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5 commits

Author SHA1 Message Date
Neil Alexander
a763cbb0e1
Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file

* Look for missing auth events in RS input

* Remove retrieveMissingAuthEvents from federation API

* Logging

* Sorta transplanted the code over

* Use event origin failing all else

* Don't get stuck on mutexes:

* Add verifier

* Don't mark state events with zero snapshot NID as not existing

* Check missing state if not an outlier before storing the event

* Reject instead of soft-fail, don't copy roominfo so much

* Use synchronous contexts, limit time to fetch missing events

* Clean up some commented out bits

* Simplify `/send` endpoint significantly

* Submit async

* Report errors on sending to RS input

* Set max payload in NATS to 16MB

* Tweak metrics

* Add `workerForRoom` for tidiness

* Try skipping unmarshalling errors for RespMissingEvents

* Track missing prev events separately to avoid calculating state when not possible

* Tweak logic around checking missing state

* Care about state when checking missing prev events

* Don't check missing state for create events

* Try that again

* Handle create events better

* Send create room events as new

* Use given event kind when sending auth/state events

* Revert "Use given event kind when sending auth/state events"

This reverts commit 089d64d271.

* Only search for missing prev events or state for new events

* Tweaks

* We only have missing prev if we don't supply state

* Room version tweaks

* Allow async inputs again

* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed

* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)

* Use work queue policy, deliver all on restart

* Reduce chance of duplicates being sent by NATS

* Limit the number of servers we attempt to reduce backpressure

* Some review comment fixes

* Tidy up a couple things

* Don't limit servers, randomise order using map

* Some context refactoring

* Update gmsl

* Don't resend create events

* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't

* Exclude our own servername

* Try backing off servers

* Make excluding self behaviour optional

* Exclude self from g_m_e

* Update sytest-whitelist

* Update consumers for the roomserver output stream

* Remember to send outliers for state returned from /gme

* Make full HTTP tests less upsetti

* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist

* Remove debugging test

* Fix blacklist again, remove unnecessary duplicate context

* Clearer contexts, don't use background in case there's something happening there

* Don't queue up events more than once in memory

* Correctly identify create events when checking for state

* Fill in gaps again in /gme code

* Remove `AuthEventIDs` from `InputRoomEvent`

* Remove stray field

Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 14:29:14 +00:00
Neil Alexander
51b119107c
Don't return nonsense canonical room aliases in the public rooms responses (#1992) 2021-08-27 16:50:30 +01:00
Neil Alexander
d15836e260
Increase gocyclo complexity to 25 (and remove all but 2 golint directives related to it) (#1783) 2021-03-03 14:35:57 +00:00
Kegsay
7913759921
Remove QueryBulkStateContent from current state server (#1404)
* Remove QueryBulkStateContent from current state server

Expected fail due to db impl not existing

* Implement query bulk state content

* Fix up rejecting invites over federation

* Fix bulk content marshalling
2020-09-07 12:38:09 +01:00
Kegsay
4c1e6597c0
Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver (#1174)
* Use content_value instead of membership

* Fix build

* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver

- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
  which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
    * Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
    * Apply pagination parameters to the slice.
    * Do a `QueryBulkStateContent` request to the currentstateserver to pull out
      required state event *content* (not entire events).
    * Aggregate and return the chunk.

Mostly but not fully implemented (DB queries on currentstateserver are missing)

* Fix pq query

* Make postgres work

* Make sqlite work

* Fix tests

* Unbreak pagination tests

* Linting
2020-07-02 15:41:18 +01:00