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Process federated joins in background context (#1434)

* Return early from federated room join

* Synchronous perform-join as long as possible

* Don't allow multiple federated joins to the same room by the same user
This commit is contained in:
Neil Alexander 2020-09-22 11:05:45 +01:00 committed by GitHub
parent 45de9dc1c0
commit a7563ede3d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 61 additions and 19 deletions

View file

@ -2,6 +2,7 @@ package internal
import (
"context"
"sync"
"time"
"github.com/matrix-org/dendrite/federationsender/api"
@ -23,6 +24,7 @@ type FederationSenderInternalAPI struct {
federation *gomatrixserverlib.FederationClient
keyRing *gomatrixserverlib.KeyRing
queues *queue.OutgoingQueues
joins sync.Map // joins currently in progress
}
func NewFederationSenderInternalAPI(

View file

@ -37,12 +37,32 @@ func (r *FederationSenderInternalAPI) PerformDirectoryLookup(
return nil
}
type federatedJoin struct {
UserID string
RoomID string
}
// PerformJoinRequest implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformJoin(
ctx context.Context,
request *api.PerformJoinRequest,
response *api.PerformJoinResponse,
) {
// Check that a join isn't already in progress for this user/room.
j := federatedJoin{request.UserID, request.RoomID}
if _, found := r.joins.Load(j); found {
response.LastError = &gomatrix.HTTPError{
Code: 429,
Message: `{
"errcode": "M_LIMIT_EXCEEDED",
"error": "There is already a federated join to this room in progress. Please wait for it to finish."
}`, // TODO: Why do none of our error types play nicely with each other?
}
return
}
r.joins.Store(j, nil)
defer r.joins.Delete(j)
// Look up the supported room versions.
var supportedVersions []gomatrixserverlib.RoomVersion
for version := range version.SupportedRoomVersions() {
@ -186,27 +206,47 @@ func (r *FederationSenderInternalAPI) performJoinUsingServer(
}
r.statistics.ForServer(serverName).Success()
// Check that the send_join response was valid.
joinCtx := perform.JoinContext(r.federation, r.keyRing)
respState, err := joinCtx.CheckSendJoinResponse(
ctx, event, serverName, respMakeJoin, respSendJoin,
)
if err != nil {
return fmt.Errorf("joinCtx.CheckSendJoinResponse: %w", err)
}
// Process the join response in a goroutine. The idea here is
// that we'll try and wait for as long as possible for the work
// to complete, but if the client does give up waiting, we'll
// still continue to process the join anyway so that we don't
// waste the effort.
var cancel context.CancelFunc
ctx, cancel = context.WithCancel(context.Background())
go func() {
defer cancel()
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if err = roomserverAPI.SendEventWithRewrite(
ctx, r.rsAPI,
respState,
event.Headered(respMakeJoin.RoomVersion),
nil,
); err != nil {
return fmt.Errorf("r.producer.SendEventWithState: %w", err)
}
// Check that the send_join response was valid.
joinCtx := perform.JoinContext(r.federation, r.keyRing)
respState, err := joinCtx.CheckSendJoinResponse(
ctx, event, serverName, respMakeJoin, respSendJoin,
)
if err != nil {
logrus.WithFields(logrus.Fields{
"room_id": roomID,
"user_id": userID,
}).WithError(err).Error("Failed to process room join response")
return
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if err = roomserverAPI.SendEventWithRewrite(
ctx, r.rsAPI,
respState,
event.Headered(respMakeJoin.RoomVersion),
nil,
); err != nil {
logrus.WithFields(logrus.Fields{
"room_id": roomID,
"user_id": userID,
}).WithError(err).Error("Failed to send room join response to roomserver")
return
}
}()
<-ctx.Done()
return nil
}