// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package helpers import ( "context" "fmt" "sort" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/gomatrixserverlib/spec" "github.com/matrix-org/dendrite/roomserver/state" "github.com/matrix-org/dendrite/roomserver/storage" "github.com/matrix-org/dendrite/roomserver/types" ) // CheckForSoftFail returns true if the event should be soft-failed // and false otherwise. The return error value should be checked before // the soft-fail bool. func CheckForSoftFail( ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, event *types.HeaderedEvent, stateEventIDs []string, ) (bool, error) { rewritesState := len(stateEventIDs) > 1 var authStateEntries []types.StateEntry var err error if rewritesState { authStateEntries, err = db.StateEntriesForEventIDs(ctx, stateEventIDs, true) if err != nil { return true, fmt.Errorf("StateEntriesForEventIDs failed: %w", err) } } else { // Then get the state entries for the current state snapshot. // We'll use this to check if the event is allowed right now. roomState := state.NewStateResolution(db, roomInfo) authStateEntries, err = roomState.LoadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID()) if err != nil { return true, fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err) } } // As a special case, it's possible that the room will have no // state because we haven't received a m.room.create event yet. // If we're now processing the first create event then never // soft-fail it. if len(authStateEntries) == 0 && event.Type() == spec.MRoomCreate { return false, nil } // Work out which of the state events we actually need. stateNeeded := gomatrixserverlib.StateNeededForAuth( []gomatrixserverlib.PDU{event.PDU}, ) // Load the actual auth events from the database. authEvents, err := loadAuthEvents(ctx, db, roomInfo.RoomVersion, stateNeeded, authStateEntries) if err != nil { return true, fmt.Errorf("loadAuthEvents: %w", err) } // Check if the event is allowed. if err = gomatrixserverlib.Allowed(event.PDU, &authEvents, func(roomID, senderID string) (*spec.UserID, error) { return db.GetUserIDForSender(ctx, roomID, senderID) }); err != nil { // return true, nil return true, err } return false, nil } // GetAuthEvents returns the numeric IDs for the auth events. func GetAuthEvents( ctx context.Context, db storage.RoomDatabase, roomVersion gomatrixserverlib.RoomVersion, event gomatrixserverlib.PDU, authEventIDs []string, ) (gomatrixserverlib.AuthEventProvider, error) { // Grab the numeric IDs for the supplied auth state events from the database. authStateEntries, err := db.StateEntriesForEventIDs(ctx, authEventIDs, true) if err != nil { return nil, fmt.Errorf("db.StateEntriesForEventIDs: %w", err) } authStateEntries = types.DeduplicateStateEntries(authStateEntries) // Work out which of the state events we actually need. stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.PDU{event}) // Load the actual auth events from the database. authEvents, err := loadAuthEvents(ctx, db, roomVersion, stateNeeded, authStateEntries) if err != nil { return nil, fmt.Errorf("loadAuthEvents: %w", err) } return &authEvents, nil } type authEvents struct { stateKeyNIDMap map[string]types.EventStateKeyNID state stateEntryMap events EventMap valid bool } // Valid verifies that all auth events are from the same room. func (ae *authEvents) Valid() bool { return ae.valid } // Create implements gomatrixserverlib.AuthEventProvider func (ae *authEvents) Create() (gomatrixserverlib.PDU, error) { return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil } // PowerLevels implements gomatrixserverlib.AuthEventProvider func (ae *authEvents) PowerLevels() (gomatrixserverlib.PDU, error) { return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil } // JoinRules implements gomatrixserverlib.AuthEventProvider func (ae *authEvents) JoinRules() (gomatrixserverlib.PDU, error) { return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil } // Memmber implements gomatrixserverlib.AuthEventProvider func (ae *authEvents) Member(stateKey string) (gomatrixserverlib.PDU, error) { return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil } // ThirdPartyInvite implements gomatrixserverlib.AuthEventProvider func (ae *authEvents) ThirdPartyInvite(stateKey string) (gomatrixserverlib.PDU, error) { return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil } func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) gomatrixserverlib.PDU { eventNID, ok := ae.state.lookup(types.StateKeyTuple{ EventTypeNID: typeNID, EventStateKeyNID: types.EmptyStateKeyNID, }) if !ok { return nil } event, ok := ae.events.Lookup(eventNID) if !ok { return nil } return event.PDU } func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) gomatrixserverlib.PDU { stateKeyNID, ok := ae.stateKeyNIDMap[stateKey] if !ok { return nil } eventNID, ok := ae.state.lookup(types.StateKeyTuple{ EventTypeNID: typeNID, EventStateKeyNID: stateKeyNID, }) if !ok { return nil } event, ok := ae.events.Lookup(eventNID) if !ok { return nil } return event.PDU } // loadAuthEvents loads the events needed for authentication from the supplied room state. func loadAuthEvents( ctx context.Context, db state.StateResolutionStorage, roomVersion gomatrixserverlib.RoomVersion, needed gomatrixserverlib.StateNeeded, state []types.StateEntry, ) (result authEvents, err error) { result.valid = true // Look up the numeric IDs for the state keys needed for auth. var neededStateKeys []string neededStateKeys = append(neededStateKeys, needed.Member...) neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...) if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(ctx, neededStateKeys); err != nil { return } // Load the events we need. result.state = state var eventNIDs []types.EventNID keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed) for _, keyTuple := range keyTuplesNeeded { eventNID, ok := result.state.lookup(keyTuple) if ok { eventNIDs = append(eventNIDs, eventNID) } } if result.events, err = db.Events(ctx, roomVersion, eventNIDs); err != nil { return } roomID := "" for _, ev := range result.events { if roomID == "" { roomID = ev.RoomID() } if ev.RoomID() != roomID { result.valid = false break } } return } // stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events. func stateKeyTuplesNeeded( stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded, ) []types.StateKeyTuple { var keyTuples []types.StateKeyTuple if stateNeeded.Create { keyTuples = append(keyTuples, types.StateKeyTuple{ EventTypeNID: types.MRoomCreateNID, EventStateKeyNID: types.EmptyStateKeyNID, }) } if stateNeeded.PowerLevels { keyTuples = append(keyTuples, types.StateKeyTuple{ EventTypeNID: types.MRoomPowerLevelsNID, EventStateKeyNID: types.EmptyStateKeyNID, }) } if stateNeeded.JoinRules { keyTuples = append(keyTuples, types.StateKeyTuple{ EventTypeNID: types.MRoomJoinRulesNID, EventStateKeyNID: types.EmptyStateKeyNID, }) } for _, member := range stateNeeded.Member { stateKeyNID, ok := stateKeyNIDMap[member] if ok { keyTuples = append(keyTuples, types.StateKeyTuple{ EventTypeNID: types.MRoomMemberNID, EventStateKeyNID: stateKeyNID, }) } } for _, token := range stateNeeded.ThirdPartyInvite { stateKeyNID, ok := stateKeyNIDMap[token] if ok { keyTuples = append(keyTuples, types.StateKeyTuple{ EventTypeNID: types.MRoomThirdPartyInviteNID, EventStateKeyNID: stateKeyNID, }) } } return keyTuples } // Map from event type, state key tuple to numeric event ID. // Implemented using binary search on a sorted array. type stateEntryMap []types.StateEntry // lookup an entry in the event map. func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) { // Since the list is sorted we can implement this using binary search. // This is faster than using a hash map. // We don't have to worry about pathological cases because the keys are fixed // size and are controlled by us. list := []types.StateEntry(m) i := sort.Search(len(list), func(i int) bool { return !list[i].StateKeyTuple.LessThan(stateKey) }) if i < len(list) && list[i].StateKeyTuple == stateKey { ok = true eventNID = list[i].EventNID } return } // Map from numeric event ID to event. // Implemented using binary search on a sorted array. type EventMap []types.Event // lookup an entry in the event map. func (m EventMap) Lookup(eventNID types.EventNID) (event *types.Event, ok bool) { // Since the list is sorted we can implement this using binary search. // This is faster than using a hash map. // We don't have to worry about pathological cases because the keys are fixed // size are controlled by us. list := []types.Event(m) i := sort.Search(len(list), func(i int) bool { return list[i].EventNID >= eventNID }) if i < len(list) && list[i].EventNID == eventNID { ok = true event = &list[i] } return }