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Process federated joins in background context (#1434)

* Return early from federated room join

* Synchronous perform-join as long as possible

* Don't allow multiple federated joins to the same room by the same user
This commit is contained in:
Neil Alexander 2020-09-22 11:05:45 +01:00 committed by GitHub
parent 45de9dc1c0
commit a7563ede3d
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 61 additions and 19 deletions

View file

@ -2,6 +2,7 @@ package internal
import ( import (
"context" "context"
"sync"
"time" "time"
"github.com/matrix-org/dendrite/federationsender/api" "github.com/matrix-org/dendrite/federationsender/api"
@ -23,6 +24,7 @@ type FederationSenderInternalAPI struct {
federation *gomatrixserverlib.FederationClient federation *gomatrixserverlib.FederationClient
keyRing *gomatrixserverlib.KeyRing keyRing *gomatrixserverlib.KeyRing
queues *queue.OutgoingQueues queues *queue.OutgoingQueues
joins sync.Map // joins currently in progress
} }
func NewFederationSenderInternalAPI( func NewFederationSenderInternalAPI(

View file

@ -37,12 +37,32 @@ func (r *FederationSenderInternalAPI) PerformDirectoryLookup(
return nil return nil
} }
type federatedJoin struct {
UserID string
RoomID string
}
// PerformJoinRequest implements api.FederationSenderInternalAPI // PerformJoinRequest implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformJoin( func (r *FederationSenderInternalAPI) PerformJoin(
ctx context.Context, ctx context.Context,
request *api.PerformJoinRequest, request *api.PerformJoinRequest,
response *api.PerformJoinResponse, response *api.PerformJoinResponse,
) { ) {
// Check that a join isn't already in progress for this user/room.
j := federatedJoin{request.UserID, request.RoomID}
if _, found := r.joins.Load(j); found {
response.LastError = &gomatrix.HTTPError{
Code: 429,
Message: `{
"errcode": "M_LIMIT_EXCEEDED",
"error": "There is already a federated join to this room in progress. Please wait for it to finish."
}`, // TODO: Why do none of our error types play nicely with each other?
}
return
}
r.joins.Store(j, nil)
defer r.joins.Delete(j)
// Look up the supported room versions. // Look up the supported room versions.
var supportedVersions []gomatrixserverlib.RoomVersion var supportedVersions []gomatrixserverlib.RoomVersion
for version := range version.SupportedRoomVersions() { for version := range version.SupportedRoomVersions() {
@ -186,27 +206,47 @@ func (r *FederationSenderInternalAPI) performJoinUsingServer(
} }
r.statistics.ForServer(serverName).Success() r.statistics.ForServer(serverName).Success()
// Check that the send_join response was valid. // Process the join response in a goroutine. The idea here is
joinCtx := perform.JoinContext(r.federation, r.keyRing) // that we'll try and wait for as long as possible for the work
respState, err := joinCtx.CheckSendJoinResponse( // to complete, but if the client does give up waiting, we'll
ctx, event, serverName, respMakeJoin, respSendJoin, // still continue to process the join anyway so that we don't
) // waste the effort.
if err != nil { var cancel context.CancelFunc
return fmt.Errorf("joinCtx.CheckSendJoinResponse: %w", err) ctx, cancel = context.WithCancel(context.Background())
} go func() {
defer cancel()
// If we successfully performed a send_join above then the other // Check that the send_join response was valid.
// server now thinks we're a part of the room. Send the newly joinCtx := perform.JoinContext(r.federation, r.keyRing)
// returned state to the roomserver to update our local view. respState, err := joinCtx.CheckSendJoinResponse(
if err = roomserverAPI.SendEventWithRewrite( ctx, event, serverName, respMakeJoin, respSendJoin,
ctx, r.rsAPI, )
respState, if err != nil {
event.Headered(respMakeJoin.RoomVersion), logrus.WithFields(logrus.Fields{
nil, "room_id": roomID,
); err != nil { "user_id": userID,
return fmt.Errorf("r.producer.SendEventWithState: %w", err) }).WithError(err).Error("Failed to process room join response")
} return
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if err = roomserverAPI.SendEventWithRewrite(
ctx, r.rsAPI,
respState,
event.Headered(respMakeJoin.RoomVersion),
nil,
); err != nil {
logrus.WithFields(logrus.Fields{
"room_id": roomID,
"user_id": userID,
}).WithError(err).Error("Failed to send room join response to roomserver")
return
}
}()
<-ctx.Done()
return nil return nil
} }