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dendrite/roomserver/api/query.go
Will Hunt a2773922d2
Send events to appservice based on room membership (#1680)
* Check membership of room

* Use QueryStateAfterEventsResponse

* Fix complexity

* Changes that I made a long time ago

* Rename to appserviceJoinedAtEvent

* Check membership in GetMemberships

* Update QueryMembershipsForRoom

* Tweaks in client API

* Update appserviceJoinedAtEvent

* Comments

* Try QueryMembershipForUser instead

* Undo some changes to client API that shouldn't be needed

* More /event tweaks

* Refactor /event bit

* Go back to QueryMembershipsForRoom because appservices are hard

* Fix bugs in onMessage

* Add comments

Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
2021-03-03 16:27:44 +00:00

418 lines
15 KiB
Go

// Copyright 2017 Vector Creations Ltd
// Copyright 2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"encoding/json"
"fmt"
"strings"
"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
"github.com/matrix-org/gomatrixserverlib"
)
// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
type QueryLatestEventsAndStateRequest struct {
// The room ID to query the latest events for.
RoomID string `json:"room_id"`
// The state key tuples to fetch from the room current state.
// If this list is empty or nil then *ALL* current state events are returned.
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
// This is used when sending events to set the prev_events, auth_events and depth.
// It is also used to tell whether the event is allowed by the event auth rules.
type QueryLatestEventsAndStateResponse struct {
// Does the room exist?
// If the room doesn't exist this will be false and LatestEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// The latest events in the room.
// These are used to set the prev_events when sending an event.
LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
// The state events requested.
// This list will be in an arbitrary order.
// These are used to set the auth_events when sending an event.
// These are used to check whether the event is allowed.
StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
// The depth of the latest events.
// This is one greater than the maximum depth of the latest events.
// This is used to set the depth when sending an event.
Depth int64 `json:"depth"`
}
// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
type QueryStateAfterEventsRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of previous events to return the events after.
PrevEventIDs []string `json:"prev_event_ids"`
// The state key tuples to fetch from the state. If none are specified then
// the entire resolved room state will be returned.
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
type QueryStateAfterEventsResponse struct {
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state events requested.
// This list will be in an arbitrary order.
StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
}
type QueryMissingAuthPrevEventsRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of auth events to check the existence of.
AuthEventIDs []string `json:"auth_event_ids"`
// The list of previous events to check the existence of.
PrevEventIDs []string `json:"prev_event_ids"`
}
type QueryMissingAuthPrevEventsResponse struct {
// Does the room exist on this roomserver?
// If the room doesn't exist all other fields will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// The event IDs of the auth events that we don't know locally.
MissingAuthEventIDs []string `json:"missing_auth_event_ids"`
// The event IDs of the previous events that we don't know locally.
MissingPrevEventIDs []string `json:"missing_prev_event_ids"`
}
// QueryEventsByIDRequest is a request to QueryEventsByID
type QueryEventsByIDRequest struct {
// The event IDs to look up.
EventIDs []string `json:"event_ids"`
}
// QueryEventsByIDResponse is a response to QueryEventsByID
type QueryEventsByIDResponse struct {
// A list of events with the requested IDs.
// If the roomserver does not have a copy of a requested event
// then it will omit that event from the list.
// If the roomserver thinks it has a copy of the event, but
// fails to read it from the database then it will fail
// the entire request.
// This list will be in an arbitrary order.
Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
}
// QueryMembershipForUserRequest is a request to QueryMembership
type QueryMembershipForUserRequest struct {
// ID of the room to fetch membership from
RoomID string `json:"room_id"`
// ID of the user for whom membership is requested
UserID string `json:"user_id"`
}
// QueryMembershipForUserResponse is a response to QueryMembership
type QueryMembershipForUserResponse struct {
// The EventID of the latest "m.room.member" event for the sender,
// if HasBeenInRoom is true.
EventID string `json:"event_id"`
// True if the user has been in room before and has either stayed in it or left it.
HasBeenInRoom bool `json:"has_been_in_room"`
// True if the user is in room.
IsInRoom bool `json:"is_in_room"`
// The current membership
Membership string `json:"membership"`
// True if the user asked to forget this room.
IsRoomForgotten bool `json:"is_room_forgotten"`
}
// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
type QueryMembershipsForRoomRequest struct {
// If true, only returns the membership events of "join" membership
JoinedOnly bool `json:"joined_only"`
// ID of the room to fetch memberships from
RoomID string `json:"room_id"`
// Optional - ID of the user sending the request, for checking if the
// user is allowed to see the memberships. If not specified then all
// room memberships will be returned.
Sender string `json:"sender"`
}
// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
type QueryMembershipsForRoomResponse struct {
// The "m.room.member" events (of "join" membership) in the client format
JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
// True if the user has been in room before and has either stayed in it or
// left it.
HasBeenInRoom bool `json:"has_been_in_room"`
// True if the user asked to forget this room.
IsRoomForgotten bool `json:"is_room_forgotten"`
}
// QueryServerJoinedToRoomRequest is a request to QueryServerJoinedToRoom
type QueryServerJoinedToRoomRequest struct {
// Server name of the server to find
ServerName gomatrixserverlib.ServerName `json:"server_name"`
// ID of the room to see if we are still joined to
RoomID string `json:"room_id"`
}
// QueryMembershipsForRoomResponse is a response to QueryServerJoinedToRoom
type QueryServerJoinedToRoomResponse struct {
// True if the room exists on the server
RoomExists bool `json:"room_exists"`
// True if we still believe that we are participating in the room
IsInRoom bool `json:"is_in_room"`
// List of servers that are also in the room
ServerNames []gomatrixserverlib.ServerName `json:"server_names"`
}
// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventRequest struct {
// The event ID to look up invites in.
EventID string `json:"event_id"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventResponse struct {
// Wether the server in question is allowed to see the event
AllowedToSeeEvent bool `json:"can_see_event"`
}
// QueryMissingEventsRequest is a request to QueryMissingEvents
type QueryMissingEventsRequest struct {
// Events which are known previous to the gap in the timeline.
EarliestEvents []string `json:"earliest_events"`
// Latest known events.
LatestEvents []string `json:"latest_events"`
// Limit the number of events this query returns.
Limit int `json:"limit"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryMissingEventsResponse is a response to QueryMissingEvents
type QueryMissingEventsResponse struct {
// Missing events, arbritrary order.
Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
}
// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
type QueryStateAndAuthChainRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of prev events for the event. Used to calculate the state at
// the event.
PrevEventIDs []string `json:"prev_event_ids"`
// The list of auth events for the event. Used to calculate the auth chain
AuthEventIDs []string `json:"auth_event_ids"`
// Should state resolution be ran on the result events?
// TODO: check call sites and remove if we always want to do state res
ResolveState bool `json:"resolve_state"`
}
// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
type QueryStateAndAuthChainResponse struct {
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state and auth chain events that were requested.
// The lists will be in an arbitrary order.
StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
AuthChainEvents []*gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"`
}
// QueryRoomVersionCapabilitiesRequest asks for the default room version
type QueryRoomVersionCapabilitiesRequest struct{}
// QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest
type QueryRoomVersionCapabilitiesResponse struct {
DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"`
AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"`
}
// QueryRoomVersionForRoomRequest asks for the room version for a given room.
type QueryRoomVersionForRoomRequest struct {
RoomID string `json:"room_id"`
}
// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
type QueryRoomVersionForRoomResponse struct {
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
}
type QueryPublishedRoomsRequest struct {
// Optional. If specified, returns whether this room is published or not.
RoomID string
}
type QueryPublishedRoomsResponse struct {
// The list of published rooms.
RoomIDs []string
}
type QueryAuthChainRequest struct {
EventIDs []string
}
type QueryAuthChainResponse struct {
AuthChain []*gomatrixserverlib.HeaderedEvent
}
type QuerySharedUsersRequest struct {
UserID string
ExcludeRoomIDs []string
IncludeRoomIDs []string
}
type QuerySharedUsersResponse struct {
UserIDsToCount map[string]int
}
type QueryRoomsForUserRequest struct {
UserID string
// The desired membership of the user. If this is the empty string then no rooms are returned.
WantMembership string
}
type QueryRoomsForUserResponse struct {
RoomIDs []string
}
type QueryBulkStateContentRequest struct {
// Returns state events in these rooms
RoomIDs []string
// If true, treats the '*' StateKey as "all state events of this type" rather than a literal value of '*'
AllowWildcards bool
// The state events to return. Only a small subset of tuples are allowed in this request as only certain events
// have their content fields extracted. Specifically, the tuple Type must be one of:
// m.room.avatar
// m.room.create
// m.room.canonical_alias
// m.room.guest_access
// m.room.history_visibility
// m.room.join_rules
// m.room.member
// m.room.name
// m.room.topic
// Any other tuple type will result in the query failing.
StateTuples []gomatrixserverlib.StateKeyTuple
}
type QueryBulkStateContentResponse struct {
// map of room ID -> tuple -> content_value
Rooms map[string]map[gomatrixserverlib.StateKeyTuple]string
}
type QueryCurrentStateRequest struct {
RoomID string
StateTuples []gomatrixserverlib.StateKeyTuple
}
type QueryCurrentStateResponse struct {
StateEvents map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent
}
type QueryKnownUsersRequest struct {
UserID string `json:"user_id"`
SearchString string `json:"search_string"`
Limit int `json:"limit"`
}
type QueryKnownUsersResponse struct {
Users []authtypes.FullyQualifiedProfile `json:"profiles"`
}
type QueryServerBannedFromRoomRequest struct {
ServerName gomatrixserverlib.ServerName `json:"server_name"`
RoomID string `json:"room_id"`
}
type QueryServerBannedFromRoomResponse struct {
Banned bool `json:"banned"`
}
// MarshalJSON stringifies the room ID and StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
func (r *QueryBulkStateContentResponse) MarshalJSON() ([]byte, error) {
se := make(map[string]string)
for roomID, tupleToEvent := range r.Rooms {
for tuple, event := range tupleToEvent {
// use 0x1F (unit separator) as the delimiter between room ID/type/state key,
se[fmt.Sprintf("%s\x1F%s\x1F%s", roomID, tuple.EventType, tuple.StateKey)] = event
}
}
return json.Marshal(se)
}
func (r *QueryBulkStateContentResponse) UnmarshalJSON(data []byte) error {
wireFormat := make(map[string]string)
err := json.Unmarshal(data, &wireFormat)
if err != nil {
return err
}
r.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string)
for roomTuple, value := range wireFormat {
fields := strings.Split(roomTuple, "\x1F")
roomID := fields[0]
if r.Rooms[roomID] == nil {
r.Rooms[roomID] = make(map[gomatrixserverlib.StateKeyTuple]string)
}
r.Rooms[roomID][gomatrixserverlib.StateKeyTuple{
EventType: fields[1],
StateKey: fields[2],
}] = value
}
return nil
}
// MarshalJSON stringifies the StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
func (r *QueryCurrentStateResponse) MarshalJSON() ([]byte, error) {
se := make(map[string]*gomatrixserverlib.HeaderedEvent, len(r.StateEvents))
for k, v := range r.StateEvents {
// use 0x1F (unit separator) as the delimiter between type/state key,
se[fmt.Sprintf("%s\x1F%s", k.EventType, k.StateKey)] = v
}
return json.Marshal(se)
}
func (r *QueryCurrentStateResponse) UnmarshalJSON(data []byte) error {
res := make(map[string]*gomatrixserverlib.HeaderedEvent)
err := json.Unmarshal(data, &res)
if err != nil {
return err
}
r.StateEvents = make(map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent, len(res))
for k, v := range res {
fields := strings.Split(k, "\x1F")
r.StateEvents[gomatrixserverlib.StateKeyTuple{
EventType: fields[0],
StateKey: fields[1],
}] = v
}
return nil
}