mirror of
https://github.com/matrix-org/dendrite
synced 2024-11-02 22:19:02 +01:00
ad07b169b8
This PR changes a few things: - It pulls out the creation of several NIDs from the `StoreEvent` function to make the functions more reusable - Uses more caching when using those NIDs to avoid DB round trips
432 lines
15 KiB
Go
432 lines
15 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package input contains the code processes new room events
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package input
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"sync"
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"time"
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userapi "github.com/matrix-org/dendrite/userapi/api"
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"github.com/Arceliar/phony"
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"github.com/getsentry/sentry-go"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/nats-io/nats.go"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/sirupsen/logrus"
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fedapi "github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/roomserver/acls"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/query"
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"github.com/matrix-org/dendrite/roomserver/producers"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/base"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/dendrite/setup/jetstream"
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"github.com/matrix-org/dendrite/setup/process"
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)
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// Inputer is responsible for consuming from the roomserver input
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// streams and processing the events. All input events are queued
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// into a single NATS stream and the order is preserved strictly.
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// The `room_id` message header will contain the room ID which will
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// be used to assign the pending event to a per-room worker.
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//
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// The input API maintains an ephemeral headers-only consumer. It
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// will speed through the stream working out which room IDs are
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// pending and create durable consumers for them. The durable
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// consumer will then be used for each room worker goroutine to
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// fetch events one by one and process them. Each room having a
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// durable consumer of its own means there is no head-of-line
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// blocking between rooms. Filtering ensures that each durable
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// consumer only receives events for the room it is interested in.
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//
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// The ephemeral consumer closely tracks the newest events. The
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// per-room durable consumers will only progress through the stream
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// as events are processed.
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//
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// A BC * -> positions of each consumer (* = ephemeral)
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// ⌄ ⌄⌄ ⌄
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// ABAABCAABCAA -> newest (letter = subject for each message)
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//
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// In this example, A is still processing an event but has two
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// pending events to process afterwards. Both B and C are caught
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// up, so they will do nothing until a new event comes in for B
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// or C.
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type Inputer struct {
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Cfg *config.RoomServer
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Base *base.BaseDendrite
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ProcessContext *process.ProcessContext
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DB storage.RoomDatabase
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NATSClient *nats.Conn
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JetStream nats.JetStreamContext
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Durable nats.SubOpt
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ServerName gomatrixserverlib.ServerName
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SigningIdentity *gomatrixserverlib.SigningIdentity
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FSAPI fedapi.RoomserverFederationAPI
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KeyRing gomatrixserverlib.JSONVerifier
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ACLs *acls.ServerACLs
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InputRoomEventTopic string
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OutputProducer *producers.RoomEventProducer
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workers sync.Map // room ID -> *worker
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Queryer *query.Queryer
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UserAPI userapi.RoomserverUserAPI
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}
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// If a room consumer is inactive for a while then we will allow NATS
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// to clean it up. This stops us from holding onto durable consumers
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// indefinitely for rooms that might no longer be active, since they do
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// have an interest overhead in the NATS Server. If the room becomes
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// active again then we'll recreate the consumer anyway.
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const inactiveThreshold = time.Hour * 24
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type worker struct {
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phony.Inbox
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sync.Mutex
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r *Inputer
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roomID string
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subscription *nats.Subscription
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}
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func (r *Inputer) startWorkerForRoom(roomID string) {
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v, loaded := r.workers.LoadOrStore(roomID, &worker{
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r: r,
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roomID: roomID,
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})
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w := v.(*worker)
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w.Lock()
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defer w.Unlock()
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if !loaded || w.subscription == nil {
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consumer := r.Cfg.Matrix.JetStream.Prefixed("RoomInput" + jetstream.Tokenise(w.roomID))
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subject := r.Cfg.Matrix.JetStream.Prefixed(jetstream.InputRoomEventSubj(w.roomID))
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// Create the consumer. We do this as a specific step rather than
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// letting PullSubscribe create it for us because we need the consumer
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// to outlive the subscription. If we do it this way, we can Bind in the
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// next step, and when we Unsubscribe, the consumer continues to live. If
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// we leave PullSubscribe to create the durable consumer, Unsubscribe will
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// delete it because it thinks it "owns" it, which in turn breaks the
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// interest-based retention storage policy.
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// If the durable consumer already exists, this is effectively a no-op.
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// Another interesting tid-bit here: the ACK policy is set to "all" so that
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// if we acknowledge a message, we also acknowledge everything that comes
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// before it. This is necessary because otherwise our consumer will never
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// acknowledge things we filtered out for other subjects and therefore they
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// will linger around forever.
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if _, err := w.r.JetStream.AddConsumer(
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r.Cfg.Matrix.JetStream.Prefixed(jetstream.InputRoomEvent),
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&nats.ConsumerConfig{
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Durable: consumer,
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AckPolicy: nats.AckAllPolicy,
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DeliverPolicy: nats.DeliverAllPolicy,
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FilterSubject: subject,
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AckWait: MaximumMissingProcessingTime + (time.Second * 10),
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InactiveThreshold: inactiveThreshold,
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},
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); err != nil {
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logrus.WithError(err).Errorf("Failed to create consumer for room %q", w.roomID)
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return
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}
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// Bind to our durable consumer. We want to receive all messages waiting
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// for this subject and we want to manually acknowledge them, so that we
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// can ensure they are only cleaned up when we are done processing them.
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sub, err := w.r.JetStream.PullSubscribe(
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subject, consumer,
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nats.ManualAck(),
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nats.DeliverAll(),
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nats.AckWait(MaximumMissingProcessingTime+(time.Second*10)),
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nats.Bind(r.InputRoomEventTopic, consumer),
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nats.InactiveThreshold(inactiveThreshold),
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)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to subscribe to stream for room %q", w.roomID)
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return
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}
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// Go and start pulling messages off the queue.
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w.subscription = sub
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w.Act(nil, w._next)
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}
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}
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// Start creates an ephemeral non-durable consumer on the roomserver
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// input topic. It is configured to deliver us headers only because we
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// don't actually care about the contents of the message at this point,
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// we only care about the `room_id` field. Once a message arrives, we
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// will look to see if we have a worker for that room which has its
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// own consumer. If we don't, we'll start one.
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func (r *Inputer) Start() error {
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if r.Base.EnableMetrics {
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prometheus.MustRegister(roomserverInputBackpressure, processRoomEventDuration)
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}
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_, err := r.JetStream.Subscribe(
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"", // This is blank because we specified it in BindStream.
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func(m *nats.Msg) {
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roomID := m.Header.Get(jetstream.RoomID)
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r.startWorkerForRoom(roomID)
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_ = m.Ack()
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},
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nats.HeadersOnly(),
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nats.DeliverAll(),
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nats.AckExplicit(),
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nats.ReplayInstant(),
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nats.BindStream(r.InputRoomEventTopic),
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)
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// Make sure that the room consumers have the right config.
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stream := r.Cfg.Matrix.JetStream.Prefixed(jetstream.InputRoomEvent)
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for consumer := range r.JetStream.Consumers(stream) {
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switch {
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case consumer.Config.Durable == "":
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continue // Ignore ephemeral consumers
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case consumer.Config.InactiveThreshold != inactiveThreshold:
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consumer.Config.InactiveThreshold = inactiveThreshold
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if _, cerr := r.JetStream.UpdateConsumer(stream, &consumer.Config); cerr != nil {
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logrus.WithError(cerr).Warnf("Failed to update inactive threshold on consumer %q", consumer.Name)
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}
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}
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}
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return err
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}
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// _next is called by the worker for the room. It must only be called
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// by the actor embedded into the worker.
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func (w *worker) _next() {
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// Look up what the next event is that's waiting to be processed.
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ctx, cancel := context.WithTimeout(w.r.ProcessContext.Context(), time.Minute)
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defer cancel()
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if scope := sentry.CurrentHub().Scope(); scope != nil {
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scope.SetTag("room_id", w.roomID)
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}
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msgs, err := w.subscription.Fetch(1, nats.Context(ctx))
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switch err {
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case nil:
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// Make sure that once we're done here, we queue up another call
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// to _next in the inbox.
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defer w.Act(nil, w._next)
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// If no error was reported, but we didn't get exactly one message,
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// then skip over this and try again on the next iteration.
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if len(msgs) != 1 {
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return
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}
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case context.DeadlineExceeded, context.Canceled:
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// The context exceeded, so we've been waiting for more than a
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// minute for activity in this room. At this point we will shut
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// down the subscriber to free up resources. It'll get started
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// again if new activity happens.
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if err = w.subscription.Unsubscribe(); err != nil {
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logrus.WithError(err).Errorf("Failed to unsubscribe to stream for room %q", w.roomID)
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}
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w.Lock()
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w.subscription = nil
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w.Unlock()
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return
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default:
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// Something went wrong while trying to fetch the next event
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// from the queue. In which case, we'll shut down the subscriber
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// and wait to be notified about new room activity again. Maybe
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// the problem will be corrected by then.
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logrus.WithError(err).Errorf("Failed to get next stream message for room %q", w.roomID)
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if err = w.subscription.Unsubscribe(); err != nil {
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logrus.WithError(err).Errorf("Failed to unsubscribe to stream for room %q", w.roomID)
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}
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w.Lock()
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w.subscription = nil
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w.Unlock()
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return
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}
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// Try to unmarshal the input room event. If the JSON unmarshalling
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// fails then we'll terminate the message — this notifies NATS that
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// we are done with the message and never want to see it again.
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msg := msgs[0]
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var inputRoomEvent api.InputRoomEvent
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if err = json.Unmarshal(msg.Data, &inputRoomEvent); err != nil {
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_ = msg.Term()
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return
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}
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if scope := sentry.CurrentHub().Scope(); scope != nil {
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scope.SetTag("event_id", inputRoomEvent.Event.EventID())
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}
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roomserverInputBackpressure.With(prometheus.Labels{"room_id": w.roomID}).Inc()
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defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": w.roomID}).Dec()
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// Process the room event. If something goes wrong then we'll tell
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// NATS to terminate the message. We'll store the error result as
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// a string, because we might want to return that to the caller if
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// it was a synchronous request.
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var errString string
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if err = w.r.processRoomEvent(
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w.r.ProcessContext.Context(),
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gomatrixserverlib.ServerName(msg.Header.Get("virtual_host")),
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&inputRoomEvent,
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); err != nil {
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switch err.(type) {
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case types.RejectedError:
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// Don't send events that were rejected to Sentry
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logrus.WithError(err).WithFields(logrus.Fields{
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"room_id": w.roomID,
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"event_id": inputRoomEvent.Event.EventID(),
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"type": inputRoomEvent.Event.Type(),
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}).Warn("Roomserver rejected event")
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default:
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if !errors.Is(err, context.DeadlineExceeded) && !errors.Is(err, context.Canceled) {
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sentry.CaptureException(err)
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}
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logrus.WithError(err).WithFields(logrus.Fields{
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"room_id": w.roomID,
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"event_id": inputRoomEvent.Event.EventID(),
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"type": inputRoomEvent.Event.Type(),
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}).Warn("Roomserver failed to process event")
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}
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_ = msg.Term()
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errString = err.Error()
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} else {
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_ = msg.Ack()
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}
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// If it was a synchronous input request then the "sync" field
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// will be present in the message. That means that someone is
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// waiting for a response. The temporary inbox name is present in
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// that field, so send back the error string (if any). If there
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// was no error then we'll return a blank message, which means
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// that everything was OK.
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if replyTo := msg.Header.Get("sync"); replyTo != "" {
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if err = w.r.NATSClient.Publish(replyTo, []byte(errString)); err != nil {
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logrus.WithError(err).WithFields(logrus.Fields{
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"room_id": w.roomID,
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"event_id": inputRoomEvent.Event.EventID(),
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"type": inputRoomEvent.Event.Type(),
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}).Warn("Roomserver failed to respond for sync event")
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}
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}
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}
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// queueInputRoomEvents queues events into the roomserver input
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// stream in NATS.
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func (r *Inputer) queueInputRoomEvents(
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ctx context.Context,
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request *api.InputRoomEventsRequest,
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) (replySub *nats.Subscription, err error) {
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// If the request is synchronous then we need to create a
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// temporary inbox to wait for responses on, and then create
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// a subscription to it. If it's asynchronous then we won't
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// bother, so these values will remain empty.
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var replyTo string
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if !request.Asynchronous {
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replyTo = nats.NewInbox()
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replySub, err = r.NATSClient.SubscribeSync(replyTo)
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if err != nil {
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return nil, fmt.Errorf("r.NATSClient.SubscribeSync: %w", err)
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}
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if replySub == nil {
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// This shouldn't ever happen, but it doesn't hurt to check
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// because we can potentially avoid a nil pointer panic later
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// if it did for some reason.
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return nil, fmt.Errorf("expected a subscription to the temporary inbox")
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}
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}
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// For each event, marshal the input room event and then
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// send it into the input queue.
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for _, e := range request.InputRoomEvents {
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roomID := e.Event.RoomID()
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subj := r.Cfg.Matrix.JetStream.Prefixed(jetstream.InputRoomEventSubj(roomID))
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msg := &nats.Msg{
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Subject: subj,
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Header: nats.Header{},
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}
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msg.Header.Set("room_id", roomID)
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if replyTo != "" {
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msg.Header.Set("sync", replyTo)
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}
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msg.Header.Set("virtual_host", string(request.VirtualHost))
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msg.Data, err = json.Marshal(e)
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if err != nil {
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return nil, fmt.Errorf("json.Marshal: %w", err)
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}
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if _, err = r.JetStream.PublishMsg(msg, nats.Context(ctx)); err != nil {
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logrus.WithError(err).WithFields(logrus.Fields{
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"room_id": roomID,
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"event_id": e.Event.EventID(),
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"subj": subj,
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}).Error("Roomserver failed to queue async event")
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return nil, fmt.Errorf("r.JetStream.PublishMsg: %w", err)
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}
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}
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return
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}
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// InputRoomEvents implements api.RoomserverInternalAPI
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func (r *Inputer) InputRoomEvents(
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ctx context.Context,
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request *api.InputRoomEventsRequest,
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response *api.InputRoomEventsResponse,
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) error {
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// Queue up the event into the roomserver.
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replySub, err := r.queueInputRoomEvents(ctx, request)
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if err != nil {
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response.ErrMsg = err.Error()
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return nil
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}
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// If we aren't waiting for synchronous responses then we can
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// give up here, there is nothing further to do.
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if replySub == nil {
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return nil
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}
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// Otherwise, we'll want to sit and wait for the responses
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// from the roomserver. There will be one response for every
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// input we submitted. The last error value we receive will
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// be the one returned as the error string.
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defer replySub.Drain() // nolint:errcheck
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for i := 0; i < len(request.InputRoomEvents); i++ {
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msg, err := replySub.NextMsgWithContext(ctx)
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if err != nil {
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response.ErrMsg = err.Error()
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return nil
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}
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if len(msg.Data) > 0 {
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response.ErrMsg = string(msg.Data)
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}
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}
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return nil
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}
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var roomserverInputBackpressure = prometheus.NewGaugeVec(
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prometheus.GaugeOpts{
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Namespace: "dendrite",
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Subsystem: "roomserver",
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Name: "input_backpressure",
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Help: "How many events are queued for input for a given room",
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},
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[]string{"room_id"},
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)
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