user
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} else if (workingTime - lastPresence[userID][int(types.PresenceOffline)]) < presenceTimeout {
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presenceToSet = types.PresenceOffline
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//set unknown if there is truly no devices that we know the state of
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} else {
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presenceToSet = types.PresenceUnknown
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}
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// ensure we also send the current status_msg to federated servers and not nil
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dbPresence, err := db.GetPresences(context.Background(), []string{userID})
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if err != nil && err != sql.ErrNoRows {
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@ -148,7 +184,7 @@ func (rp *RequestPool) updatePresence(db storage.Presence, presence string, user
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if len(dbPresence) > 0 && dbPresence[0] != nil {
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newPresence.ClientFields = dbPresence[0].ClientFields
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}
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newPresence.ClientFields.Presence = presenceID.String()
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newPresence.ClientFields.Presence = presenceToSet.String()
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defer rp.presence.Store(userID, newPresence)
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// avoid spamming presence updates when syncing
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@ -160,7 +196,7 @@ func (rp *RequestPool) updatePresence(db storage.Presence, presence string, user
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}
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}
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if err := rp.producer.SendPresence(userID, presenceID, newPresence.ClientFields.StatusMsg); err != nil {
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if err := rp.producer.SendPresence(userID, presenceToSet, newPresence.ClientFields.StatusMsg); err != nil {
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logrus.WithError(err).Error("Unable to publish presence message from sync")
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return
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}
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@ -168,7 +204,7 @@ func (rp *RequestPool) updatePresence(db storage.Presence, presence string, user
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// now synchronously update our view of the world. It's critical we do this before calculating
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// the /sync response else we may not return presence: online immediately.
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rp.consumer.EmitPresence(
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context.Background(), userID, presenceID, newPresence.ClientFields.StatusMsg,
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context.Background(), userID, presenceToSet, newPresence.ClientFields.StatusMsg,
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spec.AsTimestamp(time.Now()), true,
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)
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}
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