// Copyright 2017 New Vector Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package routing import ( "encoding/json" "fmt" "net/http" "sort" "time" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" "github.com/sirupsen/logrus" "github.com/matrix-org/dendrite/clientapi/jsonerror" "github.com/matrix-org/dendrite/internal/eventutil" "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/setup/config" ) // MakeJoin implements the /make_join API func MakeJoin( httpReq *http.Request, request *gomatrixserverlib.FederationRequest, cfg *config.FederationAPI, rsAPI api.FederationRoomserverAPI, roomID, userID string, remoteVersions []gomatrixserverlib.RoomVersion, ) util.JSONResponse { verReq := api.QueryRoomVersionForRoomRequest{RoomID: roomID} verRes := api.QueryRoomVersionForRoomResponse{} if err := rsAPI.QueryRoomVersionForRoom(httpReq.Context(), &verReq, &verRes); err != nil { return util.JSONResponse{ Code: http.StatusInternalServerError, JSON: jsonerror.InternalServerError(), } } // Check that the room that the remote side is trying to join is actually // one of the room versions that they listed in their supported ?ver= in // the make_join URL. // https://matrix.org/docs/spec/server_server/r0.1.3#get-matrix-federation-v1-make-join-roomid-userid remoteSupportsVersion := false for _, v := range remoteVersions { if v == verRes.RoomVersion { remoteSupportsVersion = true break } } // If it isn't, stop trying to join the room. if !remoteSupportsVersion { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.IncompatibleRoomVersion(verRes.RoomVersion), } } _, domain, err := gomatrixserverlib.SplitID('@', userID) if err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("Invalid UserID"), } } if domain != request.Origin() { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("The join must be sent by the server of the user"), } } // Check if we think we are still joined to the room inRoomReq := &api.QueryServerJoinedToRoomRequest{ ServerName: cfg.Matrix.ServerName, RoomID: roomID, } inRoomRes := &api.QueryServerJoinedToRoomResponse{} if err = rsAPI.QueryServerJoinedToRoom(httpReq.Context(), inRoomReq, inRoomRes); err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryServerJoinedToRoom failed") return jsonerror.InternalServerError() } if !inRoomRes.RoomExists { return util.JSONResponse{ Code: http.StatusNotFound, JSON: jsonerror.NotFound(fmt.Sprintf("Room ID %q was not found on this server", roomID)), } } if !inRoomRes.IsInRoom { return util.JSONResponse{ Code: http.StatusNotFound, JSON: jsonerror.NotFound(fmt.Sprintf("Room ID %q has no remaining users on this server", roomID)), } } // Check if the restricted join is allowed. If the room doesn't // support restricted joins then this is effectively a no-op. res, authorisedVia, err := checkRestrictedJoin(httpReq, rsAPI, verRes.RoomVersion, roomID, userID) if err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("checkRestrictedJoin failed") return jsonerror.InternalServerError() } else if res != nil { return *res } // Try building an event for the server builder := gomatrixserverlib.EventBuilder{ Sender: userID, RoomID: roomID, Type: "m.room.member", StateKey: &userID, } content := gomatrixserverlib.MemberContent{ Membership: gomatrixserverlib.Join, AuthorisedVia: authorisedVia, } if err = builder.SetContent(content); err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("builder.SetContent failed") return jsonerror.InternalServerError() } queryRes := api.QueryLatestEventsAndStateResponse{ RoomVersion: verRes.RoomVersion, } event, err := eventutil.QueryAndBuildEvent(httpReq.Context(), &builder, cfg.Matrix, time.Now(), rsAPI, &queryRes) if err == eventutil.ErrRoomNoExists { return util.JSONResponse{ Code: http.StatusNotFound, JSON: jsonerror.NotFound("Room does not exist"), } } else if e, ok := err.(gomatrixserverlib.BadJSONError); ok { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON(e.Error()), } } else if err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("eventutil.BuildEvent failed") return jsonerror.InternalServerError() } // Check that the join is allowed or not stateEvents := make([]*gomatrixserverlib.Event, len(queryRes.StateEvents)) for i := range queryRes.StateEvents { stateEvents[i] = queryRes.StateEvents[i].Event } provider := gomatrixserverlib.NewAuthEvents(stateEvents) if err = gomatrixserverlib.Allowed(event.Event, &provider); err != nil { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden(err.Error()), } } return util.JSONResponse{ Code: http.StatusOK, JSON: map[string]interface{}{ "event": builder, "room_version": verRes.RoomVersion, }, } } // SendJoin implements the /send_join API // The make-join send-join dance makes much more sense as a single // flow so the cyclomatic complexity is high: // nolint:gocyclo func SendJoin( httpReq *http.Request, request *gomatrixserverlib.FederationRequest, cfg *config.FederationAPI, rsAPI api.FederationRoomserverAPI, keys gomatrixserverlib.JSONVerifier, roomID, eventID string, ) util.JSONResponse { verReq := api.QueryRoomVersionForRoomRequest{RoomID: roomID} verRes := api.QueryRoomVersionForRoomResponse{} if err := rsAPI.QueryRoomVersionForRoom(httpReq.Context(), &verReq, &verRes); err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryRoomVersionForRoom failed") return util.JSONResponse{ Code: http.StatusInternalServerError, JSON: jsonerror.InternalServerError(), } } event, err := gomatrixserverlib.NewEventFromUntrustedJSON(request.Content(), verRes.RoomVersion) if err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("The request body could not be decoded into valid JSON: " + err.Error()), } } // Check that a state key is provided. if event.StateKey() == nil || event.StateKeyEquals("") { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("No state key was provided in the join event."), } } if !event.StateKeyEquals(event.Sender()) { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("Event state key must match the event sender."), } } // Check that the sender belongs to the server that is sending us // the request. By this point we've already asserted that the sender // and the state key are equal so we don't need to check both. var serverName gomatrixserverlib.ServerName if _, serverName, err = gomatrixserverlib.SplitID('@', event.Sender()); err != nil { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("The sender of the join is invalid"), } } else if serverName != request.Origin() { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("The sender does not match the server that originated the request"), } } // Check that the room ID is correct. if event.RoomID() != roomID { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON( fmt.Sprintf( "The room ID in the request path (%q) must match the room ID in the join event JSON (%q)", roomID, event.RoomID(), ), ), } } // Check that the event ID is correct. if event.EventID() != eventID { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON( fmt.Sprintf( "The event ID in the request path (%q) must match the event ID in the join event JSON (%q)", eventID, event.EventID(), ), ), } } // Check that this is in fact a join event membership, err := event.Membership() if err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("missing content.membership key"), } } if membership != gomatrixserverlib.Join { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("membership must be 'join'"), } } // Check that the event is signed by the server sending the request. redacted, err := gomatrixserverlib.RedactEventJSON(event.JSON(), event.Version()) if err != nil { logrus.WithError(err).Errorf("XXX: join.go") return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON("The event JSON could not be redacted"), } } verifyRequests := []gomatrixserverlib.VerifyJSONRequest{{ ServerName: serverName, Message: redacted, AtTS: event.OriginServerTS(), StrictValidityChecking: true, }} verifyResults, err := keys.VerifyJSONs(httpReq.Context(), verifyRequests) if err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("keys.VerifyJSONs failed") return jsonerror.InternalServerError() } if verifyResults[0].Error != nil { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("Signature check failed: " + verifyResults[0].Error.Error()), } } // Fetch the state and auth chain. We do this before we send the events // on, in case this fails. var stateAndAuthChainResponse api.QueryStateAndAuthChainResponse err = rsAPI.QueryStateAndAuthChain(httpReq.Context(), &api.QueryStateAndAuthChainRequest{ PrevEventIDs: event.PrevEventIDs(), AuthEventIDs: event.AuthEventIDs(), RoomID: roomID, ResolveState: true, }, &stateAndAuthChainResponse) if err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("rsAPI.QueryStateAndAuthChain failed") return jsonerror.InternalServerError() } if !stateAndAuthChainResponse.RoomExists { return util.JSONResponse{ Code: http.StatusNotFound, JSON: jsonerror.NotFound("Room does not exist"), } } if !stateAndAuthChainResponse.StateKnown { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("State not known"), } } // Check if the user is already in the room. If they're already in then // there isn't much point in sending another join event into the room. // Also check to see if they are banned: if they are then we reject them. alreadyJoined := false isBanned := false for _, se := range stateAndAuthChainResponse.StateEvents { if !se.StateKeyEquals(*event.StateKey()) { continue } if membership, merr := se.Membership(); merr == nil { alreadyJoined = (membership == gomatrixserverlib.Join) isBanned = (membership == gomatrixserverlib.Ban) break } } if isBanned { return util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("user is banned"), } } // If the membership content contains a user ID for a server that is not // ours then we should kick it back. var memberContent gomatrixserverlib.MemberContent if err := json.Unmarshal(event.Content(), &memberContent); err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON(err.Error()), } } if memberContent.AuthorisedVia != "" { _, domain, err := gomatrixserverlib.SplitID('@', memberContent.AuthorisedVia) if err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON(fmt.Sprintf("The authorising username %q is invalid.", memberContent.AuthorisedVia)), } } if domain != cfg.Matrix.ServerName { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.BadJSON(fmt.Sprintf("The authorising username %q does not belong to this server.", memberContent.AuthorisedVia)), } } } // Sign the membership event. This is required for restricted joins to work // in the case that the authorised via user is one of our own users. It also // doesn't hurt to do it even if it isn't a restricted join. signed := event.Sign( string(cfg.Matrix.ServerName), cfg.Matrix.KeyID, cfg.Matrix.PrivateKey, ) // Send the events to the room server. // We are responsible for notifying other servers that the user has joined // the room, so set SendAsServer to cfg.Matrix.ServerName if !alreadyJoined { var response api.InputRoomEventsResponse if err := rsAPI.InputRoomEvents(httpReq.Context(), &api.InputRoomEventsRequest{ InputRoomEvents: []api.InputRoomEvent{ { Kind: api.KindNew, Event: signed.Headered(stateAndAuthChainResponse.RoomVersion), SendAsServer: string(cfg.Matrix.ServerName), TransactionID: nil, }, }, }, &response); err != nil { return jsonerror.InternalAPIError(httpReq.Context(), err) } if response.ErrMsg != "" { util.GetLogger(httpReq.Context()).WithField(logrus.ErrorKey, response.ErrMsg).Error("SendEvents failed") if response.NotAllowed { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.Forbidden(response.ErrMsg), } } return jsonerror.InternalServerError() } } // sort events deterministically by depth (lower is earlier) // We also do this because sytest's basic federation server isn't good at using the correct // state if these lists are randomised, resulting in flakey tests. :( sort.Sort(eventsByDepth(stateAndAuthChainResponse.StateEvents)) sort.Sort(eventsByDepth(stateAndAuthChainResponse.AuthChainEvents)) // https://matrix.org/docs/spec/server_server/latest#put-matrix-federation-v1-send-join-roomid-eventid return util.JSONResponse{ Code: http.StatusOK, JSON: gomatrixserverlib.RespSendJoin{ StateEvents: gomatrixserverlib.NewEventJSONsFromHeaderedEvents(stateAndAuthChainResponse.StateEvents), AuthEvents: gomatrixserverlib.NewEventJSONsFromHeaderedEvents(stateAndAuthChainResponse.AuthChainEvents), Origin: cfg.Matrix.ServerName, Event: signed.JSON(), }, } } // checkRestrictedJoin finds out whether or not we can assist in processing // a restricted room join. If the room version does not support restricted // joins then this function returns with no side effects. This returns three // values: // - an optional JSON response body (i.e. M_UNABLE_TO_AUTHORISE_JOIN) which // should always be sent back to the client if one is specified // - a user ID of an authorising user, typically a user that has power to // issue invites in the room, if one has been found // - an error if there was a problem finding out if this was allowable, // like if the room version isn't known or a problem happened talking to // the roomserver func checkRestrictedJoin( httpReq *http.Request, rsAPI api.FederationRoomserverAPI, roomVersion gomatrixserverlib.RoomVersion, roomID, userID string, ) (*util.JSONResponse, string, error) { if allowRestricted, err := roomVersion.MayAllowRestrictedJoinsInEventAuth(); err != nil { return nil, "", err } else if !allowRestricted { return nil, "", nil } req := &api.QueryRestrictedJoinAllowedRequest{ RoomID: roomID, UserID: userID, } res := &api.QueryRestrictedJoinAllowedResponse{} if err := rsAPI.QueryRestrictedJoinAllowed(httpReq.Context(), req, res); err != nil { return nil, "", err } switch { case !res.Restricted: // The join rules for the room don't restrict membership. return nil, "", nil case !res.Resident: // The join rules restrict membership but our server isn't currently // joined to all of the allowed rooms, so we can't actually decide // whether or not to allow the user to join. This error code should // tell the joining server to try joining via another resident server // instead. return &util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.UnableToAuthoriseJoin("This server cannot authorise the join."), }, "", nil case !res.Allowed: // The join rules restrict membership, our server is in the relevant // rooms and the user wasn't joined to join any of the allowed rooms // and therefore can't join this room. return &util.JSONResponse{ Code: http.StatusForbidden, JSON: jsonerror.Forbidden("You are not joined to any matching rooms."), }, "", nil default: // The join rules restrict membership, our server is in the relevant // rooms and the user was allowed to join because they belong to one // of the allowed rooms. We now need to pick one of our own local users // from within the room to use as the authorising user ID, so that it // can be referred to from within the membership content. return nil, res.AuthorisedVia, nil } } type eventsByDepth []*gomatrixserverlib.HeaderedEvent func (e eventsByDepth) Len() int { return len(e) } func (e eventsByDepth) Swap(i, j int) { e[i], e[j] = e[j], e[i] } func (e eventsByDepth) Less(i, j int) bool { return e[i].Depth() < e[j].Depth() }