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dendrite/roomserver/storage/postgres/state_snapshot_table.go
Neil Alexander aa6bbf484a
Return ErrRoomNoExists if insufficient state is available for a buildEvent to succeed when joining a room (#2210)
This may help cases like #2206, since it should prompt us to try a federated join again instead.
2022-02-21 16:22:29 +00:00

140 lines
5.3 KiB
Go

// Copyright 2017-2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package postgres
import (
"context"
"database/sql"
"fmt"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/internal/sqlutil"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/util"
)
const stateSnapshotSchema = `
-- The state of a room before an event.
-- Stored as a list of state_block entries stored in a separate table.
-- The actual state is constructed by combining all the state_block entries
-- referenced by state_block_nids together. If the same state key tuple appears
-- multiple times then the entry from the later state_block clobbers the earlier
-- entries.
-- This encoding format allows us to implement a delta encoding which is useful
-- because room state tends to accumulate small changes over time. Although if
-- the list of deltas becomes too long it becomes more efficient to encode
-- the full state under single state_block_nid.
CREATE SEQUENCE IF NOT EXISTS roomserver_state_snapshot_nid_seq;
CREATE TABLE IF NOT EXISTS roomserver_state_snapshots (
-- The state snapshot NID that identifies this snapshot.
state_snapshot_nid bigint PRIMARY KEY DEFAULT nextval('roomserver_state_snapshot_nid_seq'),
-- The hash of the state snapshot, which is used to enforce uniqueness. The hash is
-- generated in Dendrite and passed through to the database, as a btree index over
-- this column is cheap and fits within the maximum index size.
state_snapshot_hash BYTEA UNIQUE,
-- The room NID that the snapshot belongs to.
room_nid bigint NOT NULL,
-- The state blocks contained within this snapshot.
state_block_nids bigint[] NOT NULL
);
`
// Insert a new state snapshot. If we conflict on the hash column then
// we must perform an update so that the RETURNING statement returns the
// ID of the row that we conflicted with, so that we can then refer to
// the original snapshot.
const insertStateSQL = "" +
"INSERT INTO roomserver_state_snapshots (state_snapshot_hash, room_nid, state_block_nids)" +
" VALUES ($1, $2, $3)" +
" ON CONFLICT (state_snapshot_hash) DO UPDATE SET room_nid=$2" +
// Performing an update, above, ensures that the RETURNING statement
// below will always return a valid state snapshot ID
" RETURNING state_snapshot_nid"
// Bulk state data NID lookup.
// Sorting by state_snapshot_nid means we can use binary search over the result
// to lookup the state data NIDs for a state snapshot NID.
const bulkSelectStateBlockNIDsSQL = "" +
"SELECT state_snapshot_nid, state_block_nids FROM roomserver_state_snapshots" +
" WHERE state_snapshot_nid = ANY($1) ORDER BY state_snapshot_nid ASC"
type stateSnapshotStatements struct {
insertStateStmt *sql.Stmt
bulkSelectStateBlockNIDsStmt *sql.Stmt
}
func createStateSnapshotTable(db *sql.DB) error {
_, err := db.Exec(stateSnapshotSchema)
return err
}
func prepareStateSnapshotTable(db *sql.DB) (tables.StateSnapshot, error) {
s := &stateSnapshotStatements{}
return s, sqlutil.StatementList{
{&s.insertStateStmt, insertStateSQL},
{&s.bulkSelectStateBlockNIDsStmt, bulkSelectStateBlockNIDsSQL},
}.Prepare(db)
}
func (s *stateSnapshotStatements) InsertState(
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, nids types.StateBlockNIDs,
) (stateNID types.StateSnapshotNID, err error) {
nids = nids[:util.SortAndUnique(nids)]
var id int64
err = sqlutil.TxStmt(txn, s.insertStateStmt).QueryRowContext(ctx, nids.Hash(), int64(roomNID), stateBlockNIDsAsArray(nids)).Scan(&id)
if err != nil {
return 0, err
}
stateNID = types.StateSnapshotNID(id)
return
}
func (s *stateSnapshotStatements) BulkSelectStateBlockNIDs(
ctx context.Context, txn *sql.Tx, stateNIDs []types.StateSnapshotNID,
) ([]types.StateBlockNIDList, error) {
nids := make([]int64, len(stateNIDs))
for i := range stateNIDs {
nids[i] = int64(stateNIDs[i])
}
stmt := sqlutil.TxStmt(txn, s.bulkSelectStateBlockNIDsStmt)
rows, err := stmt.QueryContext(ctx, pq.Int64Array(nids))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]types.StateBlockNIDList, len(stateNIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
var stateBlockNIDs pq.Int64Array
if err = rows.Scan(&result.StateSnapshotNID, &stateBlockNIDs); err != nil {
return nil, err
}
result.StateBlockNIDs = make([]types.StateBlockNID, len(stateBlockNIDs))
for k := range stateBlockNIDs {
result.StateBlockNIDs[k] = types.StateBlockNID(stateBlockNIDs[k])
}
}
if err = rows.Err(); err != nil {
return nil, err
}
if i != len(stateNIDs) {
return nil, types.MissingStateError(fmt.Sprintf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs)))
}
return results, nil
}