mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-13 22:23:10 +01:00
Hacks for supporting Riot iOS (#1148)
* Join room body is optional * Support deprecated login by user/password * Implement dummy key upload endpoint * Make a very determinate end to /messages if we hit the create event in back-pagination * Linting
This commit is contained in:
parent
84a7881468
commit
ddf1c8adf1
4 changed files with 84 additions and 42 deletions
|
@ -43,9 +43,7 @@ func JoinRoomByIDOrAlias(
|
|||
// If content was provided in the request then incude that
|
||||
// in the request. It'll get used as a part of the membership
|
||||
// event content.
|
||||
if err := httputil.UnmarshalJSONRequest(req, &joinReq.Content); err != nil {
|
||||
return *err
|
||||
}
|
||||
_ = httputil.UnmarshalJSONRequest(req, &joinReq.Content)
|
||||
|
||||
// Work out our localpart for the client profile request.
|
||||
localpart, _, err := gomatrixserverlib.SplitID('@', device.UserID)
|
||||
|
|
|
@ -47,6 +47,7 @@ type loginIdentifier struct {
|
|||
|
||||
type passwordRequest struct {
|
||||
Identifier loginIdentifier `json:"identifier"`
|
||||
User string `json:"user"` // deprecated in favour of identifier
|
||||
Password string `json:"password"`
|
||||
// Both DeviceID and InitialDisplayName can be omitted, or empty strings ("")
|
||||
// Thus a pointer is needed to differentiate between the two
|
||||
|
@ -81,6 +82,7 @@ func Login(
|
|||
} else if req.Method == http.MethodPost {
|
||||
var r passwordRequest
|
||||
var acc *api.Account
|
||||
var errJSON *util.JSONResponse
|
||||
resErr := httputil.UnmarshalJSONRequest(req, &r)
|
||||
if resErr != nil {
|
||||
return *resErr
|
||||
|
@ -93,30 +95,22 @@ func Login(
|
|||
JSON: jsonerror.BadJSON("'user' must be supplied."),
|
||||
}
|
||||
}
|
||||
|
||||
util.GetLogger(req.Context()).WithField("user", r.Identifier.User).Info("Processing login request")
|
||||
|
||||
localpart, err := userutil.ParseUsernameParam(r.Identifier.User, &cfg.Matrix.ServerName)
|
||||
if err != nil {
|
||||
return util.JSONResponse{
|
||||
Code: http.StatusBadRequest,
|
||||
JSON: jsonerror.InvalidUsername(err.Error()),
|
||||
}
|
||||
}
|
||||
|
||||
acc, err = accountDB.GetAccountByPassword(req.Context(), localpart, r.Password)
|
||||
if err != nil {
|
||||
// Technically we could tell them if the user does not exist by checking if err == sql.ErrNoRows
|
||||
// but that would leak the existence of the user.
|
||||
return util.JSONResponse{
|
||||
Code: http.StatusForbidden,
|
||||
JSON: jsonerror.Forbidden("username or password was incorrect, or the account does not exist"),
|
||||
}
|
||||
acc, errJSON = r.processUsernamePasswordLoginRequest(req, accountDB, cfg, r.Identifier.User)
|
||||
if errJSON != nil {
|
||||
return *errJSON
|
||||
}
|
||||
default:
|
||||
return util.JSONResponse{
|
||||
Code: http.StatusBadRequest,
|
||||
JSON: jsonerror.BadJSON("login identifier '" + r.Identifier.Type + "' not supported"),
|
||||
// TODO: The below behaviour is deprecated but without it Riot iOS won't log in
|
||||
if r.User != "" {
|
||||
acc, errJSON = r.processUsernamePasswordLoginRequest(req, accountDB, cfg, r.User)
|
||||
if errJSON != nil {
|
||||
return *errJSON
|
||||
}
|
||||
} else {
|
||||
return util.JSONResponse{
|
||||
Code: http.StatusBadRequest,
|
||||
JSON: jsonerror.BadJSON("login identifier '" + r.Identifier.Type + "' not supported"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -163,3 +157,32 @@ func getDevice(
|
|||
)
|
||||
return
|
||||
}
|
||||
|
||||
func (r *passwordRequest) processUsernamePasswordLoginRequest(
|
||||
req *http.Request, accountDB accounts.Database,
|
||||
cfg *config.Dendrite, username string,
|
||||
) (acc *api.Account, errJSON *util.JSONResponse) {
|
||||
util.GetLogger(req.Context()).WithField("user", username).Info("Processing login request")
|
||||
|
||||
localpart, err := userutil.ParseUsernameParam(username, &cfg.Matrix.ServerName)
|
||||
if err != nil {
|
||||
errJSON = &util.JSONResponse{
|
||||
Code: http.StatusBadRequest,
|
||||
JSON: jsonerror.InvalidUsername(err.Error()),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
acc, err = accountDB.GetAccountByPassword(req.Context(), localpart, r.Password)
|
||||
if err != nil {
|
||||
// Technically we could tell them if the user does not exist by checking if err == sql.ErrNoRows
|
||||
// but that would leak the existence of the user.
|
||||
errJSON = &util.JSONResponse{
|
||||
Code: http.StatusForbidden,
|
||||
JSON: jsonerror.Forbidden("username or password was incorrect, or the account does not exist"),
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
|
|
@ -36,9 +36,19 @@ func Setup(
|
|||
publicAPIMux *mux.Router, cfg *config.Dendrite, userAPI userapi.UserInternalAPI,
|
||||
) {
|
||||
r0mux := publicAPIMux.PathPrefix(pathPrefixR0).Subrouter()
|
||||
|
||||
r0mux.Handle("/keys/query",
|
||||
httputil.MakeAuthAPI("queryKeys", userAPI, func(req *http.Request, device *userapi.Device) util.JSONResponse {
|
||||
return QueryKeys(req)
|
||||
}),
|
||||
).Methods(http.MethodPost, http.MethodOptions)
|
||||
|
||||
r0mux.Handle("/keys/upload/{keyID}",
|
||||
httputil.MakeAuthAPI("keys_upload", userAPI, func(req *http.Request, device *userapi.Device) util.JSONResponse {
|
||||
return util.JSONResponse{
|
||||
Code: 200,
|
||||
JSON: map[string]interface{}{},
|
||||
}
|
||||
}),
|
||||
).Methods(http.MethodPost, http.MethodOptions)
|
||||
}
|
||||
|
|
|
@ -158,6 +158,7 @@ func OnIncomingMessagesRequest(
|
|||
util.GetLogger(req.Context()).WithError(err).Error("mreq.retrieveEvents failed")
|
||||
return jsonerror.InternalServerError()
|
||||
}
|
||||
|
||||
util.GetLogger(req.Context()).WithFields(logrus.Fields{
|
||||
"from": from.String(),
|
||||
"to": to.String(),
|
||||
|
@ -246,6 +247,12 @@ func (r *messagesReq) retrieveEvents() (
|
|||
// change the way topological positions are defined (as depth isn't the most
|
||||
// reliable way to define it), it would be easier and less troublesome to
|
||||
// only have to change it in one place, i.e. the database.
|
||||
start, end, err = r.getStartEnd(events)
|
||||
|
||||
return clientEvents, start, end, err
|
||||
}
|
||||
|
||||
func (r *messagesReq) getStartEnd(events []gomatrixserverlib.HeaderedEvent) (start, end types.TopologyToken, err error) {
|
||||
start, err = r.db.EventPositionInTopology(
|
||||
r.ctx, events[0].EventID(),
|
||||
)
|
||||
|
@ -253,24 +260,28 @@ func (r *messagesReq) retrieveEvents() (
|
|||
err = fmt.Errorf("EventPositionInTopology: for start event %s: %w", events[0].EventID(), err)
|
||||
return
|
||||
}
|
||||
end, err = r.db.EventPositionInTopology(
|
||||
r.ctx, events[len(events)-1].EventID(),
|
||||
)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("EventPositionInTopology: for end event %s: %w", events[len(events)-1].EventID(), err)
|
||||
return
|
||||
if r.backwardOrdering && events[len(events)-1].Type() == gomatrixserverlib.MRoomCreate {
|
||||
// We've hit the beginning of the room so there's really nowhere else
|
||||
// to go. This seems to fix Riot iOS from looping on /messages endlessly.
|
||||
end = types.NewTopologyToken(0, 0)
|
||||
} else {
|
||||
end, err = r.db.EventPositionInTopology(
|
||||
r.ctx, events[len(events)-1].EventID(),
|
||||
)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("EventPositionInTopology: for end event %s: %w", events[len(events)-1].EventID(), err)
|
||||
return
|
||||
}
|
||||
if r.backwardOrdering {
|
||||
// A stream/topological position is a cursor located between two events.
|
||||
// While they are identified in the code by the event on their right (if
|
||||
// we consider a left to right chronological order), tokens need to refer
|
||||
// to them by the event on their left, therefore we need to decrement the
|
||||
// end position we send in the response if we're going backward.
|
||||
end.Decrement()
|
||||
}
|
||||
}
|
||||
|
||||
if r.backwardOrdering {
|
||||
// A stream/topological position is a cursor located between two events.
|
||||
// While they are identified in the code by the event on their right (if
|
||||
// we consider a left to right chronological order), tokens need to refer
|
||||
// to them by the event on their left, therefore we need to decrement the
|
||||
// end position we send in the response if we're going backward.
|
||||
end.Decrement()
|
||||
}
|
||||
|
||||
return clientEvents, start, end, err
|
||||
return
|
||||
}
|
||||
|
||||
// handleEmptyEventsSlice handles the case where the initial request to the
|
||||
|
|
Loading…
Reference in a new issue