// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package types provides the types that are used internally within the roomserver. package types import ( "encoding/json" "fmt" "sort" "strings" "sync" userapi "github.com/matrix-org/dendrite/userapi/api" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/gomatrixserverlib/spec" "github.com/matrix-org/util" "golang.org/x/crypto/blake2b" ) // EventTypeNID is a numeric ID for an event type. type EventTypeNID int64 // EventStateKeyNID is a numeric ID for an event state_key. type EventStateKeyNID int64 // EventNID is a numeric ID for an event. type EventNID int64 // RoomNID is a numeric ID for a room. type RoomNID int64 type EventMetadata struct { EventNID EventNID RoomNID RoomNID } type UserRoomKeyPair struct { RoomNID RoomNID EventStateKeyNID EventStateKeyNID } // StateSnapshotNID is a numeric ID for the state at an event. type StateSnapshotNID int64 // StateBlockNID is a numeric ID for a block of state data. // These blocks of state data are combined to form the actual state. type StateBlockNID int64 // EventNIDs is used to sort and dedupe event NIDs. type EventNIDs []EventNID func (a EventNIDs) Len() int { return len(a) } func (a EventNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a EventNIDs) Less(i, j int) bool { return a[i] < a[j] } func (a EventNIDs) Hash() []byte { j, err := json.Marshal(a) if err != nil { return nil } h := blake2b.Sum256(j) return h[:] } // StateBlockNIDs is used to sort and dedupe state block NIDs. type StateBlockNIDs []StateBlockNID func (a StateBlockNIDs) Len() int { return len(a) } func (a StateBlockNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a StateBlockNIDs) Less(i, j int) bool { return a[i] < a[j] } func (a StateBlockNIDs) Hash() []byte { j, err := json.Marshal(a) if err != nil { return nil } h := blake2b.Sum256(j) return h[:] } // A StateKeyTuple is a pair of a numeric event type and a numeric state key. // It is used to lookup state entries. type StateKeyTuple struct { // The numeric ID for the event type. EventTypeNID EventTypeNID // The numeric ID for the state key. EventStateKeyNID EventStateKeyNID } func (a StateKeyTuple) IsCreate() bool { return a.EventTypeNID == MRoomCreateNID && a.EventStateKeyNID == EmptyStateKeyNID } // LessThan returns true if this state key is less than the other state key. // The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries. func (a StateKeyTuple) LessThan(b StateKeyTuple) bool { if a.EventTypeNID != b.EventTypeNID { return a.EventTypeNID < b.EventTypeNID } return a.EventStateKeyNID < b.EventStateKeyNID } type StateKeyTupleSorter []StateKeyTuple func (s StateKeyTupleSorter) Len() int { return len(s) } func (s StateKeyTupleSorter) Less(i, j int) bool { return s[i].LessThan(s[j]) } func (s StateKeyTupleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] } // Check whether a tuple is in the list. Assumes that the list is sorted. func (s StateKeyTupleSorter) contains(value StateKeyTuple) bool { i := sort.Search(len(s), func(i int) bool { return !s[i].LessThan(value) }) return i < len(s) && s[i] == value } // List the unique eventTypeNIDs and eventStateKeyNIDs. // Assumes that the list is sorted. func (s StateKeyTupleSorter) TypesAndStateKeysAsArrays() (eventTypeNIDs []int64, eventStateKeyNIDs []int64) { eventTypeNIDs = make([]int64, len(s)) eventStateKeyNIDs = make([]int64, len(s)) for i := range s { eventTypeNIDs[i] = int64(s[i].EventTypeNID) eventStateKeyNIDs[i] = int64(s[i].EventStateKeyNID) } eventTypeNIDs = eventTypeNIDs[:util.SortAndUnique(int64Sorter(eventTypeNIDs))] eventStateKeyNIDs = eventStateKeyNIDs[:util.SortAndUnique(int64Sorter(eventStateKeyNIDs))] return } type int64Sorter []int64 func (s int64Sorter) Len() int { return len(s) } func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] } func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] } // A StateEntry is an entry in the room state of a matrix room. type StateEntry struct { StateKeyTuple // The numeric ID for the event. EventNID EventNID } type StateEntries []StateEntry func (a StateEntries) Len() int { return len(a) } func (a StateEntries) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a StateEntries) Less(i, j int) bool { return a[i].EventNID < a[j].EventNID } // LessThan returns true if this state entry is less than the other state entry. // The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries. func (a StateEntry) LessThan(b StateEntry) bool { if a.StateKeyTuple != b.StateKeyTuple { return a.StateKeyTuple.LessThan(b.StateKeyTuple) } return a.EventNID < b.EventNID } // Deduplicate takes a set of state entries and ensures that there are no // duplicate (event type, state key) tuples. If there are then we dedupe // them, making sure that the latest/highest NIDs are always chosen. func DeduplicateStateEntries(a []StateEntry) []StateEntry { if len(a) < 2 { return a } sort.SliceStable(a, func(i, j int) bool { return a[i].LessThan(a[j]) }) for i := 0; i < len(a)-1; i++ { if a[i].StateKeyTuple == a[i+1].StateKeyTuple { a = append(a[:i], a[i+1:]...) i-- } } return a } // StateAtEvent is the state before and after a matrix event. type StateAtEvent struct { // The state before the event. BeforeStateSnapshotNID StateSnapshotNID // True if this StateEntry is rejected. State resolution should then treat this // StateEntry as being a message event (not a state event). IsRejected bool // The state entry for the event itself, allows us to calculate the state after the event. StateEntry } // IsStateEvent returns whether the event the state is at is a state event. func (s StateAtEvent) IsStateEvent() bool { return s.EventStateKeyNID != 0 } // StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together. // It is used when looking up the latest events in a room in the database. // The gomatrixserverlib.EventReference is used to check whether a new event references the event. // The StateAtEvent is used to construct the current state of the room from the latest events. type StateAtEventAndReference struct { StateAtEvent EventID string } type StateAtEventAndReferences []StateAtEventAndReference func (s StateAtEventAndReferences) Less(a, b int) bool { return strings.Compare(s[a].EventID, s[b].EventID) < 0 } func (s StateAtEventAndReferences) Len() int { return len(s) } func (s StateAtEventAndReferences) Swap(a, b int) { s[a], s[b] = s[b], s[a] } func (s StateAtEventAndReferences) EventIDs() string { strs := make([]string, 0, len(s)) for _, r := range s { strs = append(strs, r.EventID) } return "[" + strings.Join(strs, " ") + "]" } // An Event is a gomatrixserverlib.Event with the numeric event ID attached. // It is when performing bulk event lookup in the database. type Event struct { EventNID EventNID gomatrixserverlib.PDU } const ( // MRoomCreateNID is the numeric ID for the "m.room.create" event type. MRoomCreateNID = 1 // MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type. MRoomPowerLevelsNID = 2 // MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type. MRoomJoinRulesNID = 3 // MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type. MRoomThirdPartyInviteNID = 4 // MRoomMemberNID is the numeric ID for the "m.room.member" event type. MRoomMemberNID = 5 // MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type. MRoomRedactionNID = 6 // MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type. MRoomHistoryVisibilityNID = 7 ) const ( // EmptyStateKeyNID is the numeric ID for the empty state key. EmptyStateKeyNID = 1 ) // StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database. type StateBlockNIDList struct { StateSnapshotNID StateSnapshotNID StateBlockNIDs []StateBlockNID } // StateEntryList is used to return the result of bulk state entry lookups from the database. type StateEntryList struct { StateBlockNID StateBlockNID StateEntries []StateEntry } // A MissingEventError is an error that happened because the roomserver was // missing requested events from its database. type MissingEventError string func (e MissingEventError) Error() string { return string(e) } // A MissingStateError is an error that happened because the roomserver was // missing requested state snapshots from its databases. type MissingStateError string func (e MissingStateError) Error() string { return string(e) } // A RejectedError is returned when an event is stored as rejected. The error // contains the reason why. type RejectedError string func (e RejectedError) Error() string { return string(e) } // RoomInfo contains metadata about a room type RoomInfo struct { mu sync.RWMutex RoomNID RoomNID RoomVersion gomatrixserverlib.RoomVersion stateSnapshotNID StateSnapshotNID isStub bool } func (r *RoomInfo) StateSnapshotNID() StateSnapshotNID { r.mu.RLock() defer r.mu.RUnlock() return r.stateSnapshotNID } func (r *RoomInfo) IsStub() bool { r.mu.RLock() defer r.mu.RUnlock() return r.isStub } func (r *RoomInfo) SetStateSnapshotNID(nid StateSnapshotNID) { r.mu.Lock() defer r.mu.Unlock() r.stateSnapshotNID = nid } func (r *RoomInfo) SetIsStub(isStub bool) { r.mu.Lock() defer r.mu.Unlock() r.isStub = isStub } func (r *RoomInfo) CopyFrom(r2 *RoomInfo) { r.mu.Lock() defer r.mu.Unlock() r2.mu.RLock() defer r2.mu.RUnlock() r.RoomNID = r2.RoomNID r.RoomVersion = r2.RoomVersion r.stateSnapshotNID = r2.stateSnapshotNID r.isStub = r2.isStub } var ErrorInvalidRoomInfo = fmt.Errorf("room info is invalid") // Struct to represent a device or a server name. // // May be used to designate a caller for functions that can be called // by a client (device) or by a server (server name). // // Exactly 1 of Device() and ServerName() will return a non-nil result. type DeviceOrServerName struct { device *userapi.Device serverName *spec.ServerName } func NewDeviceNotServerName(device userapi.Device) DeviceOrServerName { return DeviceOrServerName{ device: &device, serverName: nil, } } func NewServerNameNotDevice(serverName spec.ServerName) DeviceOrServerName { return DeviceOrServerName{ device: nil, serverName: &serverName, } } func (s *DeviceOrServerName) Device() *userapi.Device { return s.device } func (s *DeviceOrServerName) ServerName() *spec.ServerName { return s.serverName }